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Messages - Damon-HP

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1
Themes / Re: DynamicArcade layout beta-v6 released 11 Jan 2021
« on: January 17, 2021, 10:51:49 AM »
its, just modified, carrier, module

if you cant figure out after messing around with it, ill pass this off to you..bro

just figuring a bit more out with it...

its getting their though..latest   https://youtu.be/aYmtoANEHXk

just trying to add the shader to the carrier..

Very nice

2
Themes / Re: DynamicArcade layout beta-v4 released 5 Jan 2021
« on: January 06, 2021, 04:28:57 AM »
Beta-v4 released.
- Game Room neon sign re-attached with blur matching the background video.
- Damonxxx request: game counter shown as a four digit number. For example; 0033 of 0333.
- Scrolling progress bar (aka the yoyo) modified to fit with the recent modifications of metadata expansion and the new game counter.
- System logo modified to line up with the new game counter and scrolling progress bar.
- Alpha channel modification to metadata area and game counter so they should be readable on light or dark backgrounds now.

Link in first post.
Bravo, very nice job.

3
Themes / Re: DynamicArcade layout beta-v2 released
« on: January 01, 2021, 12:04:44 PM »
Following on from the post here.. http://forum.attractmode.org/index.php?topic=3849.msg26792#msg26792

Some tests of static image backgrounds..
Does anyone think any of these might look nice?
Please post your comments, votes.. Or feel free to post a link to an image you think would make a great background.  8)
https://drive.google.com/file/d/13X4fWnA2ovQ_97K8psFiUG4x14o-8MgN/view?usp=sharing

I have received a vote for 5a+b and 6a+b so far.

My thoughts would be to include a variety of backgrounds so people have more chance of finding something they like, instead of just one.
I'm also looking at the possibility of an arcade background themed on a set of machine types or genre of games.

Imho 5a+b and 6a+b are best solutions

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Themes / Re: DynamicArcade layout theme
« on: December 26, 2020, 03:54:53 AM »
Does anyone have a suggestion for a static image background that would be suitable?

Ideally:
1) at least 1080p resolution.
2) probably nothing interesting on the left hand side since that is where cabinet will go.
3) maybe an arcade that is not bright (so that room lighting effects pop). Scaling/angle so it looks like you are standing in the room.
4) maybe with some cult or classic arcade machines, but not necessarily.
Hi clampy, thanks for your great work. Imho a good solution was put on background the specific fanart of game, if there isn't it's replaced with a generic image (for example some producer logos).
This is an idea to develop and improve. COINOPS does like I described. You could take inspiration


5
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: December 14, 2020, 12:30:06 PM »
Had another look at whether it is possible to have the cabinet render on-screen while scrolling the list and it doesn't look like it can be done. Since with the dynamic cabinets you'll always end up seeing one of the components rendering before the others.

So the easiest way around that is to have it initially render off-screen.

Here is a quick edit I did of my other layout to make it slide in from the left side of the screen instead of the doorway in the background (using the same method).
https://youtu.be/SfSagOBWw5k

As you can see, it can be quite snappy. Also keep in mind it still has the bottom of the cabinet underneath off-screen and I could optimize the 'surface' dimensions.

Wow, very cool effect!

6
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: December 07, 2020, 07:43:12 AM »
Helloooo,

Can't think of of anything to add...would be nice if you post the psd, when you think it's ready, it's already great as it is...;)

Had to move the marquee in the layout a few pixel, because the background was showing through. (layout attached)

I have made clear/transparent marquees for the special cabinet which won't cover the marquee (attached 155).
I copied them into the marquee folder - but I advise to better not overwrite (I use total commander and can choose auto rename target file, so I keep the original ones) 

Thinking what to do with the playchoice and megatech cabinets which have a small transparent window for the marquee
(put in cabinetart/make small square normal ones for games or one default? decisions :o)

there is some good news about this project, which I think is really nice and interesting?

7
Themes / Re: Arcadeflow theme v 9.4 [Release] Updated 27 November 2020
« on: November 27, 2020, 09:55:55 AM »
more and more beautiful and complete. Bravo! ;)

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Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 10, 2020, 11:48:57 AM »
Wow Damon, nice work!!

9
Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 09, 2020, 10:43:05 AM »
I confirm, it is practically perfect. Congratulations, one of the most beautiful themes of Attract Mode.  ;) :)

10
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 06, 2020, 01:55:59 PM »
Hi Zpaolo,

in these days I used much your theme, and it's very awesome, congratulations.
I've noticed an issue with psp collection, i.e. video snap don't start correctly when mouse pass over the items.

