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Messages - justintime

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1
Themes / Announcing Theme: Splitnut
« on: February 09, 2025, 08:30:48 PM »
Here is my second theme, SPLITNUT
Currently designed for 16:9 displays.   I may consider 4:3 support if there is demand.

LINK:
https://github.com/guilleshop/ATTRACT-MODE


2
Themes / Re: Announcing HyperNut theme
« on: February 08, 2025, 05:47:55 PM »
Great theme, but just a request..
Would it be possible to separate the "back" and "exit" buttons? Both of them, if pressed, ask for confirmation to exit the attract mode. I would need the "back" to only give the "back" command.
Thanks

You can open the layout.nut file and delete this entire portion at line 1577:

Code: [Select]
        case "back":   // Allow exit from any display not only the Genres display.
   // (i.e prevent exit key to go back to genres, and trigger exit menu instead)
if (fe.list.name != SettingsDisplayName)   //on settings menu we do allow/want 'back' functionality when hitting escape/back etc.
{
fe.signal("exit");
return true;
}

3
Themes / Re: Announcing HyperNut theme
« on: February 08, 2025, 05:40:29 PM »
I have made several updates to the Hypernut layout.
1) Added favorites star icon to wheel - configurable   (thanks @Oomek this is all your work!)
2) Wheel speed can now be sync'd to overall animation speed of layout, so everything flows together. - configurable
3) A few other tweaks and features.  Check the configuration menu for all features.

https://github.com/guilleshop/ATTRACT-MODE

4
Themes / Re: Announcing HyperNut theme
« on: February 03, 2025, 12:26:41 PM »
Added info to the layout header as follows:

Code: [Select]
***IMPORTANT:***
//
// This theme requires Attract Mode PLUS. Regular AM won't work well or at all.
// Download it here: https://github.com/oomek/attractplus
//
// Make sure you download all needed modules and place them in your [AM+ install]/modules/ folder:
// Animate, Inertia, Wheel, Animated-Joystick, and Mask.
// Some can be found at: https://github.com/oomek/attract-extra/tree/main/modules
// ...and others at: https://github.com/Chadnaut/Attract-Mode-Modules/tree/master/modules
//
// Also put the provided arch-vertical-CVP.nut file inside the wheel-presets folder.
//
// If you want cabinet artwork, put it all inside a "cabinet" folder and attach to AM+:
// Configure > Emulator > Edit Emulator > Add Artwork >
// Name it 'cabinet' > point to the folder with the cabinet art inside it.
// Then go into hypernut layout parameters and point to it:
// Configure > Displays > [your hypernut display] > Layout Options > Source of Cabinet Image > [select 'cabinet']
// A good source for cabinet artwork files here: https://emumovies.com/files/file/548-mame-cabinets-pack/
//
// Lastly, make sure to check the Layout configuration screens, there are TONS of options to tweak:
// Configure > Displays > [your hypernut display] > Layout Options >

5
Themes / Re: PopupInfo plug-in
« on: February 02, 2025, 10:16:13 PM »
Is this plugin only for AM+?

I'm afraid so.   I think there are some AM+ specific calls in there.

6
Themes / Re: Announcing HyperNut theme
« on: February 02, 2025, 10:15:26 PM »
Could do with better instructions for noobs :)

Agreed. I'll see what I can do to improve that.

7
Themes / Re: Announcing HyperNut theme
« on: January 14, 2025, 07:46:29 PM »
Updated to version 1.4 which adds support for shaped curved CRT for the preview snaps.

8
Themes / Re: PopupInfo plug-in
« on: January 09, 2025, 01:14:55 PM »
That is my HyperNut theme (somewhat modified for my cabinet).    Its posted in this same forum section and available here:
https://github.com/guilleshop/ATTRACT-MODE

What theme do you use in your images?

9
HYPERNUT THEME

Download available on separate thread:
http://forum.attractmode.org/index.php?topic=4587.0

10
Themes / Re: PopupInfo plug-in
« on: January 07, 2025, 06:18:00 AM »
Modules are not shared in the build. You need to download those from the sources.  A quick google will provide you that.

11
Themes / PopupInfo plug-in
« on: January 06, 2025, 10:48:56 AM »
Here is a plug-in that will take a keypress and display game info ('overview' files needed), as well as Flyer artwork, marquee artwork (with flicker animation) etc.

https://github.com/guilleshop/ATTRACT-MODE

Notes:
-You must define your artwork paths for your emulator within AM. (flyer, marquee, etc.)
-You must use AM to scrape for [overview] files to be created inside your 'scraper/[emulator]/overview/' folder.


12
Themes / Announcing HyperNut theme
« on: October 14, 2024, 03:47:22 PM »

13
Themes / Re: Wheel help
« on: October 14, 2024, 03:38:36 PM »
Here is a preview of things to come!

https://youtu.be/XxKdkWYpGnc?feature=shared

14
Themes / Re: Wheel help
« on: October 14, 2024, 05:26:56 AM »
I've solved this using just the conveyor module and plain AM.

I will be releasing the code in the coming week or two with my new layout.  Fading works a charm!

15
Themes / Re: Wheel help
« on: October 13, 2024, 08:45:22 PM »
Thanks for the code.  I tried it in both AM and AM+ and it does work, so as long as you get ALL the required modules, which took me a while...

I still would like to be able to do this using the basic modules for portability purposes.  Furthermore, I am really tied to the conveyor module as the basis for my wheel code (because I made extensive changes to customize the functionality to meet my needs), so if you have any ideas how to make the Conveyor class fade after x seconds, please let me know.  i have been trying for days!  :-\

Also, any idea if one can use the Animate module to animate the X positioning of the conveyor? (for example, to move the wheel out to the right and hide away when coming to/from a Transition.StartLayout or Transition.EndLayout.      Im trying to make it look like HyperSpin did as a challenge :)

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