Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - incy2k

Pages: [1]
1
General / Display menu filters idea
« on: April 09, 2017, 04:19:00 AM »
Could filters be used on the main menu to create sub categories
For example console, Arcade, Sega, Nintendo
In the way they are used in displays with rules e.g.
   
Code: [Select]
Target=Title
Comparison=contains
Filter Value=Collection

2
General / Re: Password on setup screen?
« on: February 17, 2017, 12:01:26 AM »
I know this isn't the answer you where after but have you tried setting setup to an unusual button combo to prevent them accessing it eg a + b + down and start?

3
General / Re: History.dat for console info not games
« on: January 15, 2017, 07:24:46 PM »
Looking at the code from ArcadeBliss - Info Overload Edition ( http://forum.attractmode.org/index.php?topic=643.0)
It doesn't seem too difficult to create a text box with info.
i created a dummy history.dat and filled it with
Code: [Select]
$end
$info=Sony Playstation,
$bio
Name: Sony Playstation
Release Date: December 3, 1994
Developer: Sony Computer Entertainment
Manufacturer: Sony Computer Entertainment
Max Controllers: 2
CPU: MIPS R3000A compatible 32-bit RISC CPU
Memory: 2 MB RAM, 1 MB video RAM
Graphics: 32-bit Sony GPU
Sound: 16-bit Sony SPU, 24 channel ADPCM
Display: 256x224 to 640x480
Media: CD-ROM

 - Overview -
 
 The PlayStation (officially abbreviated as PS and unofficially, but more commonly known as PS1) is a home video game console developed and marketed by Sony Computer Entertainment. The console was released in Japan on December 3, 1994, in North America on September 9, 1995, in Europe on September 29, 1995, in Australasia on November 15, 1995 and in Korea in 1996.
 $end
$info=MSX,
$bio
Microsoft MSX (c) June 27, 1983

MSX is the name of a standardized home computer architecture, first announced by Microsoft on June 16, 1983.
 $end
and although i was able to get it to display when triggering history plugin i couldnt get it to display on the menu.
seems my understanding of squirrel needs improvement. i eventually gave up and replaced the error message "No Information available for:  " + rom;" with what i was hoping to achieve.

4
General / History.dat for console info not games
« on: January 15, 2017, 03:28:52 PM »
OK so I know that attract mode supports history.dat for mame allowing display either overlay or integrated into the layout giving a synopsis for each game but is it possible to pull info about system for use on a system selection menu.
Just trying to emulate something I saw in launchbox.

5
Themes / Menu display support added to development branch
« on: November 06, 2016, 04:21:32 PM »
For anyone who hasn't seen this yet a console selection main menu has been added to the development branch https://github.com/mickelson/attract/commit/039a658aa6d63d8779dff2368935b040389ef47d
So anyone making a theme might want to update early and give it a try.

6
Scripting / Re: Random wheel sounds possible?
« on: October 07, 2016, 11:18:47 PM »
Just posted in another sound related topic  (http://forum.attractmode.org/index.php?topic=908.msg7413#msg7413) and i feel sound within attract mode could do with a little more documentation and then it may spur creativity and usage. A random guess but if you can do a playlist.m3u and have that link to your wheel mp3s would that work? or does it play all or simply fail to play.


7
Scripting / Re: How to play a sound "n" seconds after the layout start?
« on: October 07, 2016, 11:13:16 PM »
Ok so this may be somewhat off topic sorry.
Thought id seen something like this somewhere on the forum after discussing the use of per layout ambient audio.Would it be possible to use this code for background ambient audio similar to what recalbox uses on the main console selection menu (not sure how well this would work alongside snap video audio) or to trigger per layout console power on sounds (sega) . Also i see retrofe has triggers on the following events: "load" (page load), "unload" (page exit), "highlight" (scroll), "select" (entering game/sub-menu) mentioned in the configuration documentation.

Attract mode appears to have far more configurable sounds : select, up, down, page up, page down, previous display, next display, displays menu, previous filter, next filter, filters menu, toggle layout, toggle movie,toggle mute, toggle rotate right, toggle flip, toggle rotate left, exit (confirm), exit to desktop, screenshot, configure, random game, replay last game, add/remove favourite,previous favourite, next favourite, add/remove tags, screen saver, previous letter, next letter, intro, exit game, custom1-6, ambient soundtrack, startup sound, game return sound.

But as there is little documentation on sound (I had to manually check my config menu to list these). I am curious can sound files be applied to these settings by a layout or must they be pre configured by user and thus static. There seems to be little work done on using sounds within attract mode i see plenty of great work on graphics for layouts. But i have yet to come across a layout that has included sounds or simply a stand alone sound pack.
So thank you for coding something related to sound and for reading this long and off topic post. I know some may feel sounds are annoying but i enjoyed switching sound packs on my pc and the classic windows 95 startup and shutdown sounds and hyperspins wheel switch sounds. I just hope to improve my attract mode experience.

8
General / Display menu theme
« on: September 07, 2016, 01:18:42 PM »
The display menu to me feels like the biggest downfall of this great frontend. I know it supports theming but i see few theme creaters actually altering it. I also understand that hyperspin themes can somewhat work and can also be used for a console selection leading then into game selection. So i'm curious if a theme either hyperspin or attractmode could be created/ used simply to replace the display menu and instead of launching roms it would launch the appropriate display not sure how you would then navigate back to the console(display menu) theme.

9
General / Re: Random game after period of time
« on: September 01, 2016, 07:16:24 AM »
ok only issue i found with this is when picking a game manually if you take to long it triggers so would it be possible to add a button to enable disable it or reset timer when button pressed?

10
Themes / Re: [download] NEVATO theme
« on: August 31, 2016, 03:24:20 AM »
 
I will make a pack with my fanarts to be used with Nevato (still working on it), then I post here on the forum for those interested.
Would it be possible to use the arcade room bg with generic poster and load the flyer for that game in the poster location? by altering the layout.nut?

11
Themes / Re: Can someone talented make a theme like this?
« on: August 31, 2016, 03:20:34 AM »
I agree these images look really great, would love to try also curious how many backgrounds you have created.is it just one generic and the poster art loaded from flyer along with console loaded from clogo or are they static?

12
General / Random game after period of time
« on: August 30, 2016, 09:17:10 AM »
Would I be possible to have a random game selected say every 4 minutes. I think hyperspin does something similar. I know there is a random game setting in the controls but I believe this is limited to the current emulator on display.Could a script be made or setting be enabled to after x minutes a random game from all displays be shown.I don't know how difficult this would be to create but I figured I would put the suggestion out there and maybe someone with more talent than myself could have a try.

13
General / Re: Raspberry Pi Image for Pi 2 and Pi 3
« on: August 26, 2016, 07:46:34 PM »
Thanks for the updated version just noticed Nevato layout not working on this build as its nested in a folder nevato-theme so attract mode cannot load the files and gives you a broken layout if used simple fix of moving the Nevato folder to its parent folder layouts and deleting nevato-theme.

Pages: [1]