Attract-Mode Support Forum

Attract-Mode Support => Themes => Topic started by: jedione on March 05, 2017, 08:33:50 AM

Title: Attractmode Barcade "display-menu" Release.
Post by: jedione on March 05, 2017, 08:33:50 AM

ok....here ya go , if you need somthing changed for your one likeing
more than happy to help.. some things are noted in the script...


name = Attractmode Barcade

thanks for your likes.....

Note: this is a "Display-Menu"

thanks Verion for your last minute  input..made it great..

I feel if i were to put more in to it,, it would be cluttered

you tube preview =  https://youtu.be/JLWZZEL28O4 (https://youtu.be/JLWZZEL28O4)


it comes with over 100 systems to work with...
some might need to be changed..im onley useing about 15
and think a barcade only need a few systems.. to make it easy and fun
its not a repository for every game ever made..and that is what
attractmode Exells in a "cabinet"

down load = http://mir.cr/RWALQWL2 (http://mir.cr/RWALQWL2)
DL from Drop Box = https://www.dropbox.com/s/p3781eoa7zktk02/barcade.rar?dl=0 (https://www.dropbox.com/s/p3781eoa7zktk02/barcade.rar?dl=0)

(http://i66.tinypic.com/dzz78o.png)
Title: Re: Attractmode Barcade, display-munu "preview"
Post by: jedione on March 05, 2017, 08:37:41 AM
i should probably give it a better "clicking sound" 
just listened to it for the first time...i always work with my earphones off..
Title: Re: Attractmode Barcade, display-munu "preview"
Post by: bjose2345 on March 05, 2017, 10:56:27 AM
instant love theme  ;D

please keep the good work  8)

Pd: as a suggestion you could animate the arrows , up and down a little
Title: Re: Attractmode Barcade, display-munu "preview"
Post by: bionictoothpick on March 05, 2017, 01:19:41 PM
It's coming along nicely. What would it look like if there was a left and right arrow as well for the system select?
Title: Re: Attractmode Barcade, display-munu "preview"
Post by: jedione on March 05, 2017, 02:09:23 PM
the thing is all the systems are already displayed,  in less you have more then 16 set up
witch you can just go l-r to accese the others..
,,,,,so to say every display is being shown ..already no need for L-R arrows?   

but thanks for the up..on it..

Title: Re: Attractmode Barcade, display-menu "preview"
Post by: bundangdon on March 05, 2017, 10:38:34 PM
Looks great! Simple and clean but also entertaining :)
Title: Re: Attractmode Barcade, display-menu "preview"
Post by: bionictoothpick on March 06, 2017, 07:02:35 AM
Thanks, I meant the arrows only for framing purposes...it looks great now.
Title: Re: Attractmode Barcade, display-menu "preview"
Post by: dolanscadillac on March 07, 2017, 10:42:41 AM
Hey nice work man, that's exactly what I'm looking for (seriously exactly, I've been trying to get a 4x4 grid style display menu going for a while, haha). Looking forward to you releasing it.
Title: Re: Barcade.Rev2, display-menu "preview" new...
Post by: jedione on March 07, 2017, 07:37:38 PM
thanks this weekend,,, Barcade.Rev2
Title: Re: Barcade.Rev2, display-menu "preview" new...
Post by: qqplayer on March 08, 2017, 02:14:36 AM
Awesome !!
Title: Re: Barcade.Rev2, display-menu "preview" new...
Post by: verion on March 08, 2017, 03:51:49 AM
What I would do:

- delete that animated figure top-right corner
- ditch the arrows and use only that orange frame (or the other way around)
- shape the orange frame (current selection) like the emulator bezel - with rounded corners (see screenshot without and with additional glow)

And don't get me wrong - it looks great already as-is. I would just make it slightly different to better match my preferences.
Title: Re: Barcade.Rev2, display-menu "preview" new...
Post by: jedione on March 08, 2017, 07:28:23 AM
im digging what you mean,, it would match it better .      will do it tonight and youtube
so it can be seen... if that is it then it time,

thanks for your feedback.
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: jedione on March 08, 2017, 07:58:28 PM
release...check it out..thanks
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: calle81 on March 09, 2017, 11:23:04 AM
This looks great and I really like the navigation style! Sadly its very choppy on a Pi3. I looked at the code to see if there was anything I could remove but I just keep breaking it.

Any ideas of how to make a light version without animations?

Carl
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: jedione on March 09, 2017, 05:38:36 PM
ya, here is layout.nut with solid selector no blinking........

thy this = https://www.dropbox.com/s/pnvylywyibd9j03/layout.nut?dl=0 (https://www.dropbox.com/s/pnvylywyibd9j03/layout.nut?dl=0)
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: verion on March 10, 2017, 03:30:21 AM
Looking good and more streamlined after the change - good job!
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: calle81 on March 11, 2017, 04:55:35 PM
Thanks for the light version.  :)

I'm trying to mod this and have full screen system snaps playing in background but for some reason the playback is choppy on the pi with this theme.

Usually when video playback is choppy its because of surfaces being used to pinch the snaps on but this theme does not seem to use surfaces for the snap and still the playback is choppy.
Once snaps are working adding a fade out to the menu would be awesome.
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: qqplayer on March 13, 2017, 12:27:01 PM
I´m trying to make my own version based on grid-layout.
How can I add artworks or text?I mean there are two or three created like:

Code: [Select]
gridc.name_t =  fe.add_text("[Title]"...
But I have some problems if I want to add more , for example a "gridc.numnber_t"
Any help please?Thanks.

(http://i.imgur.com/yUx2Ldq.jpg)
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: jedione on March 13, 2017, 02:20:46 PM
just add moore text...simple

Code: [Select]
gridc.name_t =  fe.add_text( "Barcade", flx*0.095, fly*0.085, flw*0.800, flh*0.280 );
gridc.name_t.set_rgb( 255, 0, 0);
gridc.name_t.font="yellow";
gridc.name_t.charsize = 120;

local text =  fe.add_text( "Barcade", flx*0.050, fly*0.085, flw*0.800, flh*0.280 );
text.set_rgb( 000, 255, 0);
text.font="yellow";
text.charsize = 120;
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: qqplayer on March 13, 2017, 02:34:06 PM
just add moore text...simple

Code: [Select]
gridc.name_t =  fe.add_text( "Barcade", flx*0.095, fly*0.085, flw*0.800, flh*0.280 );
gridc.name_t.set_rgb( 255, 0, 0);
gridc.name_t.font="yellow";
gridc.name_t.charsize = 120;

local text =  fe.add_text( "Barcade", flx*0.050, fly*0.085, flw*0.800, flh*0.280 );
text.set_rgb( 000, 255, 0);
text.font="yellow";
text.charsize = 120;

Thanks , but let me explain.

For example , if I make:

Code: [Select]
gridc.num_t = fe.add_artwork( "snap", 0, 0, 640, 480 );
and I add:

gridc.nam_t = fe.add_artwork( "title", 0, 0, 640, 480 );

The "title" doesnt change when I move by the grid.
I can just use the three "precreated" objects:

Code: [Select]
frame=null;
  name_t=null;
  num_t=null;

This works:
Code: [Select]
gridc.frame
gridc.name_t
gridc.num_t

This doesnt:
Code: [Select]
gridc.number_t
Title: Re: Attractmode Barcade "display-menu" Release.
Post by: jedione on March 13, 2017, 02:46:25 PM
ohh i think i see..

maybe it might be part of this...what do you think....

Code: [Select]
name_t.index_offset = year_t.index_offset = num_t.index_offset = wheel_t.index_offset = get_sel() - selection_index;
maybe just adding to this will index your new object...