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Messages - omegaman

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Themes / Re: [CONCEPT] NEON Theme
« on: June 15, 2017, 06:01:58 PM »
Looks good....

Themes / Re: ArcadeSD theme
« on: June 15, 2017, 06:00:41 PM »

For the pie, you could just add a user option to load a looping star.mpeg for the background with little overhead. It would serve the same purpose and give more depth to your theme.

Themes / Re: I present... AMBuilder: Layout Designer!
« on: June 12, 2017, 06:37:03 AM »

Awesome work as always - where do you find the time :p

I think your preserve_aspect_ratio should work well enough for most 4x3, 16x9, and 5x4 layouts using a bottom up approach. Creating layouts in 640x480 or 800x600 then scaling up to 1080p probably works for a majority of the users.

Heck, I am still doing fill to screen manually in my layouts like robospin - which I assume your preserve_aspect does without the extra coding needed for defining coordinates with x and y etc... Should I switch?

But having precise ratios "if there is such a thing" is not a bad thing either especially for those OCD people out there.  I think 4:3 is probably the most used followed by, 16:9, 5:3, 5:4, then 16:10.     

Themes / Re: ArcadeSD theme
« on: June 01, 2017, 05:11:30 PM »
Looks good man...

Themes / Re: Can you use/port over a theme from Launchbox?
« on: May 25, 2017, 10:45:31 AM »
This could be created in attract with relative ease. The overlay could even be done with something simple like

Themes / Re: If statements using magic tokens
« on: May 19, 2017, 11:49:53 PM »

Mahuti is spot on but there is another way to use one theme for all your displays. That is, if you don't mind your theme using the same snap and text positions for each layout transition etc. You can use magic tokens for emulator or display matching on arts to update backgrounds, cab skins, and whatever for each system like I do in robospin. This allows each display to be different but yet have the same consistency. It might not be as sexy as maybe changing the snap or text to a different position on each layout transition but it looks good just the same. 

For example, if you want different background arts for each display you just do something like this with magic tokens; Each background art in the bg folder will be named to match the defined emulator names. You can do the same for DisplayName tokens to match different cabinet skins for each system as well.

local bg = fe.add_image("BG/[Emulator]", flx*0.25, fly*0.53, flw*0.38, flh*0.38 );
bg.trigger = Transition.EndNavigation;
I believe the Transition.Endnavigation will allow the art to be refreshed or redrawn on the next display transition etc. I could be wrong though because I'm a little rusty. It helps regardless, without having to use a transition_callback for each case. 

I've already done this on an updated robospin that I'm working on. It's a simpler way relying more on efficient design. And, its great just needing to use one layout for all the displays, including the displays menu. It's late so this might all just be gibberish at this point.

General / Re: Retroach Windows Setup (cannot launch games)
« on: May 17, 2017, 06:43:17 PM »
Here try this:

executable  C:\attract\EMU\RetroArch\retroarch.exe  -L C:\attract\EMU\RetroArch\cores\snes9x_libretro.dll
args "[romfilename]"

Themes / Re: ArcadeSD layout?
« on: May 17, 2017, 06:19:44 PM »
You can try this in the layout.nut then use you're flx* and fly* coords  for carrierposx, and y etc...

local flx = fe.layout.width=800;
local fly = fe.layout.height=600;
local flw = fe.layout.width;
local flh = fe.layout.height;

General / Re: There and back again.
« on: May 17, 2017, 08:11:08 AM »
Oh!, and congrats to Verion on his promotion.  :)

General / There and back again.
« on: May 17, 2017, 08:08:52 AM »
I just want to say Hi! to all the old timers and hello to the new guys. AM has come a long way thanks to your passion and dedication. Keep up the fight for the good guys. It's been a while.

Emulators / Latest mame romlist based on filtered wheel set
« on: November 11, 2016, 08:10:30 AM »
For people who don't like using filters, I've generated a mame (latest) romlist that has been filtered on a complete minted wheel set with some extras added in. Clones and the typical crap has been filtered out as well. This means you don't need to use any filter rules to have a clean romlist. This also takes care of empty or generic wheel art. Updated nplayers and catver also included. There should be about 2600+ games in your romlist.

I do have a global filter as a secondary line of defense but it shouldn't be needed.

      rule                 CloneOf not_equals .*
      rule                 Year not_contains ?

General / Re: Intel Quad Core Atom X5-8350 - UP Board
« on: October 04, 2016, 05:24:40 PM »

It should support a CRT by doing this:

1. Buy a hdmi to vga converter, you can buy them on amazon or ebay for less than $10.00.   

2. Use an OS like Linux that uses a config.txt file to store bios like settings. This is handy for embedded systems like the pi and allows you to to use something like 640x240.

By pi is connected to a CRT using this method through a j-pac.

General / Re: NOOB Question
« on: September 28, 2016, 10:46:56 PM »
Yes I'll investigate the control mappings in both and see if I can see what's going on.

I figured out the issue with boot to the front end (wheel etc) rather than config menu, I guess there's no option to force that but if startup mode is set to last selection and the last selection is the front end then that's what it boots to. So basically if you escape, quit and reboot from the command line then it boots back to the front end. It would be nice if there was a way to always force that behavior though, and maybe there is if I dig around some more or I'm sure someone here knows.


You can change the frontend you want to boot up by editing the file /opt/retropie/configs/all/ and change emulationstation to attract. Now, you will always boot into attract. The layout determines whether you boot into a theme with a wheel or not.

Scripting / Re: Problem with fe.layout + fe.add_surface
« on: September 28, 2016, 08:34:28 PM »

The surface art can be independent of what the layout resolution is.

For example, I can define my surface art to be 1024x768 while my layout is 640x480. 

local flx = fe.layout.width=640;
local fly = fe.layout.height=480;
local flw = fe.layout.width;
local flh = fe.layout.height;

//create surface for snap
local surface_snap = fe.add_surface( 1024, 768 );
local snap = FadeArt("snap", 0, 0, 1024, 768, surface_snap);

General / Re: NOOB Question
« on: September 28, 2016, 06:19:53 PM »
Few things . . .

Check out your am control input mappings and remap them to your liking. You can configure the inputs by hitting the tab key and selecting controls.

To configure the retropie controls, select emulationstation under floob's basic layout. This should boot into emulationstation. In em configure the emulators you want and their controls. Once that is done, under retropie settings there should be an option to boot in attract instead of em.

If you are still having problems we can edit the configs manually. But, what I suggested should get you off on the right foot.     

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