Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - estefan3112

Pages: [1] 2
General / Re: Mac Users: Unofficial Mac Package 2.3.0-13
« on: January 06, 2018, 02:32:00 AM »
Many thanks Raygun, I will give it a try and report back further. Maybe Attract Mode brings me into coding a bit :-).
Sorry for the late reply and happy 2018!

UPDATE - I think that I could limit the error to exactly the the script - this is what I did:
- I installed Python via Homebrew and changed directory into the MacOS bundle with the unmodified working attract binary
- I applied to the unmodified attract binary and launched it via Terminal

Voila - attract ends up with the known segmentation fault. The long Crash Report is saved under Issue #397 on Github, it is too long for here.

Which means:
- If I run Attract Mode with an unmodified binary, it works (but only with the necessary libraries installed externally via Homebrew)
- If I run Attract Mode with the modified binary linking it into the bundled libraries, it crashes with the segfault documented in Issue #397
So the problem seems to lie in that modification as done by

Thanks Raygun, this gives an idea.

General / Re: Mac Users: Unofficial Mac Package 2.3.0-13
« on: December 15, 2017, 01:08:33 AM »
A user reported back that there are problems with this build:
dyld: Library not loaded: /usr/local/opt/sfml/lib/libsfml-graphics.2.4.dylib
Referenced from:
Reason: image not found
This might mean that the application does not use the libraries in the package, but the ones under /usr/local/opt/, which I use for compiling.
So the package still is not ready for prime time.

In the, there is this section that shall link the libraries into the bundle - this and the script does not seem to work correctly:
# Copy extra libs to bundle and fix link path
pushd "${APPCONTENT}"/MacOS >/dev/null
${SCRIPT_PATH}/ attract
popd >/dev/null

General / Re: Mac Users: Unofficial Mac Package 2.3.0-13
« on: December 13, 2017, 11:13:54 PM »
No idea. But your posts were my inspiration to do it in the very bulky way: create the bin, create the dmg, set the dmg to edit mode, manually copy the working bin into the dmg, set the dmg back to read-only mode. Since this works, the question why the script does not work seems even more puzzling.

What I forgot to write: This binary has no SWF support, which I understand is rather new and alpha-esque. Just if some artwork does not function (in my case, Nevato, Robospin and other popular layouts just work).

General / Mac Users: Unofficial Mac Package 2.3.0-13
« on: December 13, 2017, 01:42:42 PM »
To the extent that Mac users are not yet aware - there is an unofficial Mac Package of Attract Mode 2.3.0, in which Andrew ironed out the most critical compile errors. From my own testing, it seems to work quite well, and so far I have not received any negative feedback. Feel free to download!

Announcements / Re: Version 2.3 Released
« on: December 06, 2017, 01:15:00 PM »
I can confirm this and manually modified the dmg by adding the running binary to it.
The compressed image is ready for download and install.
Here it is  ;D.

If this successfully installs with Mac users, it would be great to know!
Not the most elegant way, but we are getting somewhere!

Announcements / Re: Version 2.3 Released
« on: December 06, 2017, 03:13:02 AM »
Same segfault here. What worked for me wasanually copying the new binary into the 2.2.0 App container and replacing the confit data in .attract with the newly compiled data. Far from perfect, however running  :D.

Announcements / Re: Version 2.3 Released
« on: December 05, 2017, 12:56:33 PM »
Great news - Attract Mode starts compiling on the Mac! Thanks to Andrew's great work!
Right now this makes the trick:
make NO_SWF=1
Tonight I did a manual update of my MacOS app as well as the data in the .attract folder - and it works! See the screenshot in the above post! I understand that Andrew will also try to sort out this last obstacle. I still have to figure out how to create the Mac bundle.
 :D ;D

Announcements / Re: Version 2.3 Released
« on: November 20, 2017, 10:32:05 PM »
More than happy to help (if I can), I sent you a PM. Cheers!

Announcements / Re: Version 2.3 Released
« on: November 20, 2017, 01:50:42 PM »
Whar about us MacOS users? Any chance for an upgrade? I am quite dependent on AM on my Mac because it just rocks! Thanks and cheers!

General / Re: Mac Stays Black
« on: May 16, 2017, 02:00:06 PM »

General / Re: Just the thing for my repurposed MacMini
« on: April 26, 2017, 12:33:50 PM »
Hi and sorry for this late reply. In my Mac experience, you can run any Retroarch Core from within AttractMode as explained here:

Only current limitation is that Retroarch must be started in Fullscreen Mode. I have not yet tried SNES, but see no reason why SNES Retroarch Cores shouldn't work.

Cheers, Stefan

General / Re: Raspberry Pi F.A.Q.
« on: April 15, 2017, 08:43:59 AM »
Confirmed. Procedure worked out very well. Having mmal hardware decoding enabled now. Many thanks!

General / Re: Raspberry Pi F.A.Q.
« on: March 29, 2017, 11:26:36 AM »
Hi I am using the experimental package of AttractMode from within RetroPie. No mmal hardware acceleration is available under the Video option. I understand that this seems to be the current overall status? Many thanks for your thoughts, Stefan

General / Re: Wheel sounds cause a crash after a few plays
« on: March 24, 2017, 12:43:49 AM »
I can reproduce the crash on my Mac with the Arcade Game Centre Layout, which provides for a wheel sound. If you quickly browse through the games, AttractMode crashes quickly. Still need to do the cross-check in my setup on the Raspberry Pi.

General / Re: Snap video Volume
« on: March 24, 2017, 12:09:21 AM »
Easy: TAB for Configure -> Sound -> Movie Volume

Pages: [1] 2