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1
Themes / Re: AMGPS (Attract Mode Grid Pro System) v1.13
« Last post by kent79 on Today at 03:37:32 PM »
Tried updating to 1.13 but there's a problem when you move the cursor left or right out of the screen the cursor disappears.  Any ideas?

This is not a bug or any problem. This is a effect only. I would like to make clean while fast jump to next game  :)
2
Scripting / Re: Controls module v1.0!
« Last post by calle81 on Today at 03:20:37 PM »
Ok, I tried it just now. I pasted your sample code at the end of the layout I'm working on. It shows when the layout starts but as soon as I exit the menu there's no way to return. I want it to listen to custom2 and be hidden by default until I press the button and not close until I press custom2 again or press a button on the display tied to custom2 which subsequently closes the menu.

https://youtu.be/aMUHq_jIAIc

//////////////////////
//Control Menu
///////////////////

//be sure to load the module!
fe.load_module("objects/controls");

local flw = fe.layout.width;
local flh = fe.layout.height;

//side menu
local menu = fe.add_surface(flw * 0.2, flh);
local menu_bg = menu.add_text("", 0, 0, flw * 0.2, flh);
menu_bg.set_bg_rgb(130, 130, 130);
//menu_bg.alpha = 150;

//create manager class (options are chainable if you prefer)
local manager = FeControls({
    selected = "lblDisplays"
});

function hide_menu() {
    menu.visible = false;
    manager.enabled = false;
    title.set_pos(0, 0, flw, flh * 0.1);
    art.set_pos(0, flh *0.1, flw, flh);
}

function show_menu() {
    menu.visible = true;
    manager.enabled = true;
    title.set_pos(flw * 0.2, 0, flw, flh * 0.1);
    art.set_pos(flw * 0.2, flh *0.1, flw, flh);
}

// ADD LABELS //
manager.add(FeLabel("lblDisplays", flw * 0.025, flh * 0.05, 200, 50, {
    surface = menu,
    up = "btnLaunch", down = "lblFilters", right = hide_menu,
    select = function() {
        ::fe.signal("displays_menu");
    },
    state_default = {
        msg = "Displays",
        charsize = 18
    }
}));

manager.add(FeLabel("lblFilters", flw * 0.025, flh * 0.12, 200, 50, {
    surface = menu,
    up = "lblDisplays", down = "lblPrev", right = hide_menu,
    select = function() {
        ::fe.signal("filters_menu");
    },
    state_default = {
        msg = "Filters",
        charsize = 18
    }
}))

manager.add(FeLabel("lblPrev", flw * 0.025, flh * 0.19, 200, 50, {
    surface = menu,
    up = "lblFilters", down = "lblNext", right = hide_menu,
    select = function() {
        ::fe.signal("prev_game");
    },
    state_default = {
        msg = "Previous",
        charsize = 18
    }
}));

manager.add(FeLabel("lblNext", flw * 0.025, flh * 0.26, 200, 50, {
    surface = menu,
    up = "lblPrev", down = "btnRandom", right = hide_menu,
    select = function() {
        ::fe.signal("next_game");
    },
    state_default = {
        msg = "Next",
        charsize = 18
    },
    // state_selected = {
    //     msg = "S"
    // }
}));

// ADD BUTTONS //
manager.add(FeButton("btnRandom", flw * 0.025, flh * 0.45, 200, 50, {
    surface = menu,
    up = "lblNext", down = "btnLaunch", right = hide_menu,
    select = function() {
        ::fe.signal("random_game");
    },
    state_default = {
        msg = "Random Game",
        charsize = 18,
        file_name = "button.png",
        rgb = [ 0, 0, 0],
    },
    state_selected = {
        file_name = "button_selected.png",
        rgb = [ 100, 0, 100],
    },
}));

manager.add(FeButton("btnLaunch", flw * 0.025, flh * 0.55, 200, 50, {
    surface = menu,
    up = "btnRandom", down = "lblDisplays", left = "btnRandom", right = hide_menu,
    state_default = {
        msg = "Launch",
        charsize = 18,
        file_name = "button.png",
        rgb = [ 0, 0, 0 ],
    },
    state_selected = {
        file_name = "button_selected.png",
        rgb = [ 0, 200, 0],
    }
}));

