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Messages - Mayki07

Pages: [1] 2
1
Themes / Re: Theme for my RPi3
« on: March 26, 2018, 01:37:28 PM »
Thank you for sharing! However, is there a way to use this theme without all of the folders included? If I try to use this theme with my current setup, the main menu doesn't seem to work

You need the contents of the modules folder, menu-art folder and the layout/menu folder to work the menu. Then enable the display menu in the main settings and setup display "menu".  ;D

*Sorry my bad English, I'm from the Czech Republic...


2
Themes / Re: Theme for my RPi3
« on: March 24, 2018, 05:05:12 AM »
Updated first post, added files to download ...  :D

3
Themes / Theme for my RPi3
« on: March 23, 2018, 09:36:41 AM »
Hardware: RPi3
Disk: SD2GB, USB16GB, NAS storage roms
System: Dualboot image Libreelec 7.0.3 - Retropie 4.3 with Attract 2.21





Video Preview: https://youtu.be/Aghow6PNaUU

Thank you to the users of this forum for ideas and inspiration ...  ;)

Download files : https://www.dropbox.com/s/mnrd4ybohhw0tw8/Backup.zip?dl=0 

4
Scripting / Problem with marquee
« on: March 17, 2018, 03:53:58 AM »
If I have an animated marquee, I can not place it on the top layer. If I have a static marquee, it's not a problem. Do you advise anyone?

Animate with Property Animation :
Code: [Select]
local scale_cfg = {
    when = Transition.ToNewSelection,
    property = "scale",
    start = 1.0,
    end = 1.1,
    time = 1200
    tween = Tween.Quad,
}

local scale1_cfg = {
    when = Transition.ToNewSelection,
    property = "scale",
    start = 1.1,
    end = 1.0,
    time = 1200
    tween = Tween.Quad,
delay = 1200
}

animation.add( PropertyAnimation( OBJECTS.marquee, scale_cfg ) );
animation.add( PropertyAnimation( OBJECTS.marquee, scale1_cfg ) );

Animated Marquee :



Static Marquee :


5
Scripting / How to make "delay loop" animation?
« on: February 25, 2018, 03:05:19 AM »
My problem is "delay loop" animation. Can you please advise me?
Code: [Select]
local movey_cfg = {
    when = Transition.StartLayout,
    property = "y",
    start = OBJECTS.popis.y,
    end = 341,
    time = 50000
    delay = 2000
    loop_delay = ??? // time (ms) not effect
    loop = true
}

6
Themes / Re: MaximusArcade "display_menu" release....
« on: February 10, 2018, 05:39:56 AM »
Is there any way to change it? Please, give me an advice.

7
Themes / Re: MaximusArcade "display_menu" release....
« on: February 04, 2018, 08:50:58 AM »
Can you advise me how to set the Display Menu to move right and left and not up and down? Thank you for your help.

8
So I have rebuilt to use RetroPie 4RC1 with AM 2.1.0. On my new build I switched to the AM non-x build (mainly to launch Kodi and AdvMAME from AM using the runcommand). There's not too much difference from the RetroPie 4Beta2 with AM 2.1.0 but I have done a few things that might help some. Mainly, the ability to run RetroPie setup stuff from AM without needing to boot into EmulationStation. Booting into EmulationStation takes too long with 5,000+ roms and doesn't really provide any benefit to me. Being able to run Raspbian and RetroPie setup processes from AM using a gamepad makes it very convenient to adjust things like overscan and wifi passwords when bringing my Pi to other people's houses...
Hi Progets,
would you upload it somewhere your image RetroPie 4RC1 with AM 2.1.0? I'd like to try it but I can not compile it yourself.

9
General / Re: Raspberry Pi Image for Pi 2 and Pi 3
« on: June 27, 2016, 02:24:36 PM »
It would be great to have Retropie 4.0 with Attract 2.1...  ;)

10
Themes / Preview my first theme..
« on: June 26, 2016, 12:42:08 AM »
Hardware: RPi3
Disk: SD2GB, USB16GB, NAS storage roms
System: Dualboot image Openelec 6.03 - Retropie 3.8 with Attract 2.00 (Floobs image v.4)
Layout designed for 1280x720
Planned Systems: PSX. Atari 2600, Sega Megadrive, Dreamcast, GBA, MAME, N64, SEGA 32X, Snes..





Video Preview: https://youtu.be/-Jfb7w5JnHc


11
Themes / Re: Need some help with the animate module
« on: June 22, 2016, 01:26:26 PM »
Code: [Select]
when = Transition.ToNewSelection,   //when the animation will be triggered
I need to run animation only once, it's somehow set?

12
Scripting / Re: New Plugin - Weather
« on: May 31, 2016, 02:14:21 PM »
Weather works in Windows 10, but does not work on my Raspberry Pi Floobs image... >:(

13
Scripting / Re: New Plugin - Weather
« on: May 30, 2016, 02:51:21 PM »
It works perfectly. Thank you.  ;)
How to set text RGB for the weather?
Somehow go see icons for the weather?



14
Scripting / Re: Issue with animation
« on: May 30, 2016, 01:29:33 PM »
It works absolutely beautifully, thank you very much ...  ;D

15
Scripting / Issue with animation
« on: May 29, 2016, 05:24:38 AM »
I need to launch a third animation at the point where the second animation ends, can you advise me?

Code: [Select]
local slide = {
    property = "x",
    start = -800,
    end = dt.x,
tween = Tween.Sine,
    time = 5000}
animation.add( PropertyAnimation( dt, slide ) );
 
local slide2 = {
    property = "y",
    start = dt.y,
    end = 650,
    tween = Tween.Elastic,
    easing = Easing.Out,
    time = 8000,
    delay = 8000}
animation.add( PropertyAnimation( dt, slide2 ) );

local slide3 = {
    property = "x",
    start = ????
    end = 800,
    tween = Tween.Elastic,
    easing = Easing.In,
    time = 8000,
    delay = 18000}
animation.add( PropertyAnimation( dt, slide3 ) );

slide = first animation
slide2 = second animation
slide3 = third animation

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