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General / Re: [Possible Bug?] AM can't launch games in Dolphin
« on: February 27, 2017, 07:13:22 AM »
I thought the executable's directory defined the working directory, if it isn't specified. Is that not the case?
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executable ..\emulators\dolphin\dolphin.exe
args "[romfilename]"
rompath ..\games\gamecube
romext .zip;.iso
executable ..\dolphin\dolphin.exe
args "[romfilename]"
rompath ..\games\gamecube
romext .zip;.iso
# Generated by Attract-Mode v2.2.1
#
executable ..\RetroArch\retroarch.exe
args -L ..\RetroArch\cores\mednafen_psx_libretro.dll "[romfilename]"
rompath ..\games\playstation
romext .zip;.cue
artwork flyer ..\boxart\playstation
artwork marquee
artwork snap
artwork wheel
This is a cool idea you got cooking. However and excuse me if I am wrong. But wouldn't it be better looking to have the cartridge art load off screen and just following a synced path with the cartridge?
Not sure if it's possible since I'm no programmer, but can't you "lock" the cartridge art area on the cartridge so that it follows the cartridge automatically? Just thinking if it's an object, that they can interact with each other. But maybe it would just be simpler to make both load as two separate objects and follow the same animation path synchronized.
But still, I really like it. Makes the display feel even more lively.