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Messages - estefan3112

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1
Absolute killer layout. Works like a charm in MacOS, whereas gtc-common has to be installed in the .attract directory. Works on MacOS flawlessly. Thank you, this is pure joy  8). The changing cabinets drive me crazy  ;D.

2
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 29, 2022, 10:35:00 AM »
Yes, this is how I understand it: For X64 applications on M1, all required libraries need to be available in their x64 version as well. That‘s why x64 dmg packages are so crucial on M1 systems - they are self sufficient. Separate dylibs are a messy venture.

3
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 25, 2022, 02:58:17 PM »
Many thanks, but I am still missing libbz2.dylib, and there might be more missing. Still hoping for a nice dmg from here, I see that further commits come in...

4
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 22, 2022, 07:02:26 AM »
That‘s the problem: The dylibs compiled for x64 must not be mixed with Silicon dylibs (error). So the pre-compiled libraries must be completed with the missing dylibs in x64 - and for this I would have to install Hombrew x64 in parallel. I tried it, and it‘s a bit of overkill and nightmare. This is why a fully packaged dmg containing all x64 libraries would be required for running it in Rosetta2.

5
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 18, 2022, 02:00:50 PM »
Thanks, a real pleasure! By the way, the AttractPlus does not work for me, as I am on an Apple M1 and AttractPlus needs x64 libraries. I even experimented with a parallel install of homebrew-x64 into usr/local/ - but that goes into nightmares. Without a dmg bundle, I will be out of luck...so staying with 2.6.1 for the time being and crossing fingers... Cheers!

6
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 18, 2022, 06:09:57 AM »
Many thanks indeed! I was not aware that Oomek did a fork, will try it out and report it in my blog if successful. Great news!

7
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 16, 2022, 12:05:10 PM »
Well, I compiled Attract Mode until 2.6.1 and some time beyond, you also see the dmg under Downloads for 2.6.1. AM is one of the very few Mac frontends- and 2.6.1 still works flawlessly. Wanted to ask prior to a GitHub issue. Best, Stefan

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General / Compiling under MacOS: Anyone Successful?
« on: March 16, 2022, 05:33:55 AM »
Hi there, as we have a new version of Attract Mode, I tried to compile under MacOS, but get errors both on an Intel Mac (where it worked before) and on my newer M1 Mac Mini (SFML-related errors, though installed via Homebrew). I wonder whether anybody has been successful in compiling AttractMode on a Mac? Any advice would be highly appreciated. Thanks!

9
General / Re: Mac OSX Problems. I need some help
« on: November 25, 2018, 01:31:24 PM »
Hi, this is probably the same as with MAME:
The value 1 in 'Non-blocking Wait Mode' just brought everything back to normal - for me in MAME.
Documented here:
http://forum.attractmode.org/index.php?topic=2589.0
Good luck, and please post if successful.

10
General / Re: The dreaded MAME black screen on exit
« on: November 18, 2018, 01:57:19 PM »
I've done it, I've finally done it, damn them all to hell!!! :) :) :)

I've tried everything and finally found a fix for this, at least with my setup.  If you go into the actual MAME config (Config menu, emulators, mame) you'll see an option that says 'Non-blocking Wait Mode', I changed this to 1 (or 2 if your system is slow) and with the latest version of AM, you'll see a quick blank screen (if you're running Attract True Black, if not, it's your desktop) followed by the AM menu!!  Now if I could just figure out how to run Attract True Black to not trigger the Windows UAC...

You are a hero - all problems resolved under MacOS as well! The value 1 in 'Non-blocking Wait Mode' just brought everything back to normal. Many thanks, AM works again!

11
General / Re: The dreaded MAME black screen on exit
« on: November 11, 2018, 11:59:57 PM »
Same problem here in MacOS. Need to force-quite AM every single time. Tried all the potential workarounds with no help (even the Windowed mode, which always worked in the past, no longer works). Older MAME versions make no difference, and also a version 2.4.1 that worked before no longer works. Is this OS-related?

Renders Attract Mode more or less unusable for me for the time being.

12
General / Re: Attract Mode quit working?
« on: November 05, 2018, 12:53:12 PM »
Same problem here on AM for Mac: after exiting MAME, AM ends in a black screen.
Issue is open since quite some time and seems to become more critical now:
https://github.com/mickelson/attract/issues/374
It seems to be a major problem now...

13
General / Re: Issue with attract and my Mac
« on: November 04, 2018, 01:14:32 AM »
Now that version 2.5.0 is out, easy to test with a blank .attract directory 👍🏻

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General / Re: Issue with attract and my Mac
« on: October 29, 2018, 01:12:55 AM »
Hi, I just wrote s small Blog entry about how stable AM is currently running:
https://mameonmacs.blogspot.com/2018/10/brief-update-on-attract-mode-24128.html?m=1
In the past I had issues on my Mac, e.g videosnaps did not run in my favorite layouts. I eventually did a fresh AM configuration by archiving the .attract folder and let AM create a new one. Since then no problems any longer, and the latest optimizations in loading artwork are impressive. So far a quite perfect piece of software for me!
Cheers and good luck

15
General / Re: Mac Users: Unofficial Mac Package 2.3.0-13
« on: January 06, 2018, 02:32:00 AM »
Many thanks Raygun, I will give it a try and report back further. Maybe Attract Mode brings me into coding a bit :-).
Sorry for the late reply and happy 2018!

UPDATE - I think that I could limit the error to exactly the the bundlelibs.py script - this is what I did:
- I installed Python via Homebrew and changed directory into the MacOS bundle with the unmodified working attract binary
- I applied bundlelibs.py to the unmodified attract binary and launched it via Terminal

Voila - attract ends up with the known segmentation fault. The long Crash Report is saved under Issue #397 on Github, it is too long for here.

Which means:
- If I run Attract Mode with an unmodified binary, it works (but only with the necessary libraries installed externally via Homebrew)
- If I run Attract Mode with the modified binary linking it into the bundled libraries, it crashes with the segfault documented in Issue #397
So the problem seems to lie in that modification as done by bundlelibs.py.


Thanks Raygun, this gives an idea.

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