//Our own signal handler - control is handed over to the controls manager
//when 'left' is pressed. Control is passed back to our signal handler when 'right'
// is pressed on any of the label/buttons above
fe.add_signal_handler(this, "on_signal");
function on_signal(str) {
    if ( str == "Custom3" ) {
        // For debugging
        fe.signal("reload");
        return true;
    } else if ( str == "Custom2" ) {
        //return control to the controls manager
        show_menu();
        return true;
    } else if ( str == "right" ) {
        //do nothing for right to prevent confusing UI
        //hmm... we could do a show_right_menu() here with game info :)
        return true;
    }
    return false;
}

//initialize the controls manager
//we init if after our own signal handler here, just to make our signal handler get priority
manager.init();
3
General / this spinner stuff....
« Last post by toothlessgrinn on Today at 01:11:36 PM »
i gotta sayim SO impressed with this frontend. took me some time to figure it out but i finally got it. i just have a question to ask and its not intended to be mean or ill willed but....

i see alot of hyperspin stuff and i also see alot of talent on here.
so my question....
why are you guys WASTING your time on crap already done. OBVIOUSLY alot of you got some SERIOUS talent!!
so whynot do somthing ORIGINAL ??
look imean no harm and i know im gonna get crap for this but hell man
as an artist myself I just cant understand why you would WASTE your time on SOMEONE ELSES GARBAGE!!
again its just a curiosity question and if thats what you like cool nim just thinking with allthe knowing and talent yall have try somthing other then hyperspin.. imho its overdone by other frontend programs and i think yall could come up with somthing much cooler...
i do love this fe and i love the work i see here and love the talent so please dont anyone get unhinged by this.. im just saying and its only an opinion...

btw...
i couldnt do half the stuff some of you guys do and i think it all looks badass i just think the hyper thing is over done and would really love to see some origanle stuff!!! just saying...
keep up the great work...

cheers!!!
4
Themes / Re: AMGPS (Attract Mode Grid Pro System) v1.13
« Last post by dukpoki on Today at 09:20:44 AM »
Tried updating to 1.13 but there's a problem when you move the cursor left or right out of the screen the cursor disappears.  Any ideas?
5
General / Re: Further question reg. Attract Mode and 32-bit Windows
« Last post by erzak on Today at 08:36:53 AM »
The only Win7 product key that I have is on another computer that was updated to Win10, and it was an OEM-provided key.  So I don't think that would work to de-activate and then try and use it on another PC.
6
Themes / Re: flipper "theme preview"
« Last post by bundangdon on Today at 12:45:10 AM »
Wow, even better!
7
General / Re: Further question reg. Attract Mode and 32-bit Windows
« Last post by hermine.potter on Yesterday at 09:50:23 PM »
@erzak
your Win7 x86 key authorized you, to install Win7 x64. Deactivate your current Win7 x86 key > install Win7 x64 > activate your former licence key. Here
8
General / Further question reg. Attract Mode and 32-bit Windows
« Last post by erzak on Yesterday at 06:56:17 PM »
Does anybody know if the latest version of AM freezes up randomly running on 32-bit Windows 7?  Still trying to resolve this issue (currently running on 32-bit WinXP SP3) and I believe this particular PC would run Win7 okay, but not necessarily the 64-bit version.  Don't really want to go spend $50 on a Win7 product key and find myself encountering the same problem as I am now.  If it is still an issue with any 32-bit OS, I will spend the $$ towards a new(er) PC for my cabinet.

Thanks,
Eric
9
Themes / Hyperspin (original) with listbox
« Last post by IceLancer on Yesterday at 06:43:09 PM »
Hyperspin (original) with listbox

Why not?   ;)

https://mega.nz/#!hoYTzaxR!O4RCC9JJS6qOpZ6pC4q4jQy_lYQXwf_5E8d6ut3NkYg

modifies hyperspin.nut loader with option for listbox,default enabled.



guide on how to use hyperspin themes in AM here:
http://forum.attractmode.org/index.php?topic=1399.15


10
Announcements / Re: Version 2.3 Released
« Last post by Omamez on Yesterday at 06:41:27 PM »
I get same issue as Cosmo when compiling AM on Raspberrry pi it doesnt work
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