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Messages - iOtero

Pages: 1 ... 6 7 [8] 9 10 ... 28
106
General / Re: Exit Name?
« on: June 07, 2019, 10:23:44 AM »
Exit Attract-Mode.png

With that name, now it does not work for me, before yes.  :-[

107
General / Rocket Launcher with Attract-Mode?
« on: June 06, 2019, 06:52:03 AM »
Can someone explain to me what is the advantage of using RL with AM?

If it has any, because i do not find any.

108
General / Re: Exit Name?
« on: June 06, 2019, 06:45:28 AM »
In AM:

Configure
Displays
'Displays Menu' Options
Allow Exit from 'Displays Menu' --> Yes

In Windows Explorer:

Your path:\attract\menu-art\snap\Exit.mp4 (or Exit.png)

109
Themes / Re: Listbox Animation in a layout (animate.nut question)
« on: June 05, 2019, 10:43:44 AM »
I have not gotten it to work in any way.

Any new help?

Thanks.

110
Scripting / Key pressed
« on: May 29, 2019, 12:12:48 PM »
What code should be used in a layout to simulate that a key has been pressed at the start of a layout?, for example, the right arrow key.

Thanks

111
Themes / Re: ioamiga. Theme for Amiga Computers.
« on: May 29, 2019, 09:31:54 AM »
I'm glad you liked the theme, and thanks for the information. I will keep it in future versions.  8)

112
Scripting / Re: Variables in a AM layout
« on: May 26, 2019, 10:04:38 AM »
Ok, understood. Very well explained.

Thanks, Keil.

113
Themes / Re: Listbox Animation in a layout (animate.nut question)
« on: May 26, 2019, 10:01:36 AM »
I don’t use the animation module. Not a pro at it.

You could try including a signal handler. You have a little bit more control.

It seems a good idea about the signal handler, what I do not know is whether it will be compatible with animate.nut. I'll have to study it.
Thanks, Keil.

114
Themes / Listbox Animation in a layout (animate.nut question)
« on: May 26, 2019, 04:38:28 AM »
In a layout I use this code so that when I do not change the game in the listbox for a while, the listbox is hidden. And when I press up or down key (back game, previous game) come back.

Code: [Select]
fe.do_nut("mds/animate.nut");

local lbx = flx*0.74;
local lby = fly*0.17;
local lbw = flw*0.25;
local lbh = flh*0.84;

// Listbox
::OBJECTS <- {lbx = fe.add_listbox(lbx, lby, lbw, lbh)}
OBJECTS.lbx.rows = 21;
OBJECTS.lbx.selbg_alpha=0;
OBJECTS.lbx.set_rgb(R,G,B);
OBJECTS.lbx.set_sel_rgb(R2,G2,B2);
OBJECTS.lbx.align = my_align;

local move_lbx1 = {when = Transition.ToNewSelection, property ="x", start = OBJECTS.lbx.x + OBJECTS.lbx.width, end = OBJECTS.lbx.x, time = 1}
local move_lbx2 = {when = When.ToNewSelection, property ="x", start = OBJECTS.lbx.x, end = OBJECTS.lbx.x + (OBJECTS.lbx.width*1.5), time = 600, delay=3500}
animation.add(PropertyAnimation(OBJECTS.lbx, move_lbx1));
animation.add(PropertyAnimation(OBJECTS.lbx, move_lbx2));

I have the problem when I change the filter with the left and right keys (prev filter, next filter): I do not know what code to include so that pressing the left or right returns the listbox, which it does not do, obviously.

