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Messages - Oomek

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Themes / Re: SILKY Theme v0.6.9 beta
« on: August 25, 2018, 05:25:10 AM »
This theme requires snaps and videos

Themes / Re: Ambience HD theme [WIP]
« on: August 17, 2018, 08:11:19 AM »
I don’t think you would have to rewrite your theme as async loading will be done by Attract Mode internally.

Themes / Re: Ambience HD theme [WIP]
« on: August 17, 2018, 07:53:02 AM »
I want to be perfectly honest with you. I started rewritting the theme, but in the meantime I got distracted and started experimenting with asynchronous loading of images for AttractMode. I’ve underestimated the complexity of the task and it’s taking longer as I thought it would.
Here’s a little demo and as you can see I load almost 300 snaps in 100ms while preserving smooth 60fps.

I can drop it and finish Ambience, but you have to answer it for yourself, what is more important, finishing my theme, or async image loading for AM ;)

General / Re: new BlendMode...
« on: August 14, 2018, 05:38:22 AM »
I don’t have any experience with RPI, but from what I know it does not support shaders.

It’s a known limitation of AM that zorder does not work on surfaces. There is no easy fix unfortunately for the current moment. AM needs rewriting in that department.

Announcements / Re: Version 2.4 sneaking in!
« on: July 28, 2018, 09:46:19 AM »
New version can`t crwate .cfg file


Attract-Mode v2.4.0 (Windows, SFML 2.5 +SWF +7z)
avcodec 58.18.100 / avformat 58.12.100 / swscale 5.1.100 / swresample 3.1.100

Config file not found: C:\MAME\pROGRAMS\Frontend\attract-v2.4.0-win32\attract.cfg
 - Constructed 1 filters in 0 ms (1 comparisons)

Pls help.

Thanks for reporting it. If it happens on a clean state AM installation it may be some overlooked bug. Please use the cfg file generated by the previous version as a temporary workaround. We will look into it.

General / Re: new BlendMode...
« on: July 28, 2018, 05:57:32 AM »
If you don’t mind I’ll continue hijacking the thread and ask for your suggestions you snapless people.

General / Re: new BlendMode...
« on: July 27, 2018, 10:24:28 PM »
There are 2 types of themes: snap and list based. The former divide into ones that play a video of the selected game and ones that play all the videos at the same time. Personally I’m not a fan of that last category, hence the requirement of snaps and videos.

The ”list based” type includes a listbox of titles and a conveyor of game marquees/wheels

Preferences aside, I do not see any reason of not including an option to allow all the videos playing simultaneously.

General / Re: new BlendMode...
« on: July 27, 2018, 03:10:50 PM »
I thought having snaps and videos is a standard, a lot of layouts/themes rely on it. If you have only videos you will see a lot of black rectangles. Sorry for stating the obvoius.

Announcements / Re: Version 2.4 sneaking in!
« on: July 26, 2018, 07:10:02 AM »
Code: [Select]
attract --loglevel debug

General / Re: new BlendMode...
« on: July 26, 2018, 03:42:51 AM »
You have to wait until I finish moving to a new house, then I'll wrap it into some neat module so it's easy to use, because now it's entangled with the rest of the files.

General / Re: new BlendMode...
« on: July 26, 2018, 02:36:46 AM »
Remind me please when and where did I post the blur shader? It’s still unfinished and requires some tweaking.

Announcements / Re: Version 2.4 sneaking in!
« on: July 25, 2018, 01:07:35 PM »
Could you run AM  with —loglevel debug parameter and post a log here? (It’s double dash - - without a space)

General / Re: new BlendMode...
« on: July 25, 2018, 12:55:26 PM »
It’s the same as in Photoshop.
Add an image1 as a background then another smaller image2 on top and set the image2.blend_mode = BlendMode.Add for example. You won’t see any effect change if there is only black background underneath the image you are applying a blend mode to.

I can post some example code next week if it’s still not clear enough.

Scripting / Re: Attract-Mode BUG: Listbox not fade correctly.
« on: July 25, 2018, 12:49:03 PM »
I have a theory that what you are experiencing is actually an issue with the animation module that has used a loophole present in AM v2.3 as I do not see anywhere in that module any references to the sel_alpha or selbg_alpha properties.

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