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Messages - dukpoki

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1
Themes / Re: [video preview] BIONIC theme (vertical theme)
« on: May 19, 2019, 08:06:35 PM »
5/19/19 UPDATE:

Starting to come together... Preview = https://youtu.be/jGLHRMrZXAk

It's looking good guys.  The font looks squished though.  Question:  Is Verion providing the assets?  (like graphics, fonts, etc)  I ask because some of the graphics look different from the original.  Like the green transparency on the game select looks different.  Anyways again looks good so far!

2
Themes / Re: Delphini WIP [Updated 5/19]
« on: May 19, 2019, 07:53:14 PM »
New Video added to the original post.  Check it out!

3
Themes / Re: Epsilon & Phobos [Release]
« on: May 16, 2019, 06:29:20 PM »
fixed,,,,   

here is what i did..


changed: all the gif to a png,  and now won 't crash at all... :D 
ie:  icon.gif to new. png, 

just need to make a square box and animate it with pulse ,, instead...

solved.. for me ...i think its an AM bug.. Honestly      sorry for blowing your thread up..

No worries.  Hey what version of AM are you using?  You should try the newest nightly--maybe that'll help.  Also you don't need to make a new square box.  You should change icon.gif to icon.png as I think there is a png non-animated version in that folder already.

4
Themes / Re: Delphini WIP
« on: May 16, 2019, 06:28:07 PM »
hey looks good,, Q: what shader are you using for the videos...thanks

I'm using Lottes/Geom.

5
Themes / Delphini WIP [Updated 5/19]
« on: May 16, 2019, 08:48:54 AM »
Yet another new theme.  Here's a quick sneak peek video on the idea.  The cool thing about this is that I have the text dynamically shift with the varying boxart sizes.

Update 5/19:  Here's a new progress video.

6
Themes / Re: Epsilon & Phobos [Release]
« on: May 16, 2019, 08:29:39 AM »
There are several games in the list, but for some reason each title occupies all of the available columns on the screen, and the 3d boxes have a white box around them, as shown below

Do you have the shuffle module in your "/module" folder?   I forgot to mention you need it.  If you do and it still doesn't work then can you tell me if rand0m's Chicuelo theme works for you since my code is basically his code slightly modified.

As for the white box, it's supposed to be a border for 2D boxart.  But since you are using 3D boxart with transparencies, you'd have to disable the white box.  Here I've done it for you.  Use this updated layout.nut specifically attached on this post.  Let me know how it works out.  Also, the sound effects can be disabled/enabled if you like.  The easiest way is to open the layout.nut and find and delete the section titled "Sound FX".  Let me know if you need any further help.  Thanks.

7
Themes / Re: Epsilon & Phobos [Release]
« on: May 16, 2019, 08:21:19 AM »
@Jedione

Yeah there was some lingering old defunct code in there.  Thanks for pointing it out.  I went back and deleted the lines.  Hopefully that fixes everything.  Use this updated layout.nut attached here.  I've also updated the main link in post #1 so all new downloads will have the correct version.

8
Themes / Re: [WIP] BIONIC theme - a new approach to vertical theme
« on: May 15, 2019, 12:55:02 PM »
So if you want to pickup any of this designs and code it - just let me know. You or anyone else.

I never knew you were not working on them--whether in your personal time or with someone else (The Eye with ArcadeBliss was it?).  I liked most of your designs but I didn't want to "steal" them.   Not only that but I'm nowhere near as skilled to bring your ideas to life.  I did try to do a modified magnus theme before but it was nowhere near as good as your original design.  I would honestly love to see zpaolo11x working with you one day.  His coding skills + your graphic designs would skyrocket AM as the definitive front end around.  Now that would be sweet!

9
Themes / Re: [WIP] BIONIC theme - a new approach to vertical theme
« on: May 14, 2019, 09:16:43 PM »
We're working on a vertical theme concept that will be easy on resources.

