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Messages - Oomek

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1
It's in the works.

2
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: September 25, 2020, 11:21:07 AM »
SFML-PI 2.5.1 has been merged into master.

3
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: September 18, 2020, 01:59:45 PM »
If you could find that update script and if it compiles SFML from source all you need to do is to change the github.com/mickelson/sfml-pi to github.com/oomek/sfml-pi until it gets merged

4
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: September 14, 2020, 12:51:30 PM »
Yes, you just change mickelson to oomek. Just make sure the SFML build folder is empty before rebuilding a new version. You do not need to rebuild ffmpeg

5
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: September 14, 2020, 11:29:14 AM »
Have you rebuilt Attract Mode?

6
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: September 11, 2020, 05:10:46 PM »
What platform you're on? PI3, PI4? What backend GLES, KMS/DRM?

7
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: August 26, 2020, 08:05:18 AM »
Anything unusual.

8
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: August 26, 2020, 01:55:21 AM »
It's the current Mickelson's master branch updated to 2.5.1 so yes just USE_DRM as before

9
General / Re: SFML-PI updated to 2.5.1 - Testers needed
« on: August 24, 2020, 09:39:32 AM »
No one interested?

10
General / SFML-PI updated to 2.5.1
« on: August 23, 2020, 05:05:30 AM »
Hi, I've finally synchronized my SFML-PI 2.5.1 X11 branch with Mickelson's 2.4.0 X11/KMS
Before I create a pull request would you please try it under X11 and KMS on PI3 and PI4 and report any problems here, or on Github?
Thanks.

https://github.com/oomek/sfml-pi

UPDATE:
It has been merged by Andrew on 25/09/2020. Thanks for your tests.

11
Scripting / Re: bg, video stuttering Q:
« on: July 26, 2020, 04:55:44 AM »
Unfortunately artwork reloading is still blocking operation, so if it takes longer than 16ms to load new artwork files the screen update will be stalled, that includes static video redraw.

12
Themes / Re: Ambience HD theme v0.8 beta [Released]
« on: December 11, 2019, 07:56:52 AM »
Here is a link to daily build if it's windows exe you're afrer.
http://www.svfdtn.com/attract/attract-daily.zip

13
Themes / Re: Ambience HD theme v0.8 beta [Released]
« on: December 10, 2019, 05:15:45 PM »
I'm making some minor changes to the layout:

1. I've decided to scrap logos and use current Display's Name, so you don't have to bother making logos.
2. Some roundness added
3. Some margin changes of elements.



Use a poll on top of the page to vote.

Multi resolution scaling is 50% done btw.

14
Themes / Re: Ambience HD theme v0.8 beta [Released]
« on: December 10, 2019, 05:34:31 AM »
Code: [Select]
case "left":
fe.signal( "prev_game" )
return true

case "right":
fe.signal( "next_game" )
return true

These lines are commented for a reason. Current Attract Mode v2.6.0 has a bug and it's causing errors in Ambience and broken navigation. Check the AM log.

It has been fixed recently in the commit below:
https://github.com/mickelson/attract/commit/a45bff88e413e81ee8c38ff3e48fd3c7b0c74aae

So unless you're compiling Attract Mode from source with that commit included DO NOT uncomment those lines, but remap your actions in Controls as advised.

15
Themes / Re: Ambience HD theme v0.8 beta [Released]
« on: December 09, 2019, 01:12:45 PM »

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