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Topics - mahuti

Pages: 1 [2]
16
Scripting / Same Layout Different options
« on: March 07, 2017, 10:08:10 AM »
Is it the case that if you use a layout in 2 different displays that the layout options saved in one display carry over into the other display? That's what I'm seeing, and I did not assume that was the case when I was developing my current theme.

What I assumed was when I went to

nintendo-nes -> display-edit -> layout-options and changed the options those options would not also save for
genesis -> display-edit -> layout-options

When I change one display's layout options, it's changing the other displays as well. Is this a feature? Or flaw? Poor coding? Any thoughts?

17
General / Ultrastikcmd / Ultrastik360 Plugin
« on: January 25, 2017, 12:08:18 AM »
So I can run the Ultrastikcmd on the RP3 and it works great via command line. When I run the Ultrastik360 plugin however, nothing happens. I added some debug stuff, and I can see the paths are set correctly, but the Ultrastik's config is not changed.

Anyone have any insight as to how and why I can run via command line, but Attractmode isn't getting it to execute?

18
Themes / Very simple daphne theme
« on: January 15, 2017, 01:55:25 AM »
This is a very simple daphne theme based off of the assets from a Hyperspin theme. I'm not totally in love with it, but I haven't decided on anything else yet.

  • Videosnaps playing inside crystal ball looks pretty cool
  • Snap: use video snaps from emumovies
  • Wheel: wheel logos from hyper spin

[attachment deleted by admin]

This is still up on my github, though the attachment was deleted. You can find it there, unless someone tells me to take it down.

19
Themes / Handheld Desktop Layouts
« on: January 15, 2017, 01:39:14 AM »
I created several layouts for handhelds living in their natural environments. On desks.

All use snaps and wheel art. Most use 2-d boxart. A few use advertising flyers. All have optional scanlines. Wheel art, flyers, logos, boxart are all optional

All of these themes are scalable to any size

So far I have layouts for the following

Gameboy https://github.com/mahuti/Gameboy
Gameboy Color  https://github.com/mahuti/Gameboy-Color
Gameboy Advance https://github.com/mahuti/Gameboy-Advance
Atari Lynx  https://github.com/mahuti/Atari-Lynx
NeoGeo Pocket  https://github.com/mahuti/Neo-Geo-Pocket

20
Themes / OlRoom 4x3 Themes (now working in other sizes too)
« on: January 15, 2017, 01:13:54 AM »
This wasn't originally my theme. This is based off of OlRoom theme found here:
http://forum.attractmode.org/index.php?topic=926.15
Please give them the credit for the original. Apologies to the original creators for the liberties I've taken with their work. OlRoom was done very well, but it doesn't work for my setup, so I had to create my own versions. Since my themes are 4:3 (though work in multiple sizes) and use slightly different code I decided to create my own thread.

Features:
  • Themes were designed at 4:3, but scale to other sizes
  • Does not use a spinning wheel (but does use wheel logos)
  • Contains changed console images and controller images. I tried to adjust the scaling and perspective to be in tighter range.
  • Image/Names are based on US console versions



These themes all assume the use of Hyperspin & Emumovies assets for videosnaps, flyers, etc. I'll note what is required in the description of each one.

If you need the PSD (Photoshop) file, you can download it here. It's fairly large (200+mb), but well organized: 


UPDATE ---------------------

You can download the individual themes elsewhere in this thread, but I've made a unified layout so you only need one theme folder to handle multiple emulators. It displays:

Atari 2600
Intellivision
Nintendo NES
Nintendo SNES
Nintendo 64
Sega Genesis
Sony Playstation
ScummVM
Generic PC
Generic TV

If you want any other system added to this theme please let me know.

Usage Instructions:
There are 2 methods:

a. Name your lists like the above and it will change styles automatically when switching between supported emulators.
I was unable to find a dynamic method within AttractMode to change the style based on the emulator (the variables were only for display, not for evaluation) so it changes based on list name.

b. If you don't want to use specific list names, duplicate the layout (name it whatever you want) and set the "Selected System" option to the specific style you want.


https://github.com/mahuti/TeenRoom

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