Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PixelFreak

Pages: [1]
1
General / 2 player games - 2 controllers
« on: March 01, 2019, 12:55:42 PM »
I have beat myself up over the last few days, just grinding, resetting, installing/removing drivers, etc. and I think I might have answered my own problem but want to confirm.

I have a Raspberry Pi 3B, running latest version of HyperPie 2, which uses Attract Mode.

I have successfully installed xboxdrv for the wireless USB adapter for Xbox 360 controllers, have them both mapped and running just fine.
To confirm this, I am able to play 2 player games.  For example, I can fire up Gauntlet2P in Mame2003, and can play two players simultaneous going through the dungeons, collecting treasure and potions and keys...

However, whenever I play one-at-a-time 2 player games (e.g. Donkey Kong US Set 2, Bagman) in Mame2003, only the first controller works to control Player 2.

Now, is this by design?  A limitation of the ROM itself and not the emulator?  The more I thought about it, those original cabinets only had one control stick...but it seems like the emulator should be able to control the inputs regardless of the original design (obviously).

So, my question is:
Is it possible to have controller 2 control player 2 in one-at-a-time style arcade games like Bagman or Donkey Kong?
(Again, all bindings are proper, retroarch has Player 2 bound and defined, pointing to the correct device [xbox wireless receiver (#2) for player 2 input], and all simultaneous 2 player games work with controller 2 without issue).

TIA,
Pixel

2
General / Re: Menu videos restart after 8-9 seconds
« on: January 28, 2019, 07:59:20 PM »
My bad - sorry for the bad info.

Yes, you are correct, Pi 3 B+.

  • I don't have the videos separately - they were part of the image listed at link above.  Also, when I first installed the image, the videos ran to completion without errors or stuttering.  The stuttering only started happening after running the script to update Raspbian and then Attractmode.
  • Have video split set at 128MB, seems to be the happy spot where I don't get the gl errors and videos otherwise run smoothly.
  • Hardware decoding is enabled, as far as I can tell.  How do I confirm this setting? - I know in Emulationstation OMX is enabled...
  • I am unsure how to change the "layout" - sorry for the newbness...
  • Pi is overclocked to 1000Mhz in config file.  I have a small powered fan built into the case - what's a fairly stable overclock for this model (thought 1Ghz was pushing it)?

3
General / Menu videos restart after 8-9 seconds
« on: January 15, 2019, 01:31:35 PM »
Pi B+, most recent updates all applied.  Using HyperPie v2 (hyperpie 2 official pi 3 and-3b plus 2.5.1).

When in Attract Mode, the videos for each display (all of them) will play with audio just fine for the first 8-9 seconds (it cuts off at same point on ALL videos), but then just restart after a brief "pause."

For the life of me, I can not figure out what is going on, or how to troubleshoot this problem since there are no "errors" being thrown or listed on the command line when I exit (regarding this issue, anyway).

Any ideas on where I could start troubleshooting why these videos restart after 8-9 seconds?

4
General / Re: What the hell is "Arcade" - emulator?
« on: January 06, 2018, 04:18:44 PM »
First of all, I want to thank you for your thoughtful and informative post.

I think I am not expressing myself very well.

I get what a software emulator is...but I can't figure out what "Arcade" emulator is...

I can't find any reference that "Arcade" is an emulator program (like FBA, Mame4all, etc.), but when I am in attract mode and go to the options, under emulators - "Arcade" is set as the emulator choice for most of the arcade cabinet style games.  There is also an "Arcade" folder in all the configs on my image - but no executable or actual program that is called Arcade.  Ugh.  This is why I am so confused.  Attract mode lists it as a possible emulator choice, and is default for a majority of my games that were coin-op style games (otherwise known as arcade games).  And there are directories and config files that use Arcade as the filepath (for example /opt/retropie/configs/arcade; /home/pi/RetroPie/roms/arcade; /home/pi/.attract/emulators/Arcade.cfg; etc.)

