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Messages - jclampy69

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1
Themes / Re: 2 themes Consoles 2.3D & Menu Consoles 3D
« on: March 05, 2023, 12:42:41 AM »
Wow, nice one.. I thought AM couldn't do 3D objects.  :o

2
Themes / Re: Trouble displaying themes
« on: March 05, 2023, 12:40:44 AM »
Any errors show up in the console window? It looks like maybe it can't find some kind of element for the layout.

3
Scripting / Re: Problem plugin - Random
« on: March 18, 2022, 09:16:01 AM »
Well, I tried the plugin with the latest AM. All you need to do is make sure you also have the 'helpers' module installed as stated in the readme.

I noticed one weird thing though. After a few cycles the displayed 'snap video' will randomly become either an index offset -1 or +1 from what it is suppose to be.
Boxart, Cartart, Logo, and all metadata, overview, etc remain correct. Only the video is having the problem.

Otherwise, this would be a perfect plugin for my needs.

EDIT:
Trying this plugin again with a new layout I am creating. I only have videosnap and wheel setup at moment and I let this sequencer plugin run for about 3 minutes on a 5 second interval. Everything worked perfectly. Cheers.

4
Themes / Re: ArcadeFlix - Theme
« on: October 30, 2021, 03:06:18 PM »
Hi, I haven't tested your theme out yet, but looking at your linked youtube videos I like what I see and wanted to say that.
It looks like a nice theme with some nice features and concepts going on.  :)

5
Themes / Re: DynamicArcade layout beta-v9 released 26 Jan 2021
« on: February 02, 2021, 12:26:40 PM »
Well, it's understandable that everything is fragmented.. All bezels were initially intended to be used in a full-screen application. So it's uncharted territory.
If I find what I think is a nice 4:3 or 16:9 set then I could just make a layout option to toggle them off or on.

But, thinking outside the square it is possible to go much further.. cabinet images could be broken into further components; control deck, the part underneath that, leaving just the frame. Then, you could easily modify the look of these separate components and come up with further cabinets for various purposes, etc. Having some kind of full bezel artwork that ties in with the marquee, control deck, the part under that, etc could take things to the next level? Differentiating them further from the CoinOPs look.

It would be a big project though, would require a team. I'm not that worried either way. I'm already involved in two large projects in two other online communities which are 100% teamwork orientated. So, I don't have the time to get involved in another large artwork project at the moment, even if I wanted to.

6
Themes / Re: DynamicArcade layout beta-v9 released 26 Jan 2021
« on: February 01, 2021, 11:29:08 PM »
Well that looks very nice! Definitely loses some available space for the video (unavoidably),
I have double checked, the video-snap *is* the same width and height as it was before. What you are noticing is the difference in cabinet appearance because of the different style of bezel.

but it's a really great option. But is there any good library out there of full-sized bezels (or at least as large as the side-bezel library that Yaron found)? If needed I'd be ok with doing some image editing for the games I use, but I only play a few dozen games so it's a very small subset of what others would want for a proper MAME library.
The Mame Artwork set currently covers over 1,500 (remember that clones will use the parents art files).

Seems like the ultimate group project would be a full set of cabinet images (control panel, marquee, bezel, snap, side art,...), with standard sizing but available as separate parts or combinable. But I doubt that anything like that exists.
Exactly, it is a combination of all items that give the overall end result.
I thought the same myself a couple of weeks ago, but was shot down by people not wanting to work together as a team, they thought it best to have half a dozen independant similar layouts floating around instead.

7
Themes / Re: DynamicArcade layout beta-v9 released 26 Jan 2021
« on: February 01, 2021, 04:32:55 PM »
tsaylor,

Here is an example of using your 'fuller size' bezel. Obviously due to this cabinet image dimensions/ratio the bezels need to be cropped from either top or bottom. Probably a manually done decision based on each individual bezel artwork.

I still need to fine tune dimensions, etc.. Looking at it now I would probably have the bezel the same width as the control deck so they line up.

Video is still maintaining aspect ratio and full resolution showing.

This method could probably be used to add these style of bezels for horizontal games as well.
Probably requires someone or a group of people that would be keen to put some effort into each bezel. Anyone interested?

8
Themes / Re: At-The-Arcade Multi-Cab [Relased]
« on: February 01, 2021, 12:35:02 PM »
Right I think so too, but there would be no way to resize videos to automatically fit you have bezels?
In the way of coding, anything is possible. Overall it comes down to the amount of time and effort required.

9
Themes / Re: DynamicArcade layout beta-v9 released 26 Jan 2021
« on: January 30, 2021, 02:07:49 PM »
Thanks jclampy69! I really like seeing those bezels but agree that it hurts to narrow the snap image, and makes the bezels seem comparatively too large. I looked at what the original cabinet looked like (https://www.tripletsandus.com/80s/80s_games/1943.jpg). I found it interesting that there was no black border around the screen, but I tried a photoshop mockup that way and it just doesn't look right. Your black border seems necessary.
Wait.. That bezel is different to the ones posted by Yaron. I'll send you a PM?

