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Themes / Re: Hyperspin Theme Mode [Release v2.0]
« on: April 24, 2020, 06:47:12 AM »I am attaching to this message the layout file with an option to turn off the wheel fadeout effect.
Download it and replace the current layout.nut file you have in the Hyperspin Theme Mode folder.
Then run attractmode, go into the theme options and set 'Enable Wheel Fadeout' to 'No'.
Test and see result.
If there is no change, go into the theme options and turn 'Set perspective' to 4:3.
Test and see result.
If there is no change, in theme options turn 'Enable screen bezel' to 'No'
Test and see result.
If there is no change, turn 'Enable hyperspin extra animations' to 'No'
Test and see result.
Also, what version of attractmode are you using?
Tell me what happened.
Sorry for the late reply ! I tried all your suggestions but the lag was still here.
BUT I managed to make the lag go away by using the custom attract mode package made for the OGST debian image. This custom package use the v2.4 of Attract mode but for some reason it has much better performance than the version I installed myself. I also discovered that all softwares on OGST image are custom package made by the creator of this image so he had to make some "magical" optimizations to make anything run smoothly or something like that....
However since I now use a earlier version of attract, the theme had some bugs but I managed to fix them. I put them here in case someone encounters these problems as well:
- Video didn't appear at first..
Remove any reference of surface_snap (Don't forget to also remove it on the FadeArt method)
By doing this, it display the video but its size can be messed up.
Since I only need one size, I used the layout size => snap = FadeArt("themes", 0, 0, flw, flh); - The .swf animations weren't working so I converted them to .gif. the press start and next game can be find attached to this post
With theses fixes, your theme finally runs perfectly on my setup ! Next step is now to implement the main menu theme you made.
Thanks again for your help !