Author Topic: [Q] Adjust passed game filename right before Game Launch  (Read 1705 times)

Daeymon

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[Q] Adjust passed game filename right before Game Launch
« on: February 09, 2018, 05:33:25 AM »
Is it possible to adjust the launching game filename during the callback "Transition.ToGame"?

What I want to achieve is a script in my layout which when a filename in the gamelist ends in "Disc 1 of #" it'll bring up a custom overlay providing an option for each disc. The user selects which disc they want and launch concludes, with the chosen disc being the one getting passed to the emulator.

I'm quite certain I can achieve all that within a layout, except for changing the value passed to the emulator. And I suspect its not even possible, so just posting here to double check.

This is for Dreamcast emulation, so m3u files or pbp files do not apply and I don't want to use Rocketlauncher.