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Messages - zpaolo11x

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1
Themes / Re: Arcadeflow theme v 17.1 [Release] Updated 22 March 2024
« on: March 22, 2024, 01:05:09 AM »
Arcadeflow 17.1 is out!

- Added option to change menu and UI font size for larger screens
- Added Apple III system
- Added visual hint for edited options entries
- Added Build And Management category icon

Enjoy :)

2
Themes / Re: Arcadeflow theme v 17.0 [Release] Updated 01 March 2024
« on: March 01, 2024, 05:38:20 AM »
Arcadeflow 17.0 is out!

- Added option to disable scanlines in screensaver
- Improved rendering of shadow of history title
- Fixed bugs in game history page
- Fixed issue when emulator is not correct
- Cleaned up documentation
- Minor bug fixes

Enjoy!

3
Themes / Re: Arcadeflow theme v 16.9 [Release] Updated 12 February 2024
« on: February 12, 2024, 05:11:55 AM »
Arcadeflow 16.9 is out!

- Added support for history.xml file
- Revamped MAME xml, dat and ini file management
- Message box text now always fills the screen
- Fixed bug in the systems data file
- Fixed bug with history metadata parsing

Enjoy!

4
Themes / Re: Arcadeflow theme v 16.6 [Release] Updated 13 December 2023
« on: January 31, 2024, 05:35:11 AM »
Yes. It’s stuck. Scraping metadata for a particular rom works.

Hmm not good, can you share your pref_layoutoptions file from Arcadeflow directory? You can send it to my email paolo.zago@gmail.com or come to AF discord server where it's easier do follow the debug discussion... I'll do more tests tonight by the way.

6
Themes / Re: Arcadeflow theme v 16.6 [Release] Updated 13 December 2023
« on: January 29, 2024, 07:05:22 AM »
May I know how to use the new ADB to only scrape metadata in ArcadeFlow?

In the scraper options you can select the metadata scraper to be "ADB Only", and then disable media scraping so that only metadata is scraped.

7
Themes / Re: Arcadeflow theme v 16.6 [Release] Updated 13 December 2023
« on: January 20, 2024, 01:25:59 AM »
I see. Scraping takes a lot more time than simply downloading history.xml

That's true but the new ADB only scraper for arcade is blazing fast if you only need to scrape metadata and not media (because you already scraped them or you already have them). It's ScreenScraper handshake that slows down the scraper.

8
Themes / Re: Arcadeflow theme v 16.8 [Release] Updated 12 January2024
« on: January 11, 2024, 10:45:04 PM »
Arcadeflow 16.8 is out!

Added options to select a scraper engine for arcade media and history data
Added options to maximise or remove history text panel
Fixed glitch when AA is enabled on macOS
Added MTX, Tomy Tutor, Exidy Sorcerer, Sharp MZ-2500, Sord M5
Added Vector-06C, Apogee BK-01, Olivetti PC1 and PC128
Added RCA Studio II, Othello Multivision, Nuon, VC 4000, Hector HRX
Added Hyper Neo Geo, Sega Nomad
Added Light Gun#ARCADE and Light Gun#CONSOLE wallpaper

Enjoy!

9
General / Re: Will this work in Android?
« on: January 09, 2024, 03:28:15 AM »
Ancient thread I know. But if anyone has happened to get this working on Android, please post. In the era of $30 Android TV devices like Chromecasts and Firesticks, it would be so nice to be able to run AttractMode on Android. MAME works well on my Chromecast with Google TV HD.

As far as I know Android only supports OpenGL ES, and Attract Mode requires "full" OpenGL.

10
Themes / Re: Arcadeflow theme v 16.6 [Release] Updated 13 December 2023
« on: January 06, 2024, 06:11:14 AM »
Thanks. Looking forward to seeing https://docs.mamedev.org/plugins/data.html and artworks on https://www.progettosnaps.net/index.php being accepted by AF.

I'm doing something different: AF uses a mix of ADB and ScreenScraper scraping for arcade games, but I'm adding an option that will scrape only from ADB. Since ADB is updated with the latest data that's already in progettosnap and history.dat/history.xml, access to those won't be needed anymore and the scraper will take care of all the metadata.

11
That was the next thing I had in mind but new year celebration got in the way :D

12
Did you give full disk access also to the attractplus executable that is inside the app bundle?

13
When you say it doesn't work, what does it mean? What error you get from the terminal when you try running a game? Also, no need to have $HOME/mame/./mame $HOME/mame/mame is enough

14
Themes / Re: Arcadeflow theme v 16.6 [Release] Updated 13 December 2023
« on: December 31, 2023, 07:49:08 AM »

Looks like AF only accepts History.DAT as opposed to History.XML. May I know if that's the not case?

The semicolon works. May I know if there's another menu to display other artworks, such as flyer, control panel and cover?

Correct, AF only supports history.dat, I wasn't aware that history.xml exist so I'll have to add support for it if history.dat is getting obsolete.

As far as other artwork, AF can switch between snap mode and box art mode, in box art mode you'll see box art or flyers instead of the game screen (artwork name: flyer). Control panel artwork and other kind of media are not currently supported, even marquees are not unless you have it setup for live marquee.

15
Themes / Re: Arcadeflow theme v 16.6 [Release] Updated 13 December 2023
« on: December 30, 2023, 02:10:54 AM »
Thanks. May I know how to load MAMEInfo.dat and History.XML to AF? Mame loads them just fine.
Not 100% sure, what is in mameinfo.dat? Usually Attract Mode imports mame xml data if you generate the xml in mame and you set info_source listxml in the emulator .cfg

Quote
Below is my artwork setup for the emulator.
artwork    snap            am/files/snap
artwork    video           am/files/videos

The only way I know to load the video is to set the video folder as the snap folder. May I know how I should set it up so I can have snap only when browsing the games and vidoe when I on the specific game history page?

Remove those two lines and set it up like this:

artwork    snap            am/files/snap;am/files/videos

that should do the trick and setup both static and videos under snap

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