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Messages - alucard

Pages: 1 [2] 3
16
Scripting / Re: Launch Decorator plugin
« on: March 04, 2021, 01:15:01 AM »
Ok,

so system function may be the solution  :D

I have attached a modified version of plugin.nut, using system function instead of fe_plugin_command.

Can you try if this fixes focus problem?

Thanks

17
Scripting / Re: Launch Decorator plugin
« on: March 03, 2021, 03:47:30 AM »
Quote
I think it crashes because of commandline popup, if taskkill starts.
do you have an idea to solve focus problem?

Popups, windows and interactive actions outside Attract-Mode must be avoided before/after game.

So you can try to hide taskkill

Anyway, I'll try some possible fix to reduce lost focus occurrence

18
Scripting / Re: Launch Decorator plugin
« on: March 02, 2021, 10:14:11 AM »
Interesting.

I can investigate but probably it's a windows focus problem.

This particular kind of script runs action that cause AttractMode lose focus. AttractMode can lose focus only after game is launched.

Your needs seems a sort of Fade To/From Game function. A function strictly performed by AttractMode while keeping focus.
FadeToGame plugin exists, but current version doesn't play video.

19
Hi,

have you tried fe.plugin_command function?

Code: [Select]
fe.plugin_command( executable, arg_string )
fe.plugin_command( executable, arg_string, environment, callback_function )
fe.plugin_command( executable, arg_string, callback_function )

20
Scripting / Launch Decorator plugin
« on: March 01, 2021, 01:01:52 PM »
Hi All,
I wrote a plugin to execute script before and/or after game execution.

LaunchDecorator has configurable ScriptRoot (and extensions) and follows convention
over configuration approach to find and run scripts

ScriptRoot
ʉӣ + emulator name
 â”ƒ â”— -- before.{script extension}
 â”ƒ â”— -- after.{script extension}
 â”ƒ â”— ...
 â”ƒ â”— -- before.{game name}.{script extension}
 â”ƒ â”— -- after.{game name}.{script extension}
 â”ƒ â”— ...
 â”ƒ
ʉӣ + another emulator name
ʉӣ +..

All ScriptRoot child elements are optional and script extensions can be mixed.

Plugin and instructions can be found here:
https://github.com/matteocedroni/am-launch-decorator-plugin

21
Themes / Re: Arcadeflow theme v 8.6 [Release] Updated 21 July 2020
« on: August 15, 2020, 07:34:05 AM »
August is not a month for relaxing, but for working hard! Here is a sneak preview of what the new Arcadeflow will bring: free aspect ratio of _everything_ (no more cropping) and smooth morphing of box arts into videos. No artwork stretching, with proper glow and shadow following the morph...

https://youtu.be/jnS8-g5jE2Y

Many thanks for the efforts!
Exactly as expected  8)

22
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 27, 2019, 11:34:09 PM »
Tank you for this amazing theme.
You have pushed Attract-Mode to a new level!

I would suggest to anyone to batch processing covers and snaps, for example with ImageStone, to limit width to max 350px (and optionally convert to jpg). The average result size is 40KB, without visible degradation. In this way display switch is fast and scrolling is very smooth.

Grazie ancora zpaolo11x, sei un grande!  ;)

23
Themes / Re: Retrorama theme 4:3
« on: May 19, 2019, 06:34:59 AM »
Hi,

due to Shuffle Module rewrite by @keilmillerjr, I released an updated version to fix incompatibilities.

Currently converted systems: Arcade, Nintendo NES, SNES, N64, GameCube, Sega Master System, Megadrive, 32X, Saturn, Sony Playstation 1, NEC TurboGrafx 16.

24
Scripting / Re: Reload a module "Transition.ToNewList"
« on: December 30, 2018, 01:59:23 PM »
Any way to reload a module when I change to another gamelist?

With a code like this

Code: [Select]
function onTransition( ttype, var, transition_time )
{
   local redraw_needed = false;

   if (ttype == Transition.ToNewList && currentGameList!=fe.list.name){
      fe.signal("reload");
   }
...


So , if I have the same layout for different systems it doesnt change my "emulatorbackground" I need the layout to reload the module every time I change to another list,system,emulator...

In my layout the background image changes for different systems with this line of code

Code: [Select]
local systemImage = fs.add_image("[System]/"+ThemeResource.SystemImage, 21*xs,184*ys,242*xs,179*ys);

25
Themes / Re: Retrorama theme 4:3
« on: December 30, 2018, 03:11:43 AM »
I'm Clyde in the other forum, by the way. So if you're interested, you can read there what my position about legal vs. moral is in matters like these. :) (direct link: https://retropie.org.uk/forum/post/137982)

Thanks Favdeacon,
I read the thread and I also added my public request to lipebello: https://retropie.org.uk/forum/post/172770
I'll post same question to him by GitHub Issue. I've no idea to how contact him privately.


26
Themes / Re: Retrorama theme 4:3
« on: December 30, 2018, 02:02:47 AM »
Hi Favdeacon,
thank you for your suggestion!

I naively public forked a public repository. I didn't think things could get this bad :-(

Ok, I will contact lipebello immediately.

Thanks

27
Scripting / Re: Animation question
« on: December 30, 2018, 01:47:50 AM »
Hi Mayki07,

in this way

Code: [Select]
local secondAnimationConfig = {
   property = ...,
   start = ...,
   end = ...,
   time = ...,
   tween = ...,
   ...
}

local firstAnimationConfig = {
   when = When.StartLayout,
   property = ...,
   start = ...,
   end = ...,
   time = ...,
   tween = ...,
   ...
   onStop = function( anim ) {
    animation.add( PropertyAnimation ( targetObject02, secondAnimationConfig ) );
   }
}

animation.add( PropertyAnimation ( targetObject01, firstAnimationConfig ) );

Note: second animation is configured without "when" attribute

28
Themes / Retrorama theme 4:3
« on: December 28, 2018, 12:06:11 PM »
Hi everyone,
I'm working on a reshaped and true 4:3 version of the great Retrorama theme:
https://github.com/matteocedroni/am-theme-retrorama

It's a fork of the original repository.

Currently converted systems: Nintendo NES / SNES, Sega Megadrive / 32X, Sony Playstation 1

Features:
  • 4:3 reshaped/rearranged layout, no image stretching
  • Game list area with flayers support
  • System image/video area and simple specs recap
  • Game snap area
  • Game description area
  • Splash screen on cycle through systems




29
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: December 08, 2018, 12:47:36 AM »
Hi,
thanks for the AM theme conversion, but the download link seems not available anymore.
Is code opensource and shared on GitHub?

I suppose the aspect ratio is 16:9, the same aspect ratio of the original Retropie theme,
so I started a reshaped version from the original theme... without graphic skills :-(

I don't want to reinvent the wheel, so any suggestions are welcome


30
General / Re: Windows 10 Autostart issue
« on: November 22, 2018, 08:16:15 AM »
Hi,
how many AM instances are present before game launch (using TaskManager)

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