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Messages - tonberryhunter

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1
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: September 15, 2020, 06:14:53 PM »
What platform you're on? PI3, PI4? What backend GLES, KMS/DRM?

The latest Retropie Buster 4.6 image for Pi3.  I installed Attract Mode from source via the Retropie Setup menu.   

2
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: September 11, 2020, 12:34:33 AM »
Anything unusual.

Could you make an easy to understand guide (with copy pasteable code) on how to update Attract Mode with your build?  Your Github guide doesn't really explain it well.  I'm trying to fix the white border around wheel images and someone pointed me here.   

3
General / Re: White border around transparent pngs
« on: September 11, 2020, 12:31:39 AM »
I'm happy to report that this issue has been fixed in SFML-Pi 2.5.1:
http://forum.attractmode.org/index.php?topic=3665.0

A guide would be much appreciated as that Github link is vague at best about the process.

4
Scripting / Re: Compilation of Attract-Mode in Raspberry pi 4
« on: June 01, 2020, 12:58:03 AM »
So I sort of got Attract Mode working on Pi 4 but both situations arent ideal yet.

1. One way is to run via xinit or x11 : https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-4-(Raspbian-Buster)

Make sure to install the Pixel Desktop from the RetroPie Setup menu beforehand. 

Update Buster
Code: [Select]
sudo apt-get update; sudo apt-get upgrade
sudo reboot

Create a build environment
Code: [Select]
cd ~; mkdir develop

Install dependencies
Code: [Select]
sudo apt-get install cmake libflac-dev libogg-dev libvorbis-dev libavutil-dev libavcodec-dev libavformat-dev libavfilter-dev libswscale-dev libavresample-dev libopenal-dev libfreetype6-dev libudev-dev libjpeg-dev libudev-dev libfontconfig1-dev libglu1-mesa-dev libsfml-dev libxinerama-dev libcurl4-openssl-dev

Download and build Attract-Mode
Code: [Select]
cd ~/develop
git clone --depth 1 https://github.com/mickelson/attract attract
cd attract
make USE_XINERAMA=1 USE_LIBCURL=1
sudo make install USE_XINERAMA=1 USE_LIBCURL=1

Delete build files
Code: [Select]
cd ~; rm -r -f ./develop

2.  The other is via kms/drm which is closer to how Attract Mode is run on the Pi 3 : https://github.com/mickelson/sfml-pi/issues/13

5
Scripting / Re: Compilation of Attract-Mode in Raspberry pi 4
« on: May 24, 2020, 03:31:04 PM »
Quote
not sure if this works on the pi 4, but i did it on a pi 2 with retropie 4.6: you can just install retropie, go to "manage optional packages" and install attract mode. then select it from the retropie menu, and from now on, the pi will boot into attract mode

Thanks sickle and I do have a few Attract Mode Retropie builds for my older Raspberry Pis I was just hoping for a way to get Attract Mode running on the Pi4.  I waited a year or so to jump on the Pi4 bandwagon and Its sad to see that development for it is actually behind the older slower Pi systems.  Like many things are still broken or missing from the Buster image for Pi4. 

6
Scripting / Re: Compilation of Attract-Mode in Raspberry pi 4
« on: May 22, 2020, 07:55:25 PM »
Any updates on getting Attract Mode working on the Pi4?

7
Themes / Re: TurboGrafx-16 mini layout update v1.0!
« on: May 21, 2020, 06:50:18 PM »
Some of these graphic assets seem to be much higher resolution than needed. "grafxmenu2.png" for example is 8000 x 842 this basically makes the theme unusable on the raspberry pi.  Is there any reason you chose to make these assets so high res?  Perhaps scale them down to 1080p since this is still the most common res.  I'm trying to think who has a screen res that is 8000 pixels wide?  The theme would run more efficiently with smaller sized assets.  Think of how images are prepared for web. 

Edit:  Just loaded one of your graphics and realized your running at 300 dpi.  Note this is a print resolution not a screen res.  Screen res is 72 dpi.  Also noticed you used some sort of crazy pixel scaling filter on the asset?   

8
General / White border around transparent pngs
« on: May 21, 2020, 06:21:39 PM »
I've noticed in the newer Retropie Builds of Attract mode that some of my transparent .pngs now have borders.  I double checked the same .pngs on my Windows build and they dont appear.  I also checked to see if there was infact any white or colored pixels around the border of the images in question.  They dont exist but for some reason I'm getting this border artifact in Attract Mode now on my Raspberry Pi. 

