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Messages - kent79

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511
Themes / Re: Grid Pro Theme
« on: August 06, 2017, 08:34:36 AM »
Just completed all coding and should be released on next days.

Well,  a theme is only optimize for widen screen. Any one would like to CRT version? Please let me know 

512
Dear keilmillerjr,

Well, I know how to do it finally and will be added in new theme. Thank you for your kindly help  :)

513
Themes / Re: Grid Pro Theme
« on: August 05, 2017, 05:01:56 AM »
Below is latest preview video  :)

https://youtu.be/afpl40l7woE

514
Themes / Re: Grid Pro Theme
« on: August 04, 2017, 07:49:20 AM »
Just updated again for GUI. You may see it on post #1 image. Youtube demo video will be updated later  ;D

515
Many Thanks and look forward the good news  ;D

516
Sorry, My skill doesn't good enough to complete code. Could you help to complete it ?

Target:
idle time = 60 sec
then fe.signal( "displays_menu" )

Many Thanks

517
Yes. I've done it. I'll see if I can find the code tonight or tomorrow. Here's a basic outline from memory of what I did.

Create an object with tick and timer variables. Object has a tick function that updates the tick variable so it can be used in other object functions. Same function or separate function will also will add time to the timer variable. If timer variable reaches limit, then do whatever you want. Object also has function that listens for key press and resets timer back to zero.

That's what I did to implement my own screensaver.


Yeah, I know the concept, but I don't know exactly coding. Could you provide sample? Thanks.

518
Scripting / Is it possible after a certain time back to display menu?
« on: July 30, 2017, 08:29:41 AM »
Is it possible after a certain time there was an exit game list theme back to display menu?

My concept is written a script in game list theme,

when idle 30 sec, then press "back" command, let it back to display menu.

I don't know the script, Could any one provide the code. Thanks.


519
Themes / AMGPS (Attract Mode Grid Pro System) v1.13
« on: July 29, 2017, 05:26:40 AM »
This is Grid Pro Theme. Try to find a best way to support all systems and all games simplify.

Thank you for "xabis" providing coding to improve the theme.

Setup Guide:

1. Unzip file and put it to AM folder
2. AM option-> General-> Start Mode-> change to "Show display menu"
3. AM option-> Displays-> System Name-> Change Layout to "GridPro"
4. AM option-> Displays-> Display Menu Options-> Change Menu /Style Layout to "GridPro_Menu"
5. AM option-> Controls -> Left-> Change Default Action to "Previous Page"
6. AM option-> Controls -> Right-> Change Default Action to "Next Page"
7. AM option-> Controls -> Display Menu -> Assign a button for back to "Display Menu"
8. AM option-> Controls -> Page Up -> Assign a button (This is optional if you need fast forward to find game)
9 AM option-> Controls -> Page Down -> Assign a button (This is optional if you need fast backward to find game)
10. Update image file name matching your system name (\Attract Mode\layouts\GridPro\systems)
11. Update image file name matching your system name (\Attract Mode\menu-art\wheel)
12. Please go post #48 to see how to setup filter
http://forum.attractmode.org/index.php?topic=1824.45
13. Please go post #54 to see how to setup system snap demo function
http://forum.attractmode.org/index.php?topic=1824.45
14. Enjoy!!!!  ;D


v1.10 Preview:
https://youtu.be/IO-t5ay9aeE

v1.13 (HD) Download Link:
https://www.dropbox.com/s/mzb9nzgpko7p7ga/AMGPS%20HD%20v1.13.zip?dl=0

v1.13 (4:3) Download Link:
https://www.dropbox.com/s/pj7l71rchys2zq4/AMGPS%20v1.13.zip?dl=0

System intro video (optional)
https://www.youtube.com/watch?v=kPIvkw0x8uU&list=PL1PXwlmbNk-p3qTUxIkfbRkMwatkMefiC

520
Themes / Re: If statements using magic tokens
« on: May 09, 2017, 12:17:14 AM »
Code: [Select]
function transition_callback(ttype, var, ttime)
  {
    switch ( ttype )
    {
        case Transition.ToNewList:
            switch ( fe.list.name )
            {             
case "MAME":
                OBJECTS.logo.file_name = "";
lt.set_bg_rgb( 155, 0, 40 );
lb.set_bg_rgb( 155, 0, 40 );
OBJECTS.gameListBox.set_selbg_rgb( 155, 0, 40 );
OBJECTS.gameListList2.set_rgb( 155, 0, 40 );
                break;

case "NES":         
        ...........
                break;
}
break;
    }
  }


fe.add_transition_callback("transition_callback" );


You may referred by built-in  Game Station Theme. Thanks.

521
Scripting / Re: Switch UI Theme issue
« on: May 08, 2017, 08:53:03 AM »
2. Press button effect while pressing select button

I try to add below code in theme, but not run properly.  :(

case "select":
local flash4 = {when = When.Always, property = "scale", start = 1.2, end = 1.0, time = 300          
         }
         animation.add( PropertyAnimation( gridc.flyer_t, flash4 ) );

------------------------------------------------------------------------------------------------

3.  Press button sound while pressing select button

I have tested as below 4 codes. 1 & 3 can play sound and do  fe.signal action. But 2 & 4 is not ok and will be hang. I don't why, may be it is a bugs for AM  :(


1. case "select":
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         fe.signal( "add_favourite" );   
         return true;

2. case "select":
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         fe.signal( "select" );   
         return true;

3. case "add_favourite":
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         fe.signal( "select" );   
         return true;

4. case "add_favourite":
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         fe.signal( "add_favourite" );   
         return true;

-----------------------------------------------------------------

Any one can fix it?

522
Scripting / Switch UI Theme issue
« on: May 06, 2017, 09:25:58 PM »
Dear All,

Beta version was released and you may try it.
http://forum.attractmode.org/index.php?topic=1615.0

I would like to compete as below items on next version. Please help me if you know the code. Thanks

1. Translate history function to "submenu" module
2. Press button effect while pressing select button
3. Press button sound while pressing select button
4. Favorite icon scaling effect while pressing Add/remove Favorite button
5. Press button sound while pressing Add/remove Favorite button

523
Themes / Re: AM Switch UI [Wip] - beta version was released
« on: May 06, 2017, 09:22:22 PM »
Dear All,

Beta version was released and you may try it. Welcome to give me some advise.

I would like to compete as below items on next version. Please help me if you like this theme.

1. Translate history to "submenu" module
2. Press button effect while pressing select button
3. Press button sound while pressing select button
4. Favorite icon scaling effect while pressing Add/remove Favorite button
5. Press button sound while pressing Add/remove Favorite button

524
case "select":
{
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         
         return false;
}

tried this?

not working.  :(

525
Well, I have tested as below 4 codes. 1 & 3 can play sound and do  fe.signal action. But 2 & 4 is not ok and will be hang. I don't why, may be it is a bugs for AM  :(
 


1. case "select":
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         fe.signal( "add_favourite" );   
         return true;

2. case "select":
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         fe.signal( "select" );   
         return true;

3. case "add_favourite":
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         fe.signal( "select" );   
         return true;

4. case "add_favourite":
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         fe.signal( "add_favourite" );   
         return true;

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