First of all, that is absolutely gorgeous.  Second of all, seriously another "concept" when you already have a long backlog of other "concepts"?  Bro I'm still waiting on "The Eye", "Carbonite", and "Magnus"!!!!!! hahaha  ;D ;D ;D  All kidding aside, I think this one so far looks the best.  I hope you and Jedione partnering up means we'll be able to actually enjoy this theme!  Good luck guys!

Oh and regarding the aspect ratio.  Why not create 2 variations?  One for 4:3 vertical and another for horizontal?  I also like keilmillerjr's idea on having a plain version with no control panel.  So that plain version could be the horizontal one?

10
Themes / Epsilon & Phobos [Release]
« on: May 14, 2019, 08:50:19 PM »
I'm working on 2 new themes.  They are very similar to each other but are just stylistically different in theme.  One is a space theme and the other is more of a better version of my Frostbite theme from way back.  Both are stemmed from rand0m's Chicuelo theme utilizing his cool shuffle list design.  I actually started off with Epsilon, then started working on Phobos later down the road, so the latter is more polished I admit.

Epsilon

Phobos

I'm not a fan of display menus so my idea was to be able to switch between systems with the left and right keys, and when you do, it'll have a nice transition visually and audibly.  What do you guys think?  And which do you guys like better?


Update:
Epsilon is ready for download!  Fixed Link Here.

11
General / Re: Windows .bat files wont load in Attract Mode
« on: May 06, 2019, 10:21:40 AM »
Does that exit hotkey combo actually work?  I was always under the impression that you can only assign a single key and not a simultaneous set of keys.  Did they add this ability in the newer nightlies or something?

12
Themes / Re: Arcadeflow theme v 4.2 [Release] Updated 2 May 2019
« on: May 03, 2019, 10:57:15 AM »
@Enkak

Not sure if this will help your situation with this theme but I found that sometimes letters jump around because the rom list isn't in 100% abc order.  Go to attract/romlists and find your mame.txt.  Open it up and you will find that most likely it is sorted by the first letter of the roms named by Mame's naming scheme.  For example "openice" will be sorted into the "O" of the list, but the game is actually "2 On 2 Open Ice Challenge (rev 1.21)" which in turn should be in the "#" of the list instead.  (Also "Vs. Balloon Fight" is actually "balonfght" so that would explain why you see that "V" game in the "B" category.)  Therefore the whole list should really be resorted using the second name which is the full name of the game.  You can import the whole list into Excel (if you have it), and resort it via columns.  Or if you are using a 32 bits Notepad++ you can download a plugin that will let you sort it by columns as well.  I hope future versions of AM fixes this when you use the "generate romlist" for games (should be sorted by "Title" which is the 2nd column).

13
Scripting / Re: module location?
« on: April 17, 2019, 11:38:43 PM »
Code: [Select]
// Modules
fe.do_nut(fe.script_dir + "modules/fade.nut" );

If you have a subfolder "modules" in your layout folder and put the module in question in that subfolder.  Or you can put the modules in the main layout folder and just delete the "modules/" part.

14
Themes / Re: RetroMode Theme
« on: March 13, 2019, 05:56:12 PM »
One option is to shorten the name in Title, unless you have linked artwork through titles and not [Name] this will only effect how Title is displayed in game list. Title could become "Fatal Fury 3: Road to Final Victory". Or you can leave the Title as it is, AM will display part of title but you could easily make out the rest.

The problem is with long names you will encounter stuff like the picture below.  I'm using your Chicuelo Mix theme (awesome theme btw) and you can see with the Final Fantasy Anthology games, it's kind of hard to tell what is what.  A good way to fix it would be to have the name auto scroll but i'm not sure if that's even feasible to code.


15
Themes / Re: RetroMode Theme
« on: March 11, 2019, 08:12:14 PM »
I like the list but what happens when you have a name of a game that is really long?  Like "Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai" for example.

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