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Messages - jedione

Pages: [1] 2 3 ... 21
1
Themes / dream theme display-menu, preview
« on: Yesterday at 07:09:08 PM »
hey guys just started a new displays-menu theme,im a bought a day in
only time on the weekends..  looking forward to adding a lot of options,,

one that i havent seen yet,  that i would want to add would be the "overview"
for game consols,,

let me know what you think  , it's using grid wheel with some simple art for
a clean look,  go easy it just starting, so i wold love to here your ideas
on what i could add !   thanks

youtube = https://youtu.be/J5YVEq-u9ak


2
Themes / Re: qqplayer idea main menu?
« on: October 21, 2017, 07:47:57 AM »
new updated vid. of were it's at...

https://youtu.be/M_ck8SH2FjE

3
General / new ported theme's ideas wanted
« on: October 19, 2017, 08:07:02 PM »
would like all to respond if they have any great ideas or, port's of themes on other systems out their
that would be inspiring for AM to mimic or be enhanced.

thanks... it can be done!   

4
Themes / qqplayer idea main menu?
« on: October 19, 2017, 07:58:19 PM »
was quickly inspirerd by qqplayers idea of a vertical grid theme,


https://youtu.be/M_ck8SH2FjE

could be so mutch more with styling , alpha animated shading , ext.......

add alot of options..and sutch

5
General / Re: How to add sub menu inside emulators
« on: October 18, 2017, 06:45:23 PM »
here is the thred
http://forum.attractmode.org/index.php?topic=1804.0

and here is the AM info,https://github.com/mickelson/attract/commit/b71b0e48c478a115a9648968701b6191f831e23e  dont think that it has been compiled with it though,,
so just use the first link.

6
Scripting / Re: WIP Layout Builder
« on: October 16, 2017, 07:16:38 AM »
seems as though he has disappeared,  again,
probley just bizzy with life.   :-\

7
Scripting / Re: Show an image if an object doesnt exists
« on: October 14, 2017, 06:12:41 PM »
sorry im no help but,  i had to chime in and say,  this is bad ass,  cant wait to try
good out side the box idea!

8
Scripting / Re: Text styling questions
« on: October 14, 2017, 07:33:39 AM »
ya the magic tokins
[DisplayName][FilterName]
are not displayed,  all the others are like [Emulator], [Name], ext...are because your calling .info

this is because their is no scraped or add info for this category  [DisplayName] @t       romlists>snes.cfg
ie:#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons

im sure this is were .info is pulled from

ill mess with it anf see what i can find out after work..peace

9
Scripting / Re: Text styling questions
« on: October 11, 2017, 08:22:43 PM »
ok got it working..thanks for your code.....

final post and code.....

Code: [Select]
function title(){
  local text = fe.game_info(Info.Title ) ;
  local text = fe.game_info(Info.Title ) ;

  return text.toupper();
}
local title = fe.add_text("[!title] PLAYERS  [Players] ", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
title.charsize = 32;
title.alpha = 255;
title.font="mad";
title.set_rgb( 255, 0, 0 );
title.align = Align.Left;
title.rotation = ( 90 );

//*********************************************************

function title(){
  local text = fe.game_info(Info.Title);
  return text.toupper();
}
local title = fe.add_text("[!title]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
title.charsize = 32;
title.alpha = 255;
title.font="mad";
title.set_rgb( 255, 255, 0 );
title.align = Align.Left;
title.rotation = ( 90 );

pic =


ALL UPPER CASE  GOOD TO GO THANK YOU.

10
Scripting / Re: Text styling questions
« on: October 11, 2017, 07:42:22 PM »
ya this is working , for uppercase,
but.
it is dropping the magic tokin of  [!Players] at the end of it.

Code: [Select]
function title(){
  local text = fe.game_info(Info.Title );
  local text = fe.game_info(Info.Title );
  return text.toupper();
}
local title = fe.add_text("[!title] PLAYERS   [!Players] ", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
title.charsize = 47;
title.alpha = 255;
title.font="mad";
title.set_rgb( 255, 0, 0 );
title.align = Align.Left;
title.rotation = ( 90 );


//*********************************************************


function title(){
  local text = fe.game_info(Info.Title);
  return text.toupper();
}
local title = fe.add_text("[!title]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
title.charsize = 47;
title.alpha = 255;
title.font="mad";
title.set_rgb( 255, 255, 0 );
title.align = Align.Left;
title.rotation = ( 90 );


pic


by the way thanks for your help!

11
Scripting / Re: Text styling questions
« on: October 11, 2017, 06:35:21 AM »
here is all i can see of the use on the site

http://forum.attractmode.org/index.php?topic=636.msg4503#msg4503

with a working example that you made ,, but i cant get it to show anything.

i know your bizzy dude, but could you please make a working example from this..
Code: [Select]
local l = fe.add_text("[Title]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
it,s pretty obvious that this is a bit over our heads...,, then we could all learn something from you.
thanks.

update to reply,,,thanks brother u rock...



12
Scripting / Re: Text styling questions
« on: October 10, 2017, 06:59:15 AM »
here you are...




Code: [Select]
//game title1
local l = fe.add_text("[Title]   players:  [Players]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
l.charsize = 47;
l.alpha = 255;
l.font="mad";
l.set_rgb( 66, 206, 244 );
l.align = Align.Left;
l.rotation = ( 90 );

//game title2
local l = fe.add_text("[Title]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
l.charsize = 47;
l.alpha = 255;
l.font="mad";
l.set_rgb( 255, 0, 0 );
l.align = Align.Left;
l.rotation = ( 90 );

13
Themes / Re: ArcadeSD theme
« on: October 09, 2017, 06:52:29 AM »
When I made it I think I set my snaps as video,     you can edit it in the theme
or go to emulators> snes 
And edit your .cfg to

IE:  video                   c:/am/snaps

14
Scripting / Re: music only in display-menu ? HELP
« on: October 07, 2017, 09:52:25 PM »
It has been discussed in forums before and cocluded that it is bug in AM,   
Maybe will be fixed in future release

15
Scripting / Re: Case Select sound issue
« on: October 07, 2017, 06:07:20 AM »
well as it apears it is built in to AM allready,
all you need to do is go in to your am.config and add
this one line.


sound
   sound_volume         40
   ambient_volume       20
   movie_volume         30
   select               intro.mp3
   displays_menu        01 - Hey You.mp3


ie: intro.mp3  =  your.mp3 in the layout

and it will play when you select your system or game.

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