Author Topic: Request: convert Retrorama theme (Retropie) to Attract Mode  (Read 14073 times)

jedione

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #15 on: November 18, 2017, 07:00:29 AM »
i dont understand were you are going with.
i need an example,

it sounds like every game needs to become a text object?
if that the case, that would be hundreds, or thousands. :o

doesent it just work off of the fe.add_text?
help a friend....

keilmillerjr

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #16 on: November 18, 2017, 12:41:10 PM »
i dont understand were you are going with.
i need an example,

it sounds like every game needs to become a text object?
if that the case, that would be hundreds, or thousands. :o

doesent it just work off of the fe.add_text?

Pointer image - Dummy text for game slot 1
Pointer image - Dummy text for game slot 2
Pointer image - Dummy text for game slot 3
Pointer image - Dummy text for game slot 4
Pointer image - Dummy text for game slot 5

Pointer image is an instance of fe.add_image
Dummy text is an instance of fe.add_text

You only need to create and position the items in your layout for the amount of visible slots you want. Like 5 at a time. Or 7. Or 10. That way I don't have to fiddle with the designing part. Text and image objects are already there and I can focus on the logic to make the fields and images change as necessary.

qqplayer

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #17 on: November 18, 2017, 02:24:44 PM »
I made this using the conveyor module.

https://www.youtube.com/watch?v=pEFV_PVj6uE

At the left side I put an standard gamelist to show the diferent way that works with the "new" scrolling one.
I have to cleanup the code an try to explain how it works  ;)

jedione

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #18 on: November 18, 2017, 05:41:29 PM »
ok i will add the pointer, and text location in the theme, for you

ill give you the theme Monday night, after i name all the art and
look it over for quality.

 tomorrow i have to go ride my cycle!,,, bummer.

and to qqplayer your list looks very promising also i cant wait to see it also.

this is some great stuff happening,  hat's off to both...peace


here is a pick of how it is now with all tokens shown if you have them set in your romlists folder
before i send it off to have a proper list made.

depending on how long it takes to make the list maybe we could see the release by end of next week.. :)
76 systems are ready to go for system menu, and theme..

iv got to give all the credit to the man how made this thou....PHILL DOODLE"S  thank's


« Last Edit: November 18, 2017, 06:12:09 PM by jedione »
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jedione

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #19 on: November 18, 2017, 08:07:04 PM »
finished early,,

also with 2 diff menu fade-slide options,,,

here is a preview ,, with list position set.

ready to ship...   https://youtu.be/us6kUPd2UEw

when i get it back,  ill add some option's......ext  & release it to use
help a friend....

keilmillerjr

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #20 on: November 19, 2017, 07:24:17 AM »
Wrote class this morning. Didn't test yet, but should work. You pass it a quantity, type (text/image/artwork/surface) and param. It will create all objects, track selection, update indexes, and hand off to functions for you to extend for styling or whatever. Need to make sure extending the class works correctly. Maybe tomorrow.

mikeandbirgit

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #21 on: November 19, 2017, 08:47:46 AM »
I was working with phils doodles on this for attractmode but i lost interest because it was hard to communicate with him to get artwork. but if someone can make it then go ahead

qqplayer

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #22 on: November 21, 2017, 07:19:55 AM »

jedione

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #23 on: November 21, 2017, 06:48:22 PM »
sorry, i saw it...just havent put any time in to looking at how it work's just a glance
is seems a bit jumpy the list...though i understand it is unfinished....and you are offering up the code
for moore feedback..  this might be an option that will work...but as of right now its a modified grid theme.
    if the module works out like i think it will being mad by..keilmillerjr   that will be the ticket..

to be continued...   just will say thank you..bro.
help a friend....

jedione

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #24 on: November 25, 2017, 02:25:59 PM »
ok great news,  the module has been released....over in the scripts section..

here is a glimpse of what it can do...and also looking forward to releasing
this theme this weekend, with a few tweaks.

a big thanks to keilmillerjr for his help to this community

check it out..https://github.com/keilmillerjr/shuffle-module
help a friend....

churchofsolipsism

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #25 on: November 26, 2017, 10:06:33 AM »
Great work, mate! Looking forward to tinkering with the converted theme!

jedione

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #26 on: November 26, 2017, 10:00:32 PM »
tomorrow morning...im calling it done!
...good night. :)
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alucard

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Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« Reply #27 on: December 08, 2018, 12:47:36 AM »
Hi,
thanks for the AM theme conversion, but the download link seems not available anymore.
Is code opensource and shared on GitHub?

I suppose the aspect ratio is 16:9, the same aspect ratio of the original Retropie theme,
so I started a reshaped version from the original theme... without graphic skills :-(

I don't want to reinvent the wheel, so any suggestions are welcome