Any idea about that?

This is a known issue that I already fixed for 9.3, hopefully I'll release it this weekend or on Monday.

 :)

11
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 06, 2020, 11:57:57 AM »
Hi Zpaolo,

in these days I used much your theme, and it's very awesome, congratulations.
I've noticed an issue with psp collection, i.e. video snap don't start correctly when mouse pass over the items.

Any idea about that?

12
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 05, 2020, 11:53:59 AM »
Hi mahuti, that sounds great,
I have only a psd+layer of the default cabinet (it's 1920x1080, I have all other cropped 1300x1080 for faster loading/size)
This cabinets dimension is slightly bigger with the silver borders etc. than the other ...
...there is a layer for a ridiculous big balls (hihi) stick and a normal...don't recognized it until later...
Would be good to have something like this more in style of the other cabinet, maybe with layer to choose for control panel...
... I think so were the original Cabinets done... and then add the artwork later...
...I tried to batch remove the wall and sidekick on the right (not a fan), but the edges don't look good, maybe someone can figure it out without layer psd...
Have made some "standard cabinets" myself the black ones, for all lightgun, wheel, trackball etc. Cabinets to match with the games,
wanted to add the artwork too for my favorite games, but I am  slooooowwww....haha
...all work no play....;)
psd attached

RetroRalph shows CoinOPSDiamonds
https://www.youtube.com/watch?v=3u-aFBBvoVU

The cabinets you have realised are very cool, and work fine on the layout. I added moving flyer behind the wheel logos (similar CoinOPS theme) and it is awesome, better than Retro Animated background. There is only issue that can be improved, i.e. the fade effect on the right side, where you can see the cutting of the image...

13
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 04, 2020, 10:38:07 AM »
grazie per il tuo interessamento. Eccoti i file che mi hai richiesto.

Ho provato a inserire i tuoi file nel mio sistema ed effettivamente ho la "croce rossa" su tutti i giochi... ma i giochi funzionano. Secondo me c'è un problema nella romlist: se vado nel menu di Attract Mode, Emulators, Gb e lancio "generate collection/romlist" mi aggiorna la lista e la croce sparisce.

Ok, I've understood the problem. Rom names are different than name of scraping elements (snap, video and logo) for the region, that are explicit in the rom names. I deleted the region and the red crosses are disappeared.
Thanks a lot for your help!  ;) :D

14
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 04, 2020, 09:26:32 AM »
Il file pref_thumbtype.txt è vuoto, non ha nessun contenuto

Questa versione mi sta facendo impazzire :D Allora, per fare un bel debug mi servirebbero il file attract.cfg (lo trovi nella cartella .attract nella tua home folder), il file di configurazione dell'emulatore game boy (lo trovi in emulators nella stessa cartella .attract) e il file della romlist del gameboy che si trova nella cartella romlist, sempre in .attract.
Se non vedi .attract nella tua home, premi "command maiusc ." per farlo comparire o scomparire

Ciao Paolo,

grazie per il tuo interessamento. Eccoti i file che mi hai richiesto.

15
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 02, 2020, 01:32:24 PM »
Hi,
hmmm..I see you are on Apple, I am on Windows and it works on several Windows-PCs how it is with Fullscreen, 1920x1080 Desktop resolution and RetroBackground...
sorry...can't think of what is causing it, maybe resolution changed to 1280x800...no fullscreen...apple ;)
but if you comfortable to edit layout.nut...in Theme folder
if I remember correctly...
..search for "local boxart = fe.add_artwork("boxart", -310, 0, flw, flh );"  -310 is the x position of the cabinet change -315 ... -320 etc. until it is ok...

probably you have to change these two, too...(you can test it before maybe with RAIDEN, which has vertical snap)
...the black background for vertical snaps "vertical_cover = fe.add_image("vertical_cover.png", flx*0.105, fly*0.298, flw*0.374, flh*0.76);" 105 minus the pixel you moved left before...
..same for static vid when no snap "local snapbg = fe.add_image(FeConfigDirectory+"videos/static.mp4", flx*0.105, fly*0.295, flw*0.365, flh*0.485);"

....strangely the screenhigh seems ok...no need to change y coordinates...
...don't know about the retrobackground...was happy that all worked for me instantly...is know my standard theme for mame/fb neo...

Thanks Damon. I modified local_boxart until -345 value and I fit the snap with the frame of the cabinet. I noticed that theme doesn't recognise the dimension of the window. Therefore when window has ratio 16:9 works fine, instead for 16:10 the snap is not aligned.

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