Attract-Mode Support Forum
Attract-Mode Support => General => Topic started by: arthurvalenca on February 20, 2021, 05:48:12 AM
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Hello, I need help basically what i would like to do and when i press the key up or down change the platform in attractmode and when change the platform the code by [DisplayName] show the background image referring to the selected platform, could someone help me with this code
function on_signal( sig ){
switch ( sig )
{
case "up":
fe.signal( "prev_display" );
return true;
case "down":
fe.signal( "next_display" );
return true;
}
return false;
}
fe.add_signal_handler(this, "on_signal");
##########################################################################################
function layout_transitions(ttype, var, ttime) {
switch(ttype)
{
case Transition.ToNewList:
switch ([DisplayName])
{
case "Arcade":
local ar = fe.add_image ( "images/arcade.png", flx*0.0, fly*0.0, flw, flh );
break;
case "Sega Genesis":
local sg = fe.add_image ( "images/sega genesis.png", flx*0.0, fly*0.0, flw, flh );
break;
}
}
return false;
}
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When the display is changed, the layout is loaded/reloaded (if I recall correctly). You can use the name of the display to load a graphic with the same name as the display. In this example a display called "Arcade" would load "Arcade.png", if named "Nintendo Entertainment System" then it would load "Nintendo Entertainment System.png".
local display = fe.list.name
local display_background = fe.add_image(display + ".png" , 0, 0, fe.layout.width, fe.layout.height)
function on_signal( sig )
{
switch ( sig )
{
case "up":
fe.signal( "prev_display" );
return true;
case "down":
fe.signal( "next_display" );
return true;
}
return false;
}
fe.add_signal_handler(this, "on_signal");
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When the display is changed, the layout is loaded/reloaded (if I recall correctly). You can use the name of the display to load a graphic with the same name as the display. In this example a display called "Arcade" would load "Arcade.png", if named "Nintendo Entertainment System" then it would load "Nintendo Entertainment System.png".
local display = fe.list.name
local display_background = fe.add_image(display + ".png" , 0, 0, fe.layout.width, fe.layout.height)
function on_signal( sig )
{
switch ( sig )
{
case "up":
fe.signal( "prev_display" );
return true;
case "down":
fe.signal( "next_display" );
return true;
}
return false;
}
fe.add_signal_handler(this, "on_signal");
Big thanks,
this really was what I expected