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Messages - jedione

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556
Scripting / Re: folders Q:
« on: January 20, 2019, 12:30:29 PM »
thanks, for your input on it...maybe andrew will chime in when he sees it...

to fill us in....

557
Scripting / Re: Drop shadow layout, may be turned into something useful?
« on: January 20, 2019, 09:39:07 AM »
ok in a bit ill send you the shuffle that i have made with animation... ;D ;D ;D ;D

558
Scripting / Re: Drop shadow layout, may be turned into something useful?
« on: January 20, 2019, 09:36:37 AM »
thanks...alot...
btw does this work text...did not for me.

559
Scripting / Re: Drop shadow layout, may be turned into something useful?
« on: January 20, 2019, 09:13:30 AM »
just tryed to cram this code in to the shuffle module,  would be cool..

to no avail...

560
Scripting / Re: Drop shadow layout, may be turned into something useful?
« on: January 20, 2019, 08:41:09 AM »
thankyou....now paying with... ;D

561
Scripting / Re: folders Q:
« on: January 20, 2019, 08:23:25 AM »
something abought this assets folder is special......

like its hard coded into AM,   just would like to see the documentation,

562
Scripting / Re: folders Q:
« on: January 20, 2019, 08:13:14 AM »
correct...though have not tested on latest build,   will try that now

EDIT
ok
just tryed,  and it now works latest  build  ,,,,used to not work..  say last years build..

but still why does it just work in the folder assets with out refrencing it.....?

ie :    local fonty = "captain"
and font is in       assets>font> "capitan.tff"  and it works.

563
Scripting / folders Q:
« on: January 20, 2019, 08:04:41 AM »
wondering.. does anyone know why.?

so in your layout folder you can put a  font.tff   and refrence it in the layouyt
ie:     local fonty = "captain"   like normal

now if you put that font in a folder and name the folder "fonts"  it now wont work.

but now if you put that folder in a new folder call it  "assets"     
ie:  assets>font>capitan.tff it works

were is the documentation on this...and what ells can be done as far as layout organization?

thanks

564
Scripting / Re: shuffle-module: First official release
« on: January 18, 2019, 09:54:29 AM »
word..that looks so clean....bro

565
Scripting / Re: overview..help..
« on: January 10, 2019, 07:56:56 PM »
thanks for all the input.. guys   
with this kind of response something might prevail ..

566
Scripting / Re: overview..help..
« on: January 10, 2019, 05:43:29 AM »
will, try messing with it...thanks

567
Scripting / overview..help..
« on: January 09, 2019, 10:03:14 PM »
iv asked before..to know avail..
can anyone help..with this.

what i need is a way for a .txt defalt overview file  so that
when overview is used, and cant find a match for a game it will use it.

even a hach,,will do..thanks   i realy need this for a theme i want to release but feel it needs this....to be right
ill just leave it at that..

568
Themes / Re: C64 theme..next week.
« on: January 06, 2019, 09:30:29 PM »
thanks. for the kind words....bra



just updating it to the new shuffle module,,thanks to keilmillerjr

and added, mipmap..  now looking super clean. 8)

Code: [Select]
list.slots[0].set_pos(flx*-0.051, y, w, h);
list.slots[0].mipmap = true;



569
Scripting / Re: shuffle-module: First official release
« on: January 06, 2019, 10:06:55 AM »

so dose the new module.. work better than the original?

their must be a reason. for the change.

it does not list support for animation ,  the original works with animation for me.


570
Themes / C64 theme..next week.
« on: January 06, 2019, 09:07:11 AM »

next week...ill put up a new theme

C64..
feature's are
snap view
overview window 
author
genre
year

the game selection strip, is useing
the shuffle module, with animation...
new for any of my theme's

based off the new c64 mini...

please let me know what ya think ::)

tou tube = https://youtu.be/Cpve198MwnI



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