I tried a mockup keeping the original snap image, adding the black border, and then squishing the width of the bezel sections. I like the result but admit it would be more effort, as I think the squished left/right sides of the bezel would need to be rendered separately. Not sure how much effort you want to put into it, but here's my mockup just to see what it could look like.
It sounds like what you were doing is a more complex process.. I would create an automated process to do everything. As long as it can be done in automation then no problem.  ;)

10
Themes / Re: DynamicArcade layout beta-v9 released 26 Jan 2021
« on: January 30, 2021, 02:42:32 AM »
tsaylor, as per what you were asking for in the other thread. I've made a quick mock-up of what I think you were wanting.
This is probably the easiest/quickest way to do it, if no hurdles come up along the way.
The main caveat though is that you will lose a small part of the sides of the game videos (might be problematic to squish those in as well)

Although, I could possibly remove that 'inner black border' from 'around' the videosnap, then you wouldn't lose much of the video snap.
The bezels would probably have round corners to match the screen shape.

Anyway, tell me your thoughts. If it was to be implemented as this, then it would be a toggled 'layout option'.

11
Themes / Re: At-The-Arcade Multi-Cab [Relased]
« on: January 29, 2021, 10:43:06 PM »
I notice we're only seeing about half the width of the bezel on each side, so I assume the aspect ratio of those bezel images doesn't match what those cabinets are expecting. Have you tried tweaking the rendering to squish the width? I suppose something like that would require separate handling of the left/right sides.
Horizontal bezels were originally made for 16:9 displays to accommodate for the games 4:3 display. The cabinet graphics display is 4:3 already. In the case of vertical game bezels I don't know as I haven't looked into them yet.

12
Themes / Re: At-The-Arcade Multi-Cab [Relased]
« on: January 29, 2021, 12:32:22 PM »
Agreed, it's brilliant! Now all the other cabinet-style themes need this addition as well.  ;D
I'll consider it.

13
Themes / Re: DynamicArcade layout beta-v9 released 26 Jan 2021
« on: January 26, 2021, 01:47:40 AM »
Beta-v9 released.
- the unused outer edges of the 'scanlines' overlay file (if you are not using 'CRT Shader') are now no longer visible.
- improved the appearance of the 'scanlines' overlay.
- Damonxxx request: layout option to toggle the game metadata 'game title' appearance from 'wrappable two line' or 'single line only'.

Link in first post.

14
Themes / Re: DynamicArcade layout beta-v8 released 25 Jan 2021
« on: January 25, 2021, 06:15:28 PM »
Thanks for the screenshot. Ok, so everything is showing in 4:3 which is good.  ;D

Everything seems stretched taller to fill the screen. I doubt there is a better way to do it without a complete redesign for 4:3.

At least it's not broken that is the main thing. I'll assume 16:10 should be almost indistinguishable to 16:9.

Edit:
In regards to the curved corners..
On non-black / coloured backgrounds you will see the curved corners. On black backgrounds as above the curved corners are there but you can't see them.
The square edges you are seeing are from the 'scanlines' overlay file. On a coloured background the 'scanlines' square edges are there but less visible since your eyes see the coloured 'rounded corners'.
I've made an amendment so you won't see the 'scanlines' square edges of the overlay file and it will be in beta-v9 (see attached image).

Also, I'll PM you about how the 'scanlines' look. If they are not uniform across the cabinet screen in 4:3 for you then I might be able to sort that out for you.

15
Themes / Re: DynamicArcade layout beta-v8 released 25 Jan 2021
« on: January 25, 2021, 12:40:33 AM »
Beta-v8 released.
- finalised the artwork naming convention so to not conflict with AttractMode screensaver functionality.
- expanded on the layout options for selectable default marquee. This is all done inside layout options now.
- created a new layout option for choosing CRT-Shader or Scanlines for the cabinet screen.

Link in first post.

Please pay attention to the FINAL **Artwork Naming Convention** used in your cfg file in the (AttractMode)\emulators\ folder.
wheel = game logos (preferably of resolution smaller than 1000 width / 400 height so not to overload AttractModes image cache).
cabinets = game cabinets (this layout uses cabinet images of resolution 1300x1080).
marquee = game marquees (preferably of resolution smaller than 1500 width / 400 height so not to overload AttractModes image cache).
snap = game videos (preferably 640x480 or 320x240 for correct 4:3 aspect ratio for shader effect settings. The screens of the cabinet graphics are also 4:3).
tscreens = game title screens (preferably 640x480 or 320x240 for correct 4:3 aspect ratio for shader effect settings. The screens of the cabinet graphics are also 4:3).

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