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Messages - JosephKorso

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1
General / Re: configure fbneo
« on: March 18, 2022, 04:10:31 AM »
You know you can access it on the website, not the torrent, right?
That romset is for FBN and Flycast. The Romset for FBN have also roms that runs on MAME but are not working on FBN itself.
Gotta try another frontend to confirm if the problem is the emulator or AM.

2
General / Re: configure fbneo
« on: March 16, 2022, 01:20:13 PM »
It is actually that URL.
You can choose from downloading what you want instead of the whole thing.
The fbneo emulator folder is there for trying also.

3
General / Re: configure fbneo
« on: March 16, 2022, 12:45:28 PM »
You could have tested just a few roms, actually.
By clicking on show content beside it.

I tried them and have actually configured all controls.
Killer Instinct 1 and 2 were working and all of a sudden, bam, not working anymore.

4
General / Re: configure fbneo
« on: March 16, 2022, 12:08:06 PM »
I'm using FBN emulator, completely offline mode and without Fightcade logged for playing online.
I'm not using Fighcade itself, I'm using Fightcade's Final Burn Neo emulator core that comes with it in default offline way as a normal user would.
I'm not a expert on anything like this to implement Fightcade features on a frontend to resemble 1Up arcade systems.

I'm only really sad cause it was working before and all of a sudden stopped working for some unknown reason, making my bartop cabinet project to waste :(
I'm just on the offline features of it, not using the online anywhere. It works quite nice though.
The Fightcade itself mirrors your installed emulator and streams the replay from a fight you had if you access the replay url.

You can record and share on Youtube or elsewhere, no lag involved. OBS would do the trick in high bitrate.
Fightcade Final Burn Neo build also allows scripting, which can implement so many stuff on the emulator itself (You mentioned retro achievements and I know they exist, but didn't delve on it yet), but one of the most interesting implementations I saw using scripts was the possibility of having a training core inside the game's rom, with no extra installation or effort.

You can train and test like if it were a home console version of it.

Other than that, I wish this core would be released in the near future, with no strings attached to Fightcade itself.
A full rom set list can be found on archive.org if that's what you mentioned before.

Have a nice beer time.

5
General / Re: configure fbneo
« on: March 16, 2022, 11:31:12 AM »
As I said before retro achievements https://retroachievements.org/

They use their own emulators, so as I am old and getting more and more confused here. Has to use some form of a custom front end to record fights as in https://www.fightcade.com/

Our main emulator is FightcadeFBNeo, built using modern FBNeo (0.2.97.44) with a custom and improved GGPO implementation and a better rendering core, making it the current best netplay implementation for rollback-based P2P online play. In layman terms, this means that demanding games in terms of input lag and responsiveness (such as fighting games) can be played over the internet with very little perceivable lag.

I swear I have the roms or something like that on my hard drive. Once I find out which one, I shall format the whole lot, this is already giving me a headache trying to keep up lol

Regards

Mark

Yep, that one you have mentioned. I decided using it instead of the conventional because it is a better build, a better core, but for some reason both my AM installation are fighting it avoiding it to work as it was before. The Emulator Preset inside the AM (Final Burn Alpha one) glitches everything else also. some args simply won't work and it will shut the AM front end quickly enough.
Deleting it and configuring once again (AM, not FBN), it end up not starting the game on the romlist set and the error the emulator is not compatible comes in everytime, on every MAME rom.

6
General / Re: configure fbneo
« on: March 16, 2022, 11:25:39 AM »
It's a different build for sure, but the emulator for arcade is the same FBN, with some flair, of course.
It is wise to differentiate official FBN from Fightcade FBN release cause it would be the main reason an error such as this would happen,
but the error is happening on both emulators, Final Burn Neo 1.0.0.2 and the Fightcade build.

Curious enough, after restarting from scratch on SNES, Genesis and PS1, no problem were found on launching from AM on Fusion, BSNES and Mednafen, what would probably be an glitch, since last week I was playing and testing both FBN, Fightcade and official from the fronet end.

I have no other options from here now if this emulator won't work anymore, being it for lack of the correct args or a glitch, I hardly think an extra layer of software, meaning reshade.me would do the job. My machine is not that powerful for standing a stack of processess, I guess.

Pity. It was working so smoothly last week.

Screenshot of the Final Burn Emulator inside Fightcade (inside the emulator everything works fine):


7
General / Re: configure fbneo
« on: March 16, 2022, 11:12:33 AM »
I think people are not familiar with it to be honest.
When it is saying "Fightcade FBN", I mean it Final Burn Neo that comes along with the Fightcade, It's the same emulator, totally standalone installation from Fightcade itself.
It's not a frontend, it's an emulator you can play offline as any other out there. The real reason I'm using it instead of the conventional FBN it's because of the HardFX, or the shaders embedded on it, which are not present on conventional FBN anyway.

So nope, it's not a front end inside a front end.

8
General / Re: configure fbneo
« on: March 16, 2022, 09:45:11 AM »
Nope. No updates in here.
Both my computers got the error though and only one got internet connection to update fightcade version.
It seems a glitch or bug to me. But again, I'm completely uneducated concerning args and command lines.
It was giving me an array error before. After starting fresh from scratch it went away, but now no way to FBN or Fightcade FBN work properly.

What I've noticed is the the FBN windows show [no game loaded] at promptu for some reason.

9
General / Re: configure fbneo
« on: March 16, 2022, 08:22:35 AM »
I'm also having trouble with FBN.
It worked fine launching from AM before, but out of overnight, trying to start any ROM will prompt the "FBN is not supported in Arcade".
The FBN emulator alone is working absolutely fine on PC (Win7 64bit), but trying to start any game from AM it will always prompt that error.

I tried with de official FBN and the Fighcade FNB, both now won't work no matter what, driving me crazy.

[spoiler]

[/spoiler]

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