Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NoJhSaH

Pages: [1]
1
General / help with fbalpha dip switches
« on: May 27, 2017, 04:49:50 AM »
Hi everyone

Im trying to turn the blood on in metal slug 1, im using the fbalpha emulator to run the rom and can not find any option inthe menu screens. i can see a diagnostic input which is "hold start" but it does nothing.

In lr-mame2003 the F2 key works fine, but its not as good as emulating the later Metal Slug games.

Any help would be appreciated.

Thanks

2
Themes / Arcade Sport themed menus, layouts etc.
« on: May 01, 2017, 02:56:22 AM »
Hi

I have been building an arcade cab and have setup attractmode.  I have set up some menus but i can seem to find any themes or menu art for the arcade sport games, i have made one for myself for the football games based of off cosmos awesome theme, but can anyone recommend any ones that cover the rest of the sporting genre, ie. bowling, golf, basketball, baseball.

Thanks

3
ok great i have that working now for FBA, it has the roms with full names, wheel art and snap video, it even has got rid of a lot of dupes. thanks.

im pretty close to getting it all working how i want now, i just have one more question.

From this xml list how can i get the displays like "taito classics", "street fighter collection", "data east collection" etc working with the new xml list.?

4
ok thanks, do you know how to generate one?

also i only have the v0.2.97.39 romset in the fba rom folder.  I dont know if that will affect anything if you have to use mame to generate the xml.

thanks a lot

5
Hi

i have the FBA_v0.2.97.39 romset, and when i generate a romlist in the attract mode display and the romlist the roms are only shown by filename (see below)

Code: [Select]
1941j;1941j;FBA;;;;;;;;;;;;;;
1941r1;1941r1;FBA;;;;;;;;;;;;;;
1941u;1941u;FBA;;;;;;;;;;;;;;
1942;1942;FBA;;1984;Capcom;Shooter;2;;;;;;;;;
1942a;1942a;FBA;;;;;;;;;;;;;;
1942abl;1942abl;FBA;;;;;;;;;;;;;;
1942b;1942b;FBA;;;;;;;;;;;;;;
1942c64;1942c64;FBA;;;;;;;;;;;;;;
1942h;1942h;FBA;;;;;;;;;;;;;;
1942w;1942w;FBA;;;;;;;;;;;;;;
1943;1943;FBA;;;;;;;;;;;;;;
1943b;1943b;FBA;;;;;;;;;;;;;;
1943b2;1943b2;FBA;;;;;;;;;;;;;;
1943bj;1943bj;FBA;;;;;;;;;;;;;;
1943j;1943j;FBA;;;;;;;;;;;;;;
1943ja;1943ja;FBA;;;;;;;;;;;;;;

i thought with a compatible romset it should of got the correct names, year etc.  i have read that with mame you need to generate an xml list, but i am not sure if it is the same using final Burn Alpha (lr-fbalpha)

can anybody shed some light on this

thanks

6
General / Re: Help with custom collections
« on: April 21, 2017, 01:41:50 AM »
Thank you sir, that has worked. :)

Now i have just got to filter a few more lists.

7
General / Re: Help with custom collections
« on: April 21, 2017, 01:08:34 AM »
thanks for your help.

I have managed to import the text file into excel and have it so each has its own column, but after i delete the unwanted entries, how to i save it back into a format like it was before so attract mode can "read it".

as of now if i save it as a text file it has the data but it is not separated by the semi colons like it was before importing it.

8
General / Re: Help with custom collections
« on: April 21, 2017, 12:20:39 AM »
I have found some romlists text files and after putting them in the correct folder in the .attract they show up in the menu, but there are a lot of duplicates in the list. 

example:

