Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - VoxT3R

Pages: [1]
1
General / Re: Hiding game info at bottom of robospin theme
« on: January 22, 2017, 05:02:58 PM »
PERFECT!

Thanks ever so much for this.  8) ;)

2
General / Hiding game info at bottom of robospin theme
« on: January 21, 2017, 01:39:46 PM »
Hi all.

Is there a way to hide the rom name that appears at the bottom of the robospin themes? I have found the Enable random Text Colours, but no hide text option or similar.

Any help would be great.

Thanks in advance.

3
Quote
just use a codec that is designed to utilize CPU without relying on HW decoding - like XviD or DivX (in .avi container).

Sorry, but I have no idea what you mean. Could you point the noob inside me in the right direction...  :-X

Update: I have used Handbrake as suggested. Amazing software and batch encoded full set of vids. They all work like a charm. Kept them at 640 x 480. This works well up to now... fingers x'ed. Thanks @Verion  8)

4
Hi again.

For some reason, I just can't get the hardware accelerated video decoding enabled.

I downloaded a 64gb image (of whick 37gb is free for roms). This image is complete with vid snaps and wheel art. All looks great on the demo video showing off the setup. I write the image to my 64EVO UHS-1 micro SDXC card, boot it up, and... slow or greying videos.

If this hardware decoding was enabled on the pi the 64gb image was written from, wouldn't it be set on the pi when written again (all settings/scripts/libraries etc are on the sd card right? Or am I wrong in the sense that the hardware decoding storage is on a hidden partition or something? This isn't making any sense to me.

I am a newbie to this, and the links to the wiki given to me by @progets ran with a lot of warning errors when running the make command when trying to enable the hardware decoding. Just to add, running the hardware decoding script doesn't seem to make a difference, and there is only a software setting choice in the Video Decoder option in AM.

I'm just about out of ideas here... and may have to revert back to snapshots of games (which is a massive defeat given the vids i've seen out there of running attract mode with superb arcade cabinet and system mimicry with in game vids.

Incidentally, any suggestions on software to use to re-encode the snap vids I have to a lower res?

Thanks all yet again. ::)

5
Thanks once again for your reply.

I downloaded an image populated with snaps etc, and so my first thought that this would have been installed and set up beforehand.

Either way, i have installed the hardware accelerated video decoding, running the following code but yet still having the same problem with the snap videos not working properly.

Method 2: build FFmpeg with mmal support (hardware accelerated video decoding)
cd ~/develop
git clone --depth 1 git://source.ffmpeg.org/ffmpeg.git
cd ffmpeg

./configure --enable-mmal --disable-debug --enable-memalign-hack --enable-shared
make
sudo make install
sudo ldconfig

Am I missing something?  :-\

6
Thanks for the response.

I have been thorough the wiki and cannot find how to 'Enable video decoding hardware support'.

Any additional help would be greatly appreciated.

Thanks again.

7
General / RetroPie Attract Mode video snaps keep stopping, or dont show
« on: January 15, 2017, 12:19:19 PM »
Hi all.

I have a good working retropie using Attract Mode. The roms, video snaps and wheel art are all in place, correctly named and all is set right. My problem is that the video snaps begin to start when i change game, but they then either freeze, or go blotchy or blank. I can still hear them though.  ???

I am using the video snaps from progetto's site, and so all should work fine.

I am running things on a Pi3 board, using a brand new Samsung 64EVO UHS-1 micro SDXC card, but cant really see that being the issue as it should be fast enough.

Thought I'd reach out to you guys for help.

Thanks in advance.

VoxT3R.

Pages: [1]