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Messages - popoklo

Pages: [1] 2 3 4
1
OI!

Have a new problem:
Best debugger are friends using my cab.
My noob friends started a game in AM, first loading of MAME takes some time, so the focus stays some time in AM.
The noobs thought AM didnt react to start the game, so they pushed a key again. Then MAME starts and gets Focus, BUT no key / input focus!

Can someone reproduce it?
its really annyoing because without ALT-TAB MAME does not get any input-focus.

best greets!

2
General / Re: PC not working
« on: February 27, 2019, 12:34:44 PM »
cant see how the pins on the mainboard for powerswitch, reset switch, hdd led etc. are pinned on your photo. I made the mistake and put those pins + and - wrong. so i had running fans, and leds but no errors.
try to only put the power pin on the mainboard. nothing else. and test if you can get a picture. and turn the power adapter + and - to look any change. i also think: ram, only power pin, psu, cpu nothing else. if it does not boot any of the components fail.
greets!

3
General / Re: Attract only works in window mode.
« on: January 01, 2019, 12:38:07 PM »
My god! My problems are all gone with new commit of you oomek. Thank you so much.

No hang or blackscreen. Finally in Fullscreen Mode, smooth animations work. Was very sloppy in windowed mode. Now i can use my Themes with Attractmode. Without that i didn't use AM at all.

- tested x64
- Win10
- integrated gfx.


4
General / Re: Attract only works in window mode.
« on: December 23, 2018, 04:09:43 AM »
Nice to here OOmek.
Did you also get not only Fill-Screen, but FULL-Screen working?
It is nice that a Fillscreenfix now exists but for my Arcade lowend PC it is useless because the performance is poor in Fillscreen. Only fullscreen has smooth performance with surface animation i.e.

5
General / Re: wiimotes
« on: December 23, 2018, 04:02:50 AM »
Nice. I also want to make the same Setup like you.
My recherche:
https://www.ultimarc.com/aimtrak.html
scroll down a little bit on that page or read pdf:
Look at point 1.2:
https://www.ultimarc.com/AimTrak%20Setup%20Guide.pdf

There is a MAME config file for controls. This example is for AimTrak from Ultimark and i hope that the WiiMotes can also be setup like this.
A video tutorial:
https://www.youtube.com/watch?v=YmjfwLuZ_X0

I Hope this helps and plz give me Feedback. I want to buy all tools on 1. Jan. 2019 :D
Did u buy a lightgun case? Im interested in
https://www.amazon.de/dp/B001ZFNK24/ref=sxbs_sxwds-stvp_1?pf_rd_p=a8eca466-e86a-4725-abd2-b825a6559409&pd_rd_wg=mjcrm&pf_rd_r=Q0Q0Q6MNG1ND0PYDD6R3&pd_rd_i=B001ZFNK24&pd_rd_w=O6RsU&pd_rd_r=b51daa3b-9569-4e15-8ca3-191ba1a30c6c&ie=UTF8&qid=1545566316&sr=1

Happy Christmas!

6
General / Re: Attract only works in window mode.
« on: December 18, 2018, 05:14:13 PM »
Thank you Raygun for fixes. Tested .5.1-1

I also had this very annyoing problem since ever.
- Now with Fillscreen it is working. Mame gets focus and shows up.
- Fullscreen keeps Blackscreen problem

Oomek my PC:
Integrated Graphics with HD Radeon 4290.
Tested Windows 7 and Windows 10 with this Graphic. For AM its the same Problem.

I suggest that people with Integrated Graphics could suffer from that problem!
My second PC is with dedicated modern GPU. No problems there.

7
Scripting / Re: Help needed! I'm having a problem with slowdown on my theme
« on: February 09, 2018, 01:58:10 PM »
ou sorry. right. the link is correct. u only then have to go to /modules/animate2/
the animate2 is the new WIP animation module

8
Scripting / Re: Help needed! I'm having a problem with slowdown on my theme
« on: February 07, 2018, 12:44:52 PM »
nice theme mark!

i had exactly the same problem witch my own theme. when i turned of the animations (i think u use the animation module?) there seems to be no slow down. i now use liquids new animation module on GitHub. now it is working, no slowdown after loooong scrolling tests. BUT... it is only one possible idea. of course there can be different problems.
by the way. the new animation module from liquid is also more precislely.

good luck!

