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1
Scripting / OVerlapping animations, how to stop it?
« Last post by gionni44 on Today at 04:51:49 AM »
Hi guys, I'm working on my layout but when it start animations run simoultanesly.
The Transition.ToNewList doesn't stop when I press to change game and the result is overlapping the 2 animations.  :(
Is there a way to stop Transition.ToNewList when start Transition.ToNewSelection?

local panel = fe.add_image("white.png", 0, 0, flw*0.28, flh*1.00 );
panel.set_rgb( pR, pG, pB );
panel.alpha=paa;

   local plb_an1 = {
      when = Transition.ToNewSelection | Transition.ToNewList,
      property = "alpha"
      end = paa,
      time = 500,
   }
   local plb_an2 = {
      when = Transition.ToNewSelection | Transition.ToNewList,
      property = "alpha"
      start = paa,
      end = 255,
      time = 4000,
      delay = 5000,
   }
animation.add( PropertyAnimation( panel, plb_an1 ) );
animation.add( PropertyAnimation( panel, plb_an2 ) );


Thanks a lot !  :)
2
Themes / Re: Parallelism Full Pack Theme [Dispaly + Game Menu] [CANCEL]
« Last post by kent79 on Yesterday at 03:50:30 PM »
SORRY ALL, The project is cancel since I am busy currently :(
3
Emulators / Re: Can't get Project64 games to launch
« Last post by nevincho on Yesterday at 01:25:34 PM »
Code: [Select]
[quote author=hermine.potter link=topic=2133.msg14578#msg14578 date=1519042605]
@nevincho
that's not correct. Project 64 supports different file formats:
zip , 7z , v64 , n64 , z64 , rom , usa , jap , pal , bin , ndd


My be supports different file formats but in .zip format working every time
[/quote]
4
Emulators / Re: Can't get Project64 games to launch
« Last post by hermine.potter on Yesterday at 04:16:45 AM »
@nevincho
that's not correct. Project 64 supports different file formats:
zip , 7z , v64 , n64 , z64 , rom , usa , jap , pal , bin , ndd

@wdcook3
this is my config:
Code: [Select]
executable           C:\attract\EMU\Project64\Project64.exe
args                 "[romfilename]"
rompath              C:\attract\EMU\Project64\roms
romext               .zip;.z64;.v64
exit_hotkey          Escape
5
Themes / Re: Arcadeflow theme v 1.2 [Release]
« Last post by zpaolo11x on Yesterday at 12:17:55 AM »
Updated to v 1.2! Download file in the first post...

6
Emulators / Re: Various emulator settings
« Last post by hermine.potter on Yesterday at 12:14:13 AM »
@mastic_man
uh.. a little bit tricky. This is the correct commandline, to start your game?
F:\HyperPC\Emulators\MFME 51\MFME.exe H:\HyperPC\Roms\Fruit Machines\game123\game123.gam

regarding to this post, you need an identical folder and filename stucture like this:
H:\HyperPC\Roms\Fruit Machines\game123\game123.gam
H:\HyperPC\Roms\Fruit Machines\gameABC\gameABC.gam
and so on

this should work to you:
Code: [Select]
executable           F:\HyperPC\Emulators\MFME 51\MFME.exe
args                 [rompath][name]\[name].gam"
rompath              H:\HyperPC\Roms\Fruit Machines
romext               <DIR>
7
Themes / Re: SNES Classic Theme
« Last post by verion on February 18, 2018, 10:41:16 AM »
I don't agree.

One could say that not too many cares about RPi and emulation - as it introduces a horrible input delay.
Come on - if it works ok on PC you can release it. Just post a warning that it's not suitable for RPi.
8
Themes / Re: SNES Classic Theme
« Last post by caminiti45 on February 18, 2018, 09:46:37 AM »
Sorry I put this project in the back burner. It runs so poorly on the pi it's not even funny. It does however work well in a pc, but I don't think too many care about that.
9
Emulators / Re: Can't get Project64 games to launch
« Last post by xbs on February 18, 2018, 02:52:24 AM »
Check Rom path "C:\Project64\roms"

Post console output when you run a game.
10
Emulators / Re: Can't get Project64 games to launch
« Last post by nevincho on February 18, 2018, 01:30:06 AM »
Game roms must be .zip
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