Attract-Mode Support Forum
		Attract-Mode Support => Themes => Topic started by: stazna01 on August 12, 2020, 10:01:19 PM
		
			
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				The Arcade1up 40th Anniversary arcade machine https://www.walmart.com/ip/Pacman-40th-Anniversary-Edition-Arcade-Machine-Arcade1Up/747431257 (https://www.walmart.com/ip/Pacman-40th-Anniversary-Edition-Arcade-Machine-Arcade1Up/747431257) has a great UI, but was lacking some of the most popular vertical games. I was able to fully recreate the Pac-Man 40th Anniversary game selection UI in Photoshop, and jedione was a champ and able to turn that into an attract mode theme (thank you, jedione).
 
 This theme was built to allow for a specific set of 20 games: BurgerTime, Dig Dug, Dig Dug II, Donkey Kong, Donkey Kong Junior, Donkey Kong 3, Frogger, Galaga, Galaxian, Jr. Pac-Man, Ms. Pac-Man, Namco Classic Collection Vol. 1, Namco Classic Collection Vol. 2, Nibbler, Pac and Pal, Pac-Man, Pac-Man Plus, Pac-Mania, Space Invaders, and Super Pac-Man. The theme includes the stock machine's left/right sound, as well as the game selection sound. I also included the startup video.
 
 Many people modding their Arcade1up machines don't know how to set up their raspberry pi without a pre-made image, so if anyone wants to make an image with this theme, please feel free!
 
 https://www.youtube.com/watch?v=Te0R4CJ3jOw (https://www.youtube.com/watch?v=Te0R4CJ3jOw)
 
 Theme download: https://rb.gy/aqrc9i (https://rb.gy/aqrc9i)
 
 
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				Just a follow up on a small issue. When the menu first loads, there’s no game logo just blank rectangles. Once I move the joystick to scroll all the game images load.
 
 Also the sound files not working
 
 Disregard I see the issue. Script is set to #return to index 0 set to pacman
 Im using puckman rom so it probably can't find it  ;D
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				i love the look of this but i have two cabs is their a way to make this horizontal for another cab i have
			
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				Attract Mode currently has an image caching bug which makes the images not show in the theme until you go left or right. I just figured out a workaround for this theme that seems to work well. After the "fe.layout.orient=RotateScreen.Left;" line in layout.nut, add...
 
 fe.signal( "toggle_mute" );
 fe.signal( "prev_game" );
 fe.signal( "next_game" );
 fe.signal( "toggle_mute" );
 
 ...This temporarily mutes things, quickly hits previous and next, and unmutes. It's so fast you don't see it happen, and since it's muted, you don't hear it. From a user standpoint, it just looks like it's loading normally.