Recent Posts

Pages: [1] 2 3 ... 10
1
Themes / Re: Hello-Nintendo Theme
« Last post by chad.burdette88 on Today at 07:21:34 AM »
This theme is AWESOME. I have one idea that I would Tweet on the theme. I would replace the 1UP mushroom to being a NES controller instead. I love how you organized everything man! Looks great
2
Announcements / Re: Version 2.4 sneaking in!
« Last post by zpaolo11x on Today at 04:31:01 AM »
Doing what you just said always worked for me, unless your assigned multiple things the same zorder perhaps?

Looking at the commit, explanation of the changes in layouts.md it’s basically the same intended usage but processed slightly different. I don’t see how it would be an issue, unless some one wants to explain to me otherwise?

https://github.com/mickelson/attract/commit/e53655f697e178dfa0bfe3c1bf350e1afa94c349

Thank you for the link to the commit, I wasn't able to find it :) At the beginning I thought that I could use zorder like defining a "layer" over which items were drawn, but the fact that the order was intended as a number from 0 to number of objects -1 made me think that the trick of putting 999 as a zorder was not going to work. The new way seems more straightforward.

I'll have to check how it works with nested surfaces....
3
General / Re: Roms work in AM but not in Mame64 (not kidding)
« Last post by keilmillerjr on Today at 02:33:31 AM »
Too much in this thread for me to sort out. However -

Mame romset version must match mame version.

If attractmode works launching mame rom and not mame, you likely have attract passing params. Check your attract config.

Not sure what you are talking about a database file and some program.
4
Announcements / Re: Version 2.4 sneaking in!
« Last post by qqplayer on Today at 02:33:07 AM »
Thanks for the update.
What do you mean exactly with "Attract-Mode is now looking for game overview information in a different place then previously" , I have tons of overview scrapped descriptions and I prefer to move them to another place than re-scrape all the stuff.
Which is the new location?
5
Announcements / Re: Version 2.4 sneaking in!
« Last post by keilmillerjr on Today at 02:28:08 AM »
Zorder.

it is listed in the "Layouts.txt" file in the main folder

* `zorder` - Get/set the Image's order in the applicable draw list.  Objects
     with a lower zorder are drawn first, so that when objects overlap, the one
     with the higher zorder is drawn on top.  Default value is 0.


I'm on a Mac right now and can't find that file, but from what I remember from Windows installation that wording is not very different from what was in the old version, but the way zorder works is not so straightforward without further explanation. For example, can I put zorder = 9999 to fix something on top of anything? This didn't always work in the past because that was not the intended use

Doing what you just said always worked for me, unless your assigned multiple things the same zorder perhaps?

Looking at the commit, explanation of the changes in layouts.md it’s basically the same intended usage but processed slightly different. I don’t see how it would be an issue, unless some one wants to explain to me otherwise?

https://github.com/mickelson/attract/commit/e53655f697e178dfa0bfe3c1bf350e1afa94c349
6
General / Re: new BlendMode...
« Last post by zlagos on Today at 01:40:45 AM »
Yes, it would not be bad to have an example that shows the new options.  :-[
7
Announcements / Re: Version 2.4 sneaking in!
« Last post by zpaolo11x on Today at 01:15:03 AM »
Zorder.

it is listed in the "Layouts.txt" file in the main folder

* `zorder` - Get/set the Image's order in the applicable draw list.  Objects
     with a lower zorder are drawn first, so that when objects overlap, the one
     with the higher zorder is drawn on top.  Default value is 0.


I'm on a Mac right now and can't find that file, but from what I remember from Windows installation that wording is not very different from what was in the old version, but the way zorder works is not so straightforward without further explanation. For example, can I put zorder = 9999 to fix something on top of anything? This didn't always work in the past because that was not the intended use
8
General / Re: Overview share
« Last post by metabolix on Yesterday at 11:48:30 PM »
Thank is very usefull
9
Themes / Re: New Theme - Unified
« Last post by ajayx on Yesterday at 11:24:38 PM »
This is a very old theme ..... however, in the layout.nut file ... find this section and delete everything that comes after it.

///////////////////////////////////////

// Themed Overlay Display Menu
// Add this block of code to the very end of any layout.nut file to have
// a centered theme-able menu


Remove all of the lines that are below that section.  This theme was written well before the displays menu could be assigned a layout/theme. By removing those lines in the layout.nut file, that should let Attract Mode work normally.

Many thanks friend ...

Helped me a lot ... It's working perfect now ...



This theme for me is the best, sorry it was discontinued.



The problem is now being made to work in version 2.4.
10
OK so if any one else runs into this issue I figured out at least a way to resolve & fix it without going bananas. I simply went into WinSCP once it generated that large .txt rom list I figured I would be able to find it and modify it keeping the proper / corrected names which is the entire purpose of this thread.

With that being said for posperity the file that's needed to do so is located
/opt/retropie/configs/all/attractmode/romlists/




the file I needed was "arcade.txt" within that folder.

My text had over 3045 lines of code (Due to the fact that it was generating the MAME .XML and well I can't explain but I managed to fix it). Within the .txt file / the "Rom List" sure enough some were short .zip file names (the roughly 1500+ problems), the others perfectly alphabetized using the games names... I figured it would work If I had just deleted the wrong text and saved the file within WinSCP sure enough it worked like a charm. Not only are my roms now cut down to size they are finally properly named / in order! I also used this method to easily implement Dragon's Lair into my MAME Wheel / Arcade Wheel, being that I had it working within Daphne, I wanted it working / displayed on my MAME wheel as I consider it an Arcade game.. I was able to modify the text and place it exactly where I wanted to. I did the same thing for Mortal Kombat II & Mortal Kombat 3 as you can see here (this is what a portion of the romlist txt file looks like):




which was really irritating me as it showed those two titles in the wrong order within the "wheel/ game list on attract mode". I simply moved the text around and BAM Displayed & Working as it should FINALLY !!

It's going to be mighty tedious but I need to correct the marquees which I'm missing lots, but that's just easy cosmetics. The rest of what I'm looking to do I think is just polish. Appreciate you guys being helpful & patient hope this post might help someone else that uses this method and doubles up their rom's etc this is also an incredibly EASY way to transfer games from one display / layout to the other aka Dragon's Lair on a Daphne Display to have it be incorporated into a MAME Wheel, super simple this way.
Pages: [1] 2 3 ... 10