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Messages - bjose2345

Pages: 1 2 [3] 4 5 ... 8
31
Themes / Re: coming soon, nes-mini diffrent-take
« on: June 12, 2017, 03:37:19 AM »
imitation is the sincerest form of flattery.....

whom ever makes anything..for AM  that is reused,,  over and over thanks.

Please dont get me wrong, i dont have any problem if someone use my ideas on their own themes (public or personal), but well i dont think that ruckage sees it in that way, i mean, he write some kind of copyright, that his theme is under development and you can use his images only for personal work and not to be used in public, maybe im very wrong and he just dont care because we use another frontend (AM), so dont copy me in that.

and yes, the idea to use some snapshot/videos (maybe in the lower carousel instead of the boxart) sound great.

32
Themes / Re: coming soon, nes-mini diffrent-take
« on: June 11, 2017, 01:21:40 PM »
This looks great, but hope that ruckage dont get piss off, better try to use another logos and not the ones made by him.

Please keep the good work  ;)

33
Themes / Re: [WIP] NES mini theme
« on: June 10, 2017, 04:06:22 PM »
is there a proper way to set up the controls.. instead of guessing the way to set up. unless im missing something

Well im trying to use only 3 buttons and those are:
Select = select, launch game, add/remove games, any action in general
Back = back to the last screen (in most case back to the main display screen)
Custom (any from 1 to 6) = with this you change to the mode menu, disable the main carousel and you can only move in the menu part, if you wanna leave and get back to the main carousel, press it again.

I still developing this theme (most for fun and keep practicing with squirrel and AM) but the davbrac one is more complete than this ( and it looks better too ::) )

34
Scripting / Re: [Players] to image?
« on: June 10, 2017, 04:02:12 PM »
Wow, this help me a lot, I Had a similar problem but didn't remember there was the magic token [Players], anyway thanks guys

35
Scripting / Re: Configure AM using script instead of Tab key
« on: May 31, 2017, 08:00:39 AM »
fe.signal("configure") ¿maybe this?

36
General / Re: ScummVM in Attract Mode doesn´t work
« on: May 30, 2017, 02:01:38 PM »
First welcome aboard mate :P

second, you can alway use the search functionality for any question, in case there is no answer, no despair, ask around

third, try to check this threads for more info about scummvm and RPI

http://forum.attractmode.org/index.php?topic=369
http://forum.attractmode.org/index.php?topic=816

PD. ninja by akafox  :o

37
General / Re: Attract Mode "Jukebox"
« on: May 19, 2017, 02:12:01 PM »
stop spamming AM with spanish and portuguese junk ^-^

Please dont be ignorant, They are speaking only in Portuguese not Spanish and dont call other languages junk is offensive >:(

38
General / Re: Retropie erasing data! Hyperpie(MLP image)
« on: May 15, 2017, 02:20:05 PM »
I think you need to expand your file system from the beginning, please check this post maybe you can find a better answer

http://forum.attractmode.org/index.php?topic=1249.msg9046#msg9046

39
General / Re: Retropie erasing data! Hyperpie(MLP image)
« on: May 15, 2017, 07:09:51 AM »
I'm going to try another assumption, Did you suddenly turn off your pi?

40
General / Re: Retropie erasing data! Hyperpie(MLP image)
« on: May 15, 2017, 12:22:25 AM »
I'm going to assume first that you are working with a raspberry pi and second that AM does not work with external hard drives (not without symlinks), only will work the plug and play thing in emulationstation and this is brand new

41
Themes / Re: Attract Mode Theme - Star Trek LCARS
« on: May 11, 2017, 02:09:41 PM »
totally awesome, just one question, with the overview text, if the description is to long for the slected space it will be scroll or just cut out the rest of the text that dont fix?

In any case many thanks for this great theme.

42
General / Re: Wheel Art What variables are there?
« on: May 11, 2017, 02:04:53 PM »
try to generate the romlist again so in that way it would take the changes.

43
Themes / Re: Directory fallback?
« on: May 09, 2017, 01:20:28 AM »
Just put a default image in the root directory of your layout called like the folder where you get your boxart, for example if you put this piece of code>

m_wheels = fe.add_artwork( "wheels", 0, 0, width - 8*PAD, height - 24*PAD); // here you call your boxart

then put in the root of your layout a image called

wheels.png (could be .jpg or another extension really doesnt matter, the only thing that matter is that the name match the name of the directory from here you are calling your artwork)

hope that helps you.

PD. this should be in the scripting section, here is only for themes or layouts

44
Well maybe i can give you another idea, try to dont overwrite the select case, instead use the default case

example

default:
         local previewClick = fe.add_sound("selectclick.mp3")   
         previewClick.playing=true 

hope this idea work for you Kent.

45
yeah, i have the same problem some time ago,

try to put this,

case "select":
         local previewClick = fe.add_sound("selectclick.mp3")   
         previewClick.playing=true   

         enable=true;

         return true;

its work with any variable non declare

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