9
Scripting / Re: Rounded corners via glsl shader?
« on: January 13, 2018, 12:39:42 PM »
very great! thanks alot!

oomek! do u also have a drop shadow with blur shader? seems u use this in your new preview theme :)

best greets


10
Themes / Re: Ambience HD theme [WIP]
« on: January 08, 2018, 09:46:09 AM »
this is exactly what i want.
hope u really will release it ! im looking forward to it.
thanks in advance

11
Themes / Re: MAGNUS theme with coverflow game selector [preview]
« on: November 28, 2017, 01:57:25 AM »
nice color combination!
in ur coverflow: do u plan to move all non selected covers slitely left and right relative to the selected one? do u know what i mean? this is more and more used in other styles. i think netflix uses it.
would be a nice Feature. but i think also as bit work to do.

greets!

12
Scripting / script: random_game signal skips games randomed before.
« on: November 26, 2017, 07:04:02 AM »
i made this script that the random game funtion does not show the same games which were randomed before.
In my mamelist with 2000 games there appear often the same games after random_game signal.

i tested this with 13 games in my fav_list. so please test it with 10 games or so to recreate the problem.
the problem:

sometimes the fe.signal(random_game) does not fire after a game is found. Its like the random_game signal gets lost.
the script fires the random_game signal so long till no match in the array rgames is found (that means the game was not randomed before)
Please watch the console.
press your random_game configed button as long as u can see the signal fires ("random signal is coming...and should now execute New transition:\n\n") but no new random game is selected and no transition is fired.

Code: [Select]

local rgames = [];

local mlist = fe.add_listbox(0,0,800,900);

fe.add_signal_handler( this, "on_signal" );
fe.add_transition_callback( this, "on_transition" );

function on_signal( sig )
{

switch (sig) {
    case "random_game":
    {
    print("random signal is coming...and should now execute New transition:\n\n");
    }
        return false;
}
}

function on_transition( ttype, var, ttime )
{
print("transition started...\n\n");

switch ( ttype )
{
case Transition.EndNavigation:
{
// print("EndNavigation \n");
if (rgames.len() >= fe.list.size) //clear the list if all games were randomed
{
rgames.clear();
print("cleared\n");
}

if (rgames.find(fe.list.index) == null)
{
rgames.push(fe.list.index);
print(fe.list.index + " not found...pushed\n");
} else
{
print(fe.list.index + " found...skipping------------\n");
fe.signal("random_game");
}

print("rgames size: " + rgames.len() + " / current listSize " + fe.list.size + " / current index: " + fe.list.index + "\n\n");
}        
}
}

13
Scripting / Getting first Char and ignoring "The" Titles for everyone
« on: November 26, 2017, 05:09:22 AM »
Perhaps someone is interested in getting the First Character of a Title ignoring "The":

Code: [Select]
function FirstChar()
{
local strip;

if (fe.game_info(Info.Title).slice(0,3) == "The")
{
strip = fe.game_info(Info.Title).slice(4,5);
// print("cut\n");
}
else
{
            strip = fe.game_info(Info.Title).slice(0,1);
//     print(fe.game_info(Info.Title).slice(0,3) + " nocut\n");
}
       
        return strip;
}

14
Themes / Re: Standard Grid mod with Surface animation
« on: November 20, 2017, 05:36:33 AM »
i made a test with loading snaps of an external usb drive. the loading is too high so the animation is not visible. too choppy. thats disappointing. i only love a grid layout, but it only works flawless with no bottleneck. i think AM would profit so big if the artworks could load seperate like streaming, not influencing animations. the only way i fixed that is preloading all artwork. thats not satisfying. what do u think guys.

15
Scripting / Re: animation pulse not working?
« on: November 14, 2017, 05:49:36 AM »
i like to change more propertys. i.e. .visible or .video_flags.
with that we could use your animation system also as nice timers.

i tried to use your .on("start", function) and "stop", it was ok, but not so comfortable to start the video via .video_flag.

best greets!


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