Attract-Mode Support Forum

Attract-Mode Support => Themes => Topic started by: churchofsolipsism on November 14, 2017, 10:06:22 AM

Title: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: churchofsolipsism on November 14, 2017, 10:06:22 AM
Fellow frontend enthusiasts,

I have found the layout of my dreams; it is called Retrorama and it looks like this:

https://www.youtube.com/watch?v=zpTkEPcI0rI

Problem is, it's a layout for Retropie. I've really gotten used to Attract Mode and I think it would be an amazing addition to it. Would anybody with the necessary Squirrel skills like to have a shot at converting it to AM?

Also, please note that...

1. I have sent the author an e-mail asking for permission, and he is absolutely fine with converting it to AM and making it available to the public (I can send you his reply via email if you want proof).

2. all the necessary artwork and files can be found here: https://github.com/lipebello/es-theme-Retrorama

Right, thanks a bunch!!
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 14, 2017, 07:04:35 PM
pretty cool theme,   ill do my take on it... ;D
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: kent79 on November 14, 2017, 07:09:38 PM
pretty cool theme,   ill do my take on it... ;D

Nice. I know AM can easy to do game list by current module. But as you known, the position of game name pointer is static locate in center only. I really hope some can make the list like as grid (the pointer can move when selection moving ).

 :)
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 14, 2017, 07:30:00 PM
yaa, me to...... :o
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: keilmillerjr on November 14, 2017, 08:59:01 PM
pretty cool theme,   ill do my take on it... ;D

Nice. I know AM can easy to do game list by current module. But as you known, the position of game name pointer is static locate in center only. I really hope some can make the list like as grid (the pointer can move when selection moving ).

 :)

I can do that. I just don't have time. But it can be done. It's pretty much the same thing i already made, just with text objects instead of artwork.
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: churchofsolipsism on November 15, 2017, 03:05:44 AM
Awesome, looking forward to it!
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 15, 2017, 09:22:38 PM
here is very ruff, start...idea that im forming ..

https://youtu.be/p4uFbBVmdUA (https://youtu.be/p4uFbBVmdUA)


















Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: churchofsolipsism on November 16, 2017, 03:46:51 AM
Good to see it's coming along nicely! You're quick, mate!

You mentioned that it's a rough version so I shouldn't comment, but you think it would be possible to do one version with the original listbox? I'm really enjoying the simple layout with the Comic book fond...


Another question, though: Where do you get the descriptions for the games (which are displayed in the lower box on the right)?
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: bundangdon on November 16, 2017, 05:52:32 AM
here is very ruff, start...idea that im forming ..

https://youtu.be/p4uFbBVmdUA (https://youtu.be/p4uFbBVmdUA)

Looks pretty good! It would be nice if the box art was a little bigger, as it looks like a tiny spec on the screen at the moment  ;D However, the overall look of the theme is great!
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 16, 2017, 07:37:42 PM
when it comes to the list,  my hands are tied no one has come out with the way to do the
exact kind of list  "Yet" that is,     and when they do ill implement it in,

as for what ill put in will be a great temp,  using ArcadeBliss, wheel module.
what i have posted is using his "ch.Artwork_or_Text"
when i switch to the "ch.Text"  im not getting the full results that i need, 
when he looks at it , and all is good i will then switch it to that....then release a full
theme of it ...

 :)

and yes the box art is slowly getting bigger...
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: keilmillerjr on November 16, 2017, 09:31:18 PM
when it comes to the list,  my hands are tied no one has come out with the way to do the
exact kind of list  "Yet" that is,     and when they do ill implement it in,

as for what ill put in will be a great temp,  using ArcadeBliss, wheel module.
what i have posted is using his "ch.Artwork_or_Text"
when i switch to the "ch.Text"  im not getting the full results that i need, 
when he looks at it , and all is good i will then switch it to that....then release a full
theme of it ...

 :)

and yes the box art is slowly getting bigger...

Finish the rest of the theme and I'll see what I can do to create a module for it. I been working a lot, but took some pto after thanksgiving. Theme is looking excellent! Does it support vga 4:3?
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 16, 2017, 10:01:49 PM
sounds good boss, 
"looking excellent! Does it support vga 4:3?" ......   once im done this weekend ill pass it off to ya..

latest copy.... https://youtu.be/OONMZrmywN8 (https://youtu.be/OONMZrmywN8)

ill refine and clean up the code and layout a bit ,,and add all the grafix as a complete theme

Thanx...


Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: keilmillerjr on November 17, 2017, 07:32:19 AM
sounds good boss, 
"looking excellent! Does it support vga 4:3?" ......   once im done this weekend ill pass it off to ya..

latest copy.... https://youtu.be/OONMZrmywN8 (https://youtu.be/OONMZrmywN8)

ill refine and clean up the code and layout a bit ,,and add all the grafix as a complete theme

Thanx...

You got it dude. If you want, create separate text objects and image next to each one for the pointer. I can create module and use your layout to test.
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 17, 2017, 07:13:29 PM
sorry but

"create separate text objects and image next to each one for the pointer."
i dont know what that means, im a laymen, to that?

if you show me a sample of that i will follow suite for the rest of them,,,,thou
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: keilmillerjr on November 18, 2017, 04:50:40 AM
sorry but

"create separate text objects and image next to each one for the pointer."
i dont know what that means, im a laymen, to that?

if you show me a sample of that i will follow suite for the rest of them,,,,thou

Create a text object for each entry shown in the "game list". Each slot can have dummy text for now.

