I'm on a Mac, which of course is a PITA for emulation but I don't want to use Parallels anymore for this
My question (maybe a stupid question) is how is OpenGL support implemented in Attract Mode for Mac? I ask this because technically Mac OS supports OpenGL up to a certain level, but for example XQuartz (the X11 display server for Mac OS) only support certain versions of OpenGL, and to add insult to injury in the future Apple is going to deprecate OpenGL in favor of its own Metal framework. I'm not an expert or a programmer, but I'm wondering what would happen of laouts using GLSL filters if Apple removes OpenGL support altogether, and how can I tell what version of GLSL I can use with my setup? Is AttractMode for Mac running on XQuartz?