Here is the Arcade.cfg file contents:
Code: [Select]
# Generated by Attract-Mode v2.2.1
#
executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ arcade "[romfilename]"
rompath               /home/pi/RetroPie/roms/arcade
romext               .fba;.zip;.FBA;.ZIP
system               Arcade
info_source          listxml
import_extras        /home/pi/.attract/mame-config
artwork    boxart          /home/pi/RetroPie/roms/arcade/boxart
artwork    cartart         /home/pi/RetroPie/roms/arcade/cartart
artwork    flyer           /home/pi/RetroPie/roms/arcade/flyer
artwork    marquee         /home/pi/RetroPie/roms/arcade/marquee
artwork    snap             /home/pi/RetroPie/roms/arcade/snap
artwork    wheel           /home/pi/RetroPie/roms/arcade/wheel

So, that's why I am trying to figure out what the hell "Arcade" actually is - a front end?  Don't think so, that's Attract Mode...(in my setup).

What am I missing?

5
General / What the hell is "Arcade" - emulator?
« on: January 05, 2018, 08:40:11 PM »
OK, again, Linux/AM noob.

I understand the different layers (or at least I thought I did) with respect to running Attract Mode (front end) on a Raspberry Pi 3, running Raspbian and RetroPie with AM on top (hopefully that is correct?).

I am having the hardest time looking up and learning about "Arcade."

Here's my problem.

Got a preimaged SD card from a provider, but as far as I can tell it's running RetroPie (as it's how I configure the software using retropie_setup.sh) and it's the directory in /home/pi/RetroPie-Setup/

I immediately made an image of the card when I received it to make sure I had a backup since I knew I was going to hork it up in some horrible way.

When I go to run Donkey Kong in my Nintendo Classics display, it references dkong.zip (Donkey Kong US set 1).  The emulator choice (in the description/options) indicates that it calls Arcade to emulate the game.

The first four or five times I play, it plays great.
About the fifth or sixth time I try to play, it corrupts visually (sound and game still plays, but display corrupts with purple and pink Mario heads on top and bottom - middle goes black).  Again, the game responds (I can hear quarters added when button pressed, hear game start with intro, etc. - just no display beyond Mario's heads lining the top and bottom).

If I reimage from scratch (ugh, takes 1 1/2 hours because it's a 200Gb card!), I can reproduce this.

Workaround has been to select MAME (Advance) as the Emulator, and then I had to add the samples, but the game works (although the sound is slightly off and slightly delayed).  I don't want to play in this emulator for those reasons.  It works perfectly in Arcade the first couple of times.

Can reproduce the problem by reimaging and playing a few times, then corrupts.
EmulationStation also does same thing.

I have even pulled down the ROM from another source, overwritten the dkong.zip file, and that file doesn't even take the first four times before it corrupts - it corrupts out of the gate in Arcade if Arcade has already corrupted the first/original file (hopefully that makes sense).

Any ideas on what I can do to have Arcade play Donkey Kong without the corruption?

TIA,
PixelFreak

6
General / Pulse error - updated to 2.3
« on: January 05, 2018, 08:23:51 PM »
Linux/AM noob here.

After many attempts, have been able to get all updates installed (Raspbian/RetroPie/AM).

I am using an HDMI to DVI cable for my monitor, and therefore not using the audio through HDMI.

I won't use audio through HDMI as this is a Raspberry Pi 3 in a mini-barcade from gameroomsolutions.com, and therefore won't be used on any other display.

(Frick - didn't know attaching a cropped image of the error would look like that garbage...)
I have audio going through the 3.5 mm out and into a small amplifier and out 2 4" speakers.

I keep seeing the pulse error and want to know what my options are.
Do I need pulse?
  if no, can it be uninstalled easily without negative effects?
    if negative effects, can I disable it/comment out somewhere in a config so it won't attempt to load (and therefore not error)?

I have already gone into the setup to force 3.5mm out instead of auto.

TIA,
PixelFreak

PS - If you can figure out why the other errors related to not being able to open certain .png files, I am all ears too.  ;D


Pages: [1]