Attract-Mode Support Forum
Attract-Mode Support => Themes => Topic started by: jedione on March 05, 2017, 08:33:50 AM
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ok....here ya go , if you need somthing changed for your one likeing
more than happy to help.. some things are noted in the script...
name = Attractmode Barcade
thanks for your likes.....
Note: this is a "Display-Menu"
thanks Verion for your last minute input..made it great..
I feel if i were to put more in to it,, it would be cluttered
you tube preview = https://youtu.be/JLWZZEL28O4 (https://youtu.be/JLWZZEL28O4)
it comes with over 100 systems to work with...
some might need to be changed..im onley useing about 15
and think a barcade only need a few systems.. to make it easy and fun
its not a repository for every game ever made..and that is what
attractmode Exells in a "cabinet"
down load = http://mir.cr/RWALQWL2 (http://mir.cr/RWALQWL2)
DL from Drop Box = https://www.dropbox.com/s/p3781eoa7zktk02/barcade.rar?dl=0 (https://www.dropbox.com/s/p3781eoa7zktk02/barcade.rar?dl=0)
(http://i66.tinypic.com/dzz78o.png)
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i should probably give it a better "clicking sound"
just listened to it for the first time...i always work with my earphones off..
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instant love theme ;D
please keep the good work 8)
Pd: as a suggestion you could animate the arrows , up and down a little
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It's coming along nicely. What would it look like if there was a left and right arrow as well for the system select?
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the thing is all the systems are already displayed, in less you have more then 16 set up
witch you can just go l-r to accese the others..
,,,,,so to say every display is being shown ..already no need for L-R arrows?
but thanks for the up..on it..
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Looks great! Simple and clean but also entertaining :)
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Thanks, I meant the arrows only for framing purposes...it looks great now.
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Hey nice work man, that's exactly what I'm looking for (seriously exactly, I've been trying to get a 4x4 grid style display menu going for a while, haha). Looking forward to you releasing it.
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thanks this weekend,,, Barcade.Rev2
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Awesome !!
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What I would do:
- delete that animated figure top-right corner
- ditch the arrows and use only that orange frame (or the other way around)
- shape the orange frame (current selection) like the emulator bezel - with rounded corners (see screenshot without and with additional glow)
And don't get me wrong - it looks great already as-is. I would just make it slightly different to better match my preferences.
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im digging what you mean,, it would match it better . will do it tonight and youtube
so it can be seen... if that is it then it time,
thanks for your feedback.
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release...check it out..thanks
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This looks great and I really like the navigation style! Sadly its very choppy on a Pi3. I looked at the code to see if there was anything I could remove but I just keep breaking it.
Any ideas of how to make a light version without animations?
Carl
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ya, here is layout.nut with solid selector no blinking........
thy this = https://www.dropbox.com/s/pnvylywyibd9j03/layout.nut?dl=0 (https://www.dropbox.com/s/pnvylywyibd9j03/layout.nut?dl=0)
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Looking good and more streamlined after the change - good job!
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Thanks for the light version. :)
I'm trying to mod this and have full screen system snaps playing in background but for some reason the playback is choppy on the pi with this theme.
Usually when video playback is choppy its because of surfaces being used to pinch the snaps on but this theme does not seem to use surfaces for the snap and still the playback is choppy.
Once snaps are working adding a fade out to the menu would be awesome.
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I´m trying to make my own version based on grid-layout.
How can I add artworks or text?I mean there are two or three created like:
gridc.name_t = fe.add_text("[Title]"...
But I have some problems if I want to add more , for example a "gridc.numnber_t"
Any help please?Thanks.
(http://i.imgur.com/yUx2Ldq.jpg)
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just add moore text...simple
gridc.name_t = fe.add_text( "Barcade", flx*0.095, fly*0.085, flw*0.800, flh*0.280 );
gridc.name_t.set_rgb( 255, 0, 0);
gridc.name_t.font="yellow";
gridc.name_t.charsize = 120;
local text = fe.add_text( "Barcade", flx*0.050, fly*0.085, flw*0.800, flh*0.280 );
text.set_rgb( 000, 255, 0);
text.font="yellow";
text.charsize = 120;
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just add moore text...simple
gridc.name_t = fe.add_text( "Barcade", flx*0.095, fly*0.085, flw*0.800, flh*0.280 );
gridc.name_t.set_rgb( 255, 0, 0);
gridc.name_t.font="yellow";
gridc.name_t.charsize = 120;
local text = fe.add_text( "Barcade", flx*0.050, fly*0.085, flw*0.800, flh*0.280 );
text.set_rgb( 000, 255, 0);
text.font="yellow";
text.charsize = 120;
Thanks , but let me explain.
For example , if I make:
gridc.num_t = fe.add_artwork( "snap", 0, 0, 640, 480 );
and I add:
gridc.nam_t = fe.add_artwork( "title", 0, 0, 640, 480 );
The "title" doesnt change when I move by the grid.
I can just use the three "precreated" objects:
frame=null;
name_t=null;
num_t=null;
This works:
gridc.frame
gridc.name_t
gridc.num_t
This doesnt:
gridc.number_t
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ohh i think i see..
maybe it might be part of this...what do you think....
name_t.index_offset = year_t.index_offset = num_t.index_offset = wheel_t.index_offset = get_sel() - selection_index;
maybe just adding to this will index your new object...