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Messages - teufelskrapfen

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1
General / Re: Instant snap
« on: February 12, 2022, 03:17:43 AM »
JonahUK,  thanks for that...did not know

You're welcome bud.

Oh wow, finally a solution that works - thank you so much! :)) This works like a charm.

I put it together with the code I already had to make this a batch job for multiple files:

Code: [Select]
for %%a in ("*.mp4") do ffmpeg -i "%%a" -ss 00:00:03 -vcodec libx264 "output\%%~na.mp4"
pause


2
General / Re: Instant snap
« on: February 09, 2022, 08:07:36 AM »
Yeah I was thinking about YT but thats like you said a real pain to do for each game ...

... but funny you are mentioning the HD versions from EmuVideos, I just downloaded them 5 minutes ago and I find them to be much better in my case. Its just I cant cut them either with ffmpeg without getting weird artifacts. Since its only a nice to have to get the first few seconds cut, Im not too sour about it.

3
General / Re: Instant snap
« on: February 09, 2022, 07:39:25 AM »
AM already displays snaps instantly, just make sure that snaps are not too huge (resolution and size). You can also use "Transition.EndNavigation" This makes AM display snaps only when user stops scrolling (makes a noticeable difference specially in vids as AM is not trying to display art of every item).

I checked a few vids on advmenu. They are also doing something neat (which I also did in my theme) which is that vids are played on top of snaps, so while scrolling snaps are immediately displayed while vid starts on top of them after a few milliisecs this gives the impression that nohting is out of sync.

check my vid here > https://www.youtube.com/watch?v=bZ9CDi08Vec (at around 10 sec, you can see the scroll speed)

is there a way to tell the video player to start each video snap from, say, second 5 rather than from the beginning of the video?

I have tried solutions like ffmpeg to cut the start of the video snaps i have but ran into issues like stuttering or blank / frozen video.

4
OK i found the issue ... it was related to the wheel media after all...

When I systematically removed some of the wheel media, i found that the issue was resolved.

Upon closer inspection I found that some of the media had a way higher resolution than other files in the same folder (4000x3000 instead of 300x200). I was only looking at the file size and not the resolution and didn't take into account that it would cause such a behavior.

Sorry, i think my topic can be removed.

5
I came across a very specific issue that I can only reproduce with my SNES layout.

When I switch from a specific game to another, I get a micro stutter/pause every time. This does not happen with every game, just some...

For example
The Magical Quest Starring Mickey Mouse -> Mario Paint … and the other way around

Here's the weird thing:
- When I remove both games from the romlist, the issue will transfer to another game that is close to the two games in my library … i.e. Lufia ii … so now I get the micro pause / stutter when I switch from Lufia ii to another game, which didn't show the behavior before.

Another example would be Megaman & Bass -> Mega Man X3 … but this time, the other way around would not trigger the issue.

And I also tested different layouts for SNES as well as removing all the artwork temporarily for the mentioned games but it wouldn't make a difference. I didn't encounter the problem with any other system (like NES, Gameboy etc.) and those use the same layout as the SNES.

I'm aware this is a nit picky problem :D but I'm the kind of person who can go crazy over little things like this... so any help is highly appreciated!

6
Hi, I've been looking for the blue wallpaper with the gaming logos that can be seen as a background on the screenshots of this theme... but the theme does not have it. Can anyone tell me where I can find this wallpaper?

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