The pointer is an image that shows up next to each entry in the game list. Create these images.

All images will be shown, and text will be incorrect for obvious reasons. I take care of the logic to turn on, off, and fill will appropriate text.
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 18, 2017, 07:00:29 AM
i dont understand were you are going with.
i need an example,

it sounds like every game needs to become a text object?
if that the case, that would be hundreds, or thousands. :o

doesent it just work off of the fe.add_text?
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: keilmillerjr on November 18, 2017, 12:41:10 PM
i dont understand were you are going with.
i need an example,

it sounds like every game needs to become a text object?
if that the case, that would be hundreds, or thousands. :o

doesent it just work off of the fe.add_text?

Pointer image - Dummy text for game slot 1
Pointer image - Dummy text for game slot 2
Pointer image - Dummy text for game slot 3
Pointer image - Dummy text for game slot 4
Pointer image - Dummy text for game slot 5

Pointer image is an instance of fe.add_image
Dummy text is an instance of fe.add_text

You only need to create and position the items in your layout for the amount of visible slots you want. Like 5 at a time. Or 7. Or 10. That way I don't have to fiddle with the designing part. Text and image objects are already there and I can focus on the logic to make the fields and images change as necessary.
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: qqplayer on November 18, 2017, 02:24:44 PM
I made this using the conveyor module.

https://www.youtube.com/watch?v=pEFV_PVj6uE

At the left side I put an standard gamelist to show the diferent way that works with the "new" scrolling one.
I have to cleanup the code an try to explain how it works  ;)
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 18, 2017, 05:41:29 PM
ok i will add the pointer, and text location in the theme, for you

ill give you the theme Monday night, after i name all the art and
look it over for quality.

 tomorrow i have to go ride my cycle!,,, bummer.

and to qqplayer your list looks very promising also i cant wait to see it also.

this is some great stuff happening,  hat's off to both...peace


here is a pick of how it is now with all tokens shown if you have them set in your romlists folder
before i send it off to have a proper list made.

depending on how long it takes to make the list maybe we could see the release by end of next week.. :)
76 systems are ready to go for system menu, and theme..

iv got to give all the credit to the man how made this thou....PHILL DOODLE"S  thank's
(http://i63.tinypic.com/158bm6u.png)

Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 18, 2017, 08:07:04 PM
finished early,,

also with 2 diff menu fade-slide options,,,

here is a preview ,, with list position set.

ready to ship...   https://youtu.be/us6kUPd2UEw (https://youtu.be/us6kUPd2UEw)

when i get it back,  ill add some option's......ext  & release it to use
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: keilmillerjr on November 19, 2017, 07:24:17 AM
Wrote class this morning. Didn't test yet, but should work. You pass it a quantity, type (text/image/artwork/surface) and param. It will create all objects, track selection, update indexes, and hand off to functions for you to extend for styling or whatever. Need to make sure extending the class works correctly. Maybe tomorrow.
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: mikeandbirgit on November 19, 2017, 08:47:46 AM
I was working with phils doodles on this for attractmode but i lost interest because it was hard to communicate with him to get artwork. but if someone can make it then go ahead
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: qqplayer on November 21, 2017, 07:19:55 AM
I made the "scrolling" gamelist.
I dont know if you saw the post  :)

http://forum.attractmode.org/index.php?topic=1980.0

https://i.imgur.com/q2Q5xzR.png

https://youtu.be/XRl2NmTsZP0
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 21, 2017, 06:48:22 PM
sorry, i saw it...just havent put any time in to looking at how it work's just a glance
is seems a bit jumpy the list...though i understand it is unfinished....and you are offering up the code
for moore feedback..  this might be an option that will work...but as of right now its a modified grid theme.
    if the module works out like i think it will being mad by..keilmillerjr   that will be the ticket..

to be continued...   just will say thank you..bro.
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 25, 2017, 02:25:59 PM
ok great news,  the module has been released....over in the scripts section..

here is a glimpse of what it can do...and also looking forward to releasing
this theme this weekend, with a few tweaks.

a big thanks to keilmillerjr for his help to this community

check it out..https://github.com/keilmillerjr/shuffle-module (https://github.com/keilmillerjr/shuffle-module)
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: churchofsolipsism on November 26, 2017, 10:06:33 AM
Great work, mate! Looking forward to tinkering with the converted theme!
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: jedione on November 26, 2017, 10:00:32 PM
tomorrow morning...im calling it done!
...good night. :)
Title: Re: Request: convert Retrorama theme (Retropie) to Attract Mode
Post by: alucard on December 08, 2018, 12:47:36 AM
Hi,
thanks for the AM theme conversion, but the download link seems not available anymore.
Is code opensource and shared on GitHub?

I suppose the aspect ratio is 16:9, the same aspect ratio of the original Retropie theme,
so I started a reshaped version from the original theme... without graphic skills :-(

I don't want to reinvent the wheel, so any suggestions are welcome

(https://i.ibb.co/XkskTJk/Screen-Shot-2018-12-08-at-09-05-56.png)