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Another possible solution... this works on Win 10 and I imagine Win 7 as well.

I have one AHK script that launches everything I need to have running at startup: it starts up my control panel (I-PAC 4) with the appropriate profile, it sets 320x240 resolution for CRT and defines hotkeys to switch resolutions (mostly for troubleshooting), and it launches Attract Mode itself. (I run the non-console version 2.3.)

The script is compiled as an EXE, and I put it in the registry instead of explorer.exe. So on start-up this script runs instead of Windows explorer, and in turn it launches Attract Mode.

It works pretty well. You see the Win 10 load screen briefly, then it just jumps straight into my intro.nut. Also, it seems like it helps with issues of quitting games and returning to Attract Mode with the front end in proper focus.

I use a lot of Autohotkey scripts on my cabinet to manage resolution changes for non-MAME games and various other tasks. I also use it to assign functions to certain buttons, like if you hold pause for 3 seconds I have AHK treat it as a quit game input (so I only need one physical button for pause and quit). It is also handy for dealing with configuration popups for games like Slain, where it asks you to choose your preferred resolution every time you start the game up. AHK can hide those and make the appropriate selection without the user ever seeing them. Anyhow, I highly recommend it, especially if you are mixing MAME and non-MAME content.
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Scripting / OVerlapping animations, how to stop it?
« Last post by gionni44 on Today at 04:51:49 AM »
Hi guys, I'm working on my layout but when it start animations run simoultanesly.
The Transition.ToNewList doesn't stop when I press to change game and the result is overlapping the 2 animations.  :(
Is there a way to stop Transition.ToNewList when start Transition.ToNewSelection?

local panel = fe.add_image("white.png", 0, 0, flw*0.28, flh*1.00 );
panel.set_rgb( pR, pG, pB );
panel.alpha=paa;

   local plb_an1 = {
      when = Transition.ToNewSelection | Transition.ToNewList,
      property = "alpha"
      end = paa,
      time = 500,
   }
   local plb_an2 = {
      when = Transition.ToNewSelection | Transition.ToNewList,
      property = "alpha"
      start = paa,
      end = 255,
      time = 4000,
      delay = 5000,
   }
animation.add( PropertyAnimation( panel, plb_an1 ) );
animation.add( PropertyAnimation( panel, plb_an2 ) );


Thanks a lot !  :)
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Themes / Re: Parallelism Full Pack Theme [Dispaly + Game Menu] [CANCEL]
« Last post by kent79 on Yesterday at 03:50:30 PM »
SORRY ALL, The project is cancel since I am busy currently :(
4
Emulators / Re: Can't get Project64 games to launch
« Last post by nevincho on Yesterday at 01:25:34 PM »
Code: [Select]
[quote author=hermine.potter link=topic=2133.msg14578#msg14578 date=1519042605]
@nevincho
that's not correct. Project 64 supports different file formats:
zip , 7z , v64 , n64 , z64 , rom , usa , jap , pal , bin , ndd


My be supports different file formats but in .zip format working every time
[/quote]
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Emulators / Re: Can't get Project64 games to launch
« Last post by hermine.potter on Yesterday at 04:16:45 AM »
@nevincho
that's not correct. Project 64 supports different file formats:
zip , 7z , v64 , n64 , z64 , rom , usa , jap , pal , bin , ndd

@wdcook3
this is my config:
Code: [Select]
executable           C:\attract\EMU\Project64\Project64.exe
args                 "[romfilename]"
rompath              C:\attract\EMU\Project64\roms
romext               .zip;.z64;.v64
exit_hotkey          Escape
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Themes / Re: Arcadeflow theme v 1.2 [Release]
« Last post by zpaolo11x on Yesterday at 12:17:55 AM »
Updated to v 1.2! Download file in the first post...

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Emulators / Re: Various emulator settings
« Last post by hermine.potter on Yesterday at 12:14:13 AM »
@mastic_man
uh.. a little bit tricky. This is the correct commandline, to start your game?
F:\HyperPC\Emulators\MFME 51\MFME.exe H:\HyperPC\Roms\Fruit Machines\game123\game123.gam

regarding to this post, you need an identical folder and filename stucture like this:
H:\HyperPC\Roms\Fruit Machines\game123\game123.gam
H:\HyperPC\Roms\Fruit Machines\gameABC\gameABC.gam
and so on

this should work to you:
Code: [Select]
executable           F:\HyperPC\Emulators\MFME 51\MFME.exe
args                 [rompath][name]\[name].gam"
rompath              H:\HyperPC\Roms\Fruit Machines
romext               <DIR>
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Themes / Re: SNES Classic Theme
« Last post by verion on February 18, 2018, 10:41:16 AM »
I don't agree.

One could say that not too many cares about RPi and emulation - as it introduces a horrible input delay.
Come on - if it works ok on PC you can release it. Just post a warning that it's not suitable for RPi.
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Themes / Re: SNES Classic Theme
« Last post by caminiti45 on February 18, 2018, 09:46:37 AM »
Sorry I put this project in the back burner. It runs so poorly on the pi it's not even funny. It does however work well in a pc, but I don't think too many care about that.
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Emulators / Re: Can't get Project64 games to launch
« Last post by xbs on February 18, 2018, 02:52:24 AM »
Check Rom path "C:\Project64\roms"

Post console output when you run a game.
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