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Topics - bionictoothpick

Pages: 1 [2] 3
16
General / Play Count
« on: December 29, 2016, 07:59:43 PM »
Where is the play count stored?

I did google a bit, but thought this would be easier.

17
Themes / System Menu
« on: November 27, 2016, 06:04:29 AM »
When looking for artwork for the 'Displays Menu', artwork is loaded from the "menu-art" subdirectory. Artwork matching the Display's name or the Display's romlist name are matched from the corresponding artwork directories located there.

Additionally, when the selection is made attractmode moves to that layout. Attractmode doesn't default to the display menu mode, so I changed it in the general settings.

Feature Request
From the system select menu allow an option to choose a layout or to run a specific program directly (without entering a layout).

18
Scripting / Simple Art Strip
« on: April 27, 2016, 09:49:14 AM »
Is there a way to use simple Art Strip to have the alpha on all but the center wheel be faded a bit?
The code: my_strip.alpha=100; //This makes all of the wheels faded...I want the center one bolder.

Game One
Game Two
Game Three

Game Four
Game Five

19
Themes / Vertical Theme (Updated Video)
« on: April 25, 2016, 03:35:03 AM »
I'm working on a vertical theme which has taken my favorite elements from other themes.
Please keep in mind this is a vertical 32" screen at 768x1366 resolution.

Here is a video of the one I am currently using: https://youtu.be/ZRVhNF2MlZ4

20
Scripting / Genre Display from Magic Token Category
« on: April 25, 2016, 03:17:25 AM »
If the magic token for Category is: Shooter / Flying Vertical
I am not able to use a slash for naming the desired image. I started doing a find/replace for "Shooter /Flying Vertical" to Shooter_Flying_Vertical.png to display the images.

The code is simple for displaying using this renaming method, but I would prefer if the code would work with the original Category:
// Genre
local genre = PreserveImage("genre/[Category]",400,1075,368,368);
genre.set_fit_or_fill( "fit");
genre.set_anchor( ::Anchor.Center );

If you've read this far: Can I use something like if CATEGORY CONTAINS Flying Vertical then X=Shooter_Flying_Vertical

21
Scripting / Override layout.preserve_aspect_ratio=true
« on: April 07, 2016, 10:25:09 AM »
I want to ignore the preserve layout aspect ratio for an image so it fills the entire screen...

I want to put things above and below other layout themes...for example ArcadeBliss looks great for horizontal screens, and when I use it with the preserve aspect ratio for the layout it gets centered with black boxes above and below on my vertical monitor.

22
General / index files created from history.dat
« on: March 29, 2016, 07:27:36 PM »
What determines which history.idx file is checked? I was wondering if a non-mess emulator could access that idx to display the history information.


23
Scripting / if help (resolved)
« on: March 24, 2016, 07:00:55 PM »
if (3>2)
{ x code
}

works fine.


if (fe.get_input_state("Custom1")==true)
{ x code
}
x code never executes (even though I have Custom1 configured in controls and am pressing the selected button.

What am I overlooking?

24
General / history.dat for consoles
« on: March 24, 2016, 09:07:58 AM »
history.dat files from consoles are available here, and if your rom name matches info.idx file it will show the information...

http://www.quickplayfrontend.com/index.php?showtopic=446&st=0&p=1669&#entry1669

____
Now to find a nice way to incorporate in my magazine theme...maybe if choose to display it will show up in a window with a magazine page feel...

25
Scripting / Layout Option Order
« on: March 22, 2016, 05:31:38 PM »
What determines the order of the layout options?

I have them listed in the order I want in the layout.nut file, but they aren't displayed in that order within attractmode.

26
Themes / Fanart/Isometric Magazine Theme
« on: March 19, 2016, 05:36:49 PM »
Choose between Fanart & Isometric magazine styles:

*Please note, this needs the updated pan/scan v1.2 from this thread for the laptop screensaver to work correctly. http://forum.attractmode.org/index.php?topic=624.0

This is designed for portrait/vertical displays. Drafted at 768x1366.

Credits: Verion for the cabinet and font, Arcadebliss for history display, Chrisvg for pan/scan, and everyone else that is making this frontend.

Fanart layout includes:: Two strip wheels with selected art in the background, and Attract Mode Monthly logo.
Isometric layout includes: laptop screen, marquee, cab screen, picture frame, posters 1-4, angled monitor, bar code, left wheel, mascot, and Retro Gamer logo.

Please let me know if you find any bugs. If you want to use the history.dat feature it's in the options...it basically is just an overlay near the bottom that displays history info...from the popup script found in the forums.

ToDo: Logo for the shirt, genre placement, better code commenting... I'm going here for some inspiration: https://archive.org/details/electronic-games-magazine



[attachment deleted by admin]

27
General / OSMC (Raspberry Pi2)
« on: March 10, 2016, 08:01:44 PM »
I successfully compiled using the Debian Jessie Wiki...

However when I am in the console I get a segmentation fault upon launch. This is AM2.0rc4.

Don't have much to go on...does attractmode need to be run in X?


28
Scripting / HTTP
« on: March 10, 2016, 07:00:29 PM »
How do I display an image from the web with squirrel?

Hopefully it's just a module I need to load and then the command could be something like:

headline.http = (url, 0,0,150,150)

29
General / Windows 10 vs Linux on Older Laptop HP G56
« on: March 10, 2016, 03:43:41 AM »
I have an older laptop with Intel integrated graphics. It did run windows 10, but I couldn't get opengl working without some hacks...and it caused problems.

What I'm getting to is that I installed lubuntu, compiled attractmode, and it is so much smoother...I mean it probably is running the way it is supposed too..


30
Scripting / Text Appearance
« on: March 06, 2016, 05:48:44 PM »
When backgrounds change my text doesn't look as good as I'd like...

I have tried writing the text in black with x - 0.1, y -0.1, and then white at x,y to create a shadow...it works, but is a bit blurry.

I would like to be able to have the text change color based on the color behind it...

Any ideas? The image can be viewed closer http://i.imgur.com/dbFzICD.jpg.

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