Further testing reveals that lower resolution wheel images are more likely to get this artifact.  So perhaps its related to how Attract Mode handles image scaling.   


9
General / Attract Mode missing from Retropie Setup on Pi 4?
« on: May 05, 2020, 01:14:27 PM »
I'm sure this has already been posted but why is Attract Mode missing from from the Retropie Setup menu?  If someone could point me in the direction of how to compile on the Pi 4 that would be much appreciated.

EDIT / Found this : https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-4-(Raspbian-Buster)

EDIT 2 / Now I'm getting an error message when trying to start Attract after compiling according to the above link

Code: [Select]
* failed to add service - already in use?
Thank you

10
I like the cross platform nature of Attract Mode.  So I'm constantly working on updating it for all my systems.  I also like running it on my handheld which has no choice but to run Retropie since its based on the Raspberry Pi.  In all honestly while the Raspberry Pi is weaker than my i7 gaming pc its more exciting getting a single board computer to emulate.  I wouldn't discount the Retropie development scene just because the hardware isnt as powerful.  The future of emulation seems to be single board computers and mobile based operating systems.  Sure it was exciting 10 years ago to take an old Windows XP machine and put it in a big old arcade machine but I think the portable emulation scene is far more exciting these days.  Attract Mode will eventually get left behind by faster more efficient frontends with the next wave of SBCs and Raspberry Pi models.  While I like Attract Mode the development has been stagnant with no major improvements in the last 3 or so years.  I appreciate the work done so far but fear the project is dead and I personally lack the coding skills to improve on it. 

Ive already compiled Attract Mode from scratch and an update from Retropie Setup menu doesnt break it aside from adding displays back in that you have previously removed.  Which isnt too much work to clean up.  I actually find the software decoder more reliable when it comes to video snaps on the Raspberry Pi.  The hardware decoder does not seem to improve playback that much and many times video snaps will lock up the system (regardless of file size).  The scraper in Attract Mode is still broken for both PC and Linux?   

Also noted on my Windows build video snaps have audio desync issues.       

Thanks for your time     

11
Hmm I might opt for the exiting AM loads Emulation Station.  That seems a little more graceful and faster?  Its critical to get back to Emulation Station to configure a new controller since Attract Mode configs arent tied to Retroarch or Emulation Station unless I'm missing a workaround there.  Attract Mode would be perfect if its controller configs acted globally like Emulation Station.  Will Attract Mode ever make it out of experimental in Retropie?   

Thanks for all your help. 

12
So it cant be done without a reboot everytime is what your saying?  This is a script that rewrites the autostart.sh config and reboots?  It would be essentially rewriting the autostart.sh everytime I wanted to switch between the two?   

Thanks for your reply

13
General / Switch to Emulation Station from Attract Mode (Retropie)?
« on: March 21, 2020, 05:45:25 PM »
Is it possible to add a menu shortcut back to Emulation Station once in Attract Mode?  Ive added links to Retropie Setup and various other configs from Attract Mode but cant seem to get back to Emulation Station without returning to the command line and typing emulationstation.  Would like something slicker than that. 

Thanks

14
General / Windows .bat files wont load in Attract Mode
« on: April 20, 2019, 08:14:45 PM »
I cant get .bat files to load within Attract Mode.  They work within Windows fine but not Attract Mode.

Here is my Windows.cfg

Code: [Select]
# Generated by Attract-Mode v2.5.1
#
executable           cmd
args                 /c "[romfilename]"
rompath              \roms\pc
romext               .bat
system               PC Games
exit_hotkey          Joy0 Button6+Joy0 Button7
artwork    flyer           \Attract Mode\scraper\Windows\flyer
artwork    marquee         \Attract Mode\scraper\Windows\marquee
artwork    snap            \Attract Mode\scraper\Windows\snap
artwork    wheel           \Attract Mode\scraper\Windows\wheel

Also here is a sample .bat file

Code: [Select]
@echo off

rem Run game application
cd .\Blade Strangers
start game.exe %*

15
Thanks progets Removing the screen redirection fixed it but why was this not an issue in an earlier version of Attract Mode I was running?  I believe I had that in there for a portable build I'm working on but it was never an issue for my non portable builds til the latest version of Attract Mode.  As I said I ran a quick test with this older install and only after compiling did it break this function.   

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