Is there anyone out there who's successfully integrated Final Burn Alpha with AttractMode and a CRT? If so, I would love to hear how you have everything configured.
The problem I am having is that I can run Final Burn Alpha in full screen with proper resolution if I launch from the FBA GUI, but when I try to launch from AttractMode I inevitably get an error. A pop-up up error message appears reading "Couldn't initialize [NAME OF BLITTER] module'. When you acknowledge that message, FBA continues to load the chosen ROM in a window (not full screen). This happens whatever blitter you choose --even DirectX9 Alternate, which is the one that is supposed to work in full screen without issues.
This also happens whether I go straight into FBA and rely on it to change my resolution, or if I run a batch file where the monitor resolution is correctly pre-set before FBA is even run.
My set-up is as follows:
Windows 10
AttractMode 2.2.1
Final Burn Alpha 2.97.40 (among other emulators)
ArcadeVGA 5000 video card connected to Wells Gardner arcade CRT
I re-pointed all my arcade roms to MAME for now, but FBA does better with a few of them. Metal Slug 2, to pick an extreme example, runs much better on FBA. So I would eventually like to get all my NeoGeo and Capcom stuff pointed back to FBA if I can get it to work properly.
I know this is sort of related to this thread
http://forum.attractmode.org/index.php?topic=466but in my case I think the ArcadeVGA card with CRT may be presenting me with unique issues. (That is, I suspect my set-up would be working fine if I was using an LCD.)