Code: [Select]
arknoid2u;Arkanoid - Revenge of DOH (US);Final Burn Alpha;arknoid2;1987;Taito America Corporation (Romstar license);Breakout;;;;;0;;;;;
arknoid2u;Arkanoid - Revenge of DOH (US);MAME (Advance);arknoid2;1987;Taito America Corporation (Romstar license);Breakout;;;;;0;;;;;
arknoid2u;Arkanoid - Revenge of DOH (US);MAME (Libretro);arknoid2;1987;Taito America Corporation (Romstar license);Breakout;;;;;0;;;;;
arknoid2u;Arkanoid - Revenge of DOH (US);MAME (Mame4all);arknoid2;1987;Taito America Corporation (Romstar license);Breakout;;;;;0;;;;;
arkretrn;Arkanoid Returns (Ver 2.02O 1997/02/10);Arcade;;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrn;Arkanoid Returns (Ver 2.02O 1997/02/10);Final Burn Alpha;;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrn;Arkanoid Returns (Ver 2.02O 1997/02/10);MAME (Advance);;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrn;Arkanoid Returns (Ver 2.02O 1997/02/10);MAME (Libretro);;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrn;Arkanoid Returns (Ver 2.02O 1997/02/10);MAME (Mame4all);;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrnj;Arkanoid Returns (Ver 2.02J 1997/02/10);Arcade;arkretrn;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrnj;Arkanoid Returns (Ver 2.02J 1997/02/10);Final Burn Alpha;arkretrn;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrnj;Arkanoid Returns (Ver 2.02J 1997/02/10);MAME (Advance);arkretrn;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrnj;Arkanoid Returns (Ver 2.02J 1997/02/10);MAME (Libretro);arkretrn;1997;Taito Corporation;Breakout;;;;;0;;;;;
arkretrnj;Arkanoid Returns (Ver 2.02J 1997/02/10);MAME (Mame4all);arkretrn;1997;Taito Corporation;Breakout;;;;;0;;;;;
ashnojoe;Ashita no Joe (Japan);Arcade;scessjoe;1990;Taito Corporation / Wave;Sports/Boxing;;;;;0;;;;;
ashnojoe;Ashita no Joe (Japan);Final Burn Alpha;scessjoe;1990;Taito Corporation / Wave;Sports/Boxing;;;;;0;;;;;
ashnojoe;Ashita no Joe (Japan);MAME (Advance);scessjoe;1990;Taito Corporation / Wave;Sports/Boxing;;;;;0;;;;;
ashnojoe;Ashita no Joe (Japan);MAME (Libretro);scessjoe;1990;Taito Corporation / Wave;Sports/Boxing;;;;;0;;;;;
ashnojoe;Ashita no Joe (Japan);MAME (Mame4all);scessjoe;1990;Taito Corporation / Wave;Sports/Boxing;;;;;0;;;;;
ashura;Ashura Blaster (World);Arcade;;1990;Taito Corporation Japan;Shoot-'Em-Up;;;;;0;;;;;
ashura;Ashura Blaster (World);Final Burn Alpha;;1990;Taito Corporation Japan;Shoot-'Em-Up;;;;;0;;;;;
ashura;Ashura Blaster (World);MAME (Advance);;1990;Taito Corporation Japan;Shoot-'Em-Up;;;;;0;;;;;
ashura;Ashura Blaster (World);MAME (Libretro);;1990;Taito Corporation Japan;Shoot-'Em-Up;;;;;0;;;;;
ashura;Ashura Blaster (World);MAME (Mame4all);;1990;Taito Corporation Japan;Shoot-'Em-Up;;;;;0;;;;;
ashuraj;Ashura Blaster (Japan);Arcade;ashura;1990;Taito Corporation;Shoot-'Em-Up;;;;;0;;;;;
ashuraj;Ashura Blaster (Japan);Final Burn Alpha;ashura;1990;Taito Corporation;Shoot-'Em-Up;;;;;0;;;;;
ashuraj;Ashura Blaster (Japan);MAME (Advance);ashura;1990;Taito Corporation;Shoot-'Em-Up;;;;;0;;;;;
ashuraj;Ashura Blaster (Japan);MAME (Libretro);ashura;1990;Taito Corporation;Shoot-'Em-Up;;;;;0;;;;;
ashuraj;Ashura Blaster (Japan);MAME (Mame4all);ashura;1990;Taito Corporation;Shoot-'Em-Up;;;;;0;;;;;

is there any efficient way to edit the text file to remove the duplicates without having to manually delete the unwanted entries?

thanks

9
General / Re: Help with custom collections
« on: April 20, 2017, 12:19:07 AM »
thanks for your answers.  ill have a read through the material.

cheers

10
General / Help with custom collections
« on: April 19, 2017, 01:32:39 AM »
Hi

I have decided to build my own RetroPie/attract mode form the ground up.  What i noticed in other images i previewed was that they had several collections like "Konami Classics", Taito Classics" "Data East Classics" or all of the Street Fighter series in one section.

Can anybody point me to a guide on how to set this up, or better yet if there is any pre-compiled packs that i can add straight into my image.

Thanks for the help.

Pages: [1]