I have tried this, but it does not work well, the actions are duplicated and not synchronized:

Code: [Select]
fe.do_nut("mds/animate.nut");

local lbx = flx*0.74;
local lby = fly*0.17;
local lbw = flw*0.25;
local lbh = flh*0.84;

// Listbox
::OBJECTS <- {lbx = fe.add_listbox(lbx, lby, lbw, lbh)}
OBJECTS.lbx.rows = 21;
OBJECTS.lbx.selbg_alpha=0;
OBJECTS.lbx.set_rgb(R,G,B);
OBJECTS.lbx.set_sel_rgb(R2,G2,B2);
OBJECTS.lbx.align = my_align;

local move_lbx1 = {when = Transition.ToNewSelection, property ="x", start = OBJECTS.lbx.x + OBJECTS.lbx.width, end = OBJECTS.lbx.x, time = 1}
local move_lbx2 = {when = When.ToNewSelection, property ="x", start = OBJECTS.lbx.x, end = OBJECTS.lbx.x + (OBJECTS.lbx.width*1.5), time = 600, delay=3500}
local move_lbx3 = {when = Transition.ToNewList, property ="x", start = OBJECTS.lbx.x + OBJECTS.lbx.width, end = OBJECTS.lbx.x, time = 1}
local move_lbx4 = {when = When.ToNewList, property ="x", start = OBJECTS.lbx.x, end = OBJECTS.lbx.x + (OBJECTS.lbx.width*1.5), time = 600, delay=3500}
animation.add(PropertyAnimation(OBJECTS.lbx, move_lbx1));
animation.add(PropertyAnimation(OBJECTS.lbx, move_lbx2));
animation.add(PropertyAnimation(OBJECTS.lbx, move_lbx3));
animation.add(PropertyAnimation(OBJECTS.lbx, move_lbx4));

This does not work either:

Code: [Select]
local move_lbx1 = {when = Transition.ToNewSelection && Transition.ToNewList, property ="x", start = OBJECTS.lbx.x + OBJECTS.lbx.width, end = OBJECTS.lbx.x, time = 1}
local move_lbx2 = {when = When.ToNewSelection && When.ToNewList, property ="x", start = OBJECTS.lbx.x, end = OBJECTS.lbx.x + (OBJECTS.lbx.width*1.5), time = 600, delay=3500}
animation.add(PropertyAnimation(OBJECTS.lbx, move_lbx1));
animation.add(PropertyAnimation(OBJECTS.lbx, move_lbx2));

115
Scripting / Variables in a AM layout
« on: May 26, 2019, 04:17:13 AM »
In a AM layout, what difference is there between using this:

Code: [Select]
my_time <- 0;
try {my_time = my_config["_msgs"].tointeger();} catch(e) {}

or use this:

Code: [Select]
local my_time = my_config["_msgs"].tointeger();


116
Themes / Re: iojukebox Theme, a JukeBox for Attract-Mode.
« on: May 23, 2019, 01:22:25 AM »
Finally I bought a Raspberry Pi 3B + and I'm working on a version of this theme for the pi, although I have many problems in the lists generation, when I have something moderately functional and I'll let you know.

117
General / Re: Attract-Mode for Android
« on: April 21, 2019, 10:29:30 AM »
Can you install a debian based dirsto on your device? I know nothing about android devices.

Me neither.

118
General / Re: Attract-Mode for Android
« on: April 15, 2019, 11:33:45 AM »
I have compiled AM in macOS, High Sierra, and in Linux, in Lubuntu and in Raspbian, because i know something about it... and with the help of Keil and his tutorials...  :-[

In Windows i tried it, but i have not managed to compile it.  :(

But from android, i have no idea... The only thing i have android is an old tablet that i use to read comics and a GPD XD Plus, that i use exclusively for emulation, and that it would look great with AM, but in android not i know not where to start compiling...  :'(
 
And although the GPD Plus is also tactile, it has integrated controls, so it would not be essential.  8)

119
General / Attract-Mode for Android
« on: April 01, 2019, 11:29:09 AM »
Will there be an Attract-Mode for Android someday?  :-[

The truth is that it would be nice to see Attract-Mode on a GPD XD Plus or on a JXD S192K... or not?  8)

Attract-Mode works on Linux, Android is Linux, the libraries that Attract-Mode uses, as far as i know, are available on Android...  ::)

So what is the problem?  :P

120
General / Re: black screen in win 7 intel hd 4600
« on: March 12, 2019, 10:12:15 AM »
You give very little data, you should see your attract.cfg, the emulator.cfg, what layouts you use, the screen resolution ... etc. etc. etc.  8)

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