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Messages - Wenzon

Pages: [1] 2 3 4
1
Themes / Re: New theme AMFlash, preview.
« on: June 16, 2020, 01:32:00 PM »
Black Flash Final  ;)

2
Themes / Re: New theme AMFlash, preview.
« on: June 16, 2020, 04:56:12 AM »
Quote
excellent work my friend, thank you for sharing
thank you!  :)

I made a small new modification to the Black Flash background. The black tone did not please me. It is not easy to make it harmonious with black effects, at least for me.
I will no longer modify the other backgrounds. These will be the definitive ones.

Later I send a new screenshot of the Black Flash background.

3
Themes / Re: New theme AMFlash, preview.
« on: June 14, 2020, 08:03:37 AM »
Quote
I like the work you are doing importing this theme to AM. When do you plan on releasing?

I have some animation ideas in my head that I want to apply to the theme. This type of work takes time and is not always perfect, so I will test it until it is cool. Something I would really like to add is the cycling effect it has on HyperSpin and RetroFE. But from what I've been reading, AM doesn't support this effect.

As you can see, it took me months to get back to this topic. I only returned because I pulled out 4 wisdom teeth and I'm soaking at home. So I took the opportunity to continue the theme that I want to put on my Bartop. I bought it 4 months ago and I haven't even assembled it due to lack of time. But back to the subject ... I want to add another animation effect and add two more features to the theme. Finished I make available.

I was asked why I am wasting time converting this theme to AM. First, because I would like to demonstrate that AM is a light and powerful frontend, that it is possible to convert and "add new features". And that is exactly what I did. The version of Hyperflash does not have the features that AMFlash does.

Finishing the "AMFlash", I go on to another project also related to conversion.

Impossible to please everyone. For example, my brother doesn't like the theme I converted, but he likes the package that Yaron2019 launched. Each has a certain type of taste or preference. If I can please only one person, then I'm happy. After all, that means I don't taste too bad.  ;D

4
Themes / Re: New theme AMFlash, preview.
« on: June 14, 2020, 04:02:11 AM »
Added 2 more backgrounds. Zoom and Black Flash.

Pewview: https://youtu.be/_1CZIW-5zr8

5
Themes / Re: The Great Themes Collection v5.1.1 [Released!!!!!]
« on: June 13, 2020, 10:28:05 AM »
Quote
I am releasing 'The Great Themes Collection v5.1.1' which largely fixes the wheel pulse bug which is a result of AM's animation system getting out of sink.

Shortening the scale animation by 0.01 milliseconds allows the wheel pulse animation to run properly for at least 4 hours straight without navigating the wheel. However, leaving it over night resulted in the alpha and scale animations getting out of sync. I think that this is an acceptable solution given that before, this animation bug occurred only minutes after the wheel was not navigated. The bug disappears when the wheel is navigated again.

 
Very good Yaron2019! I'm already downloading.;)

6
Themes / Re: New theme AMFlash, preview.
« on: June 12, 2020, 07:00:06 AM »
This is the prototype of the second theme (Zoom).


 I must make another one in the dark version called Black Flash. Totaling 3 themes.

7
Themes / Re: New theme AMFlash, preview.
« on: June 10, 2020, 12:51:43 PM »
I came across some problems with this theme, and ended up adding other functions and images. So the long delay.

Here is a new video with some screenshots.  ;D

Link: https://youtu.be/GxGZeTNQDP8


I was thinking of adding another animated message, but I have nothing in mind.
I accept suggestions. :)

8
Themes / Re: The Great Themes Collection v5.1 [Released!!!!!]
« on: June 08, 2020, 08:59:39 PM »
Quote
The bug disappears if you navigate the wheel. I suspect that this bug is caused by a known attract mode timing bug that I have no control over.
If someone has a way to solve this issue I will update the entire collection and re-upload it.

Despite the BUG this effect is very cool. I congratulate you.

9
Themes / Re: The Great Themes Collection v5.1 [Released!!!!!]
« on: June 08, 2020, 05:49:36 AM »
Hello Yaron2019.

I see that you have done a great job to make this collection impeccable.
I noticed that there is a BUG in this collection.

I don't know if it's just me, but the pulse effect on the wheels, after a while, it starts to fail. I am posting a video to show the problem.

https://youtu.be/QdRFtGgVVgg

10
General / Re: To developers (implementation)
« on: June 07, 2020, 03:45:20 AM »
I am very dumb! 

I tested several conversion methods, researched on several sites and I did not make such an obvious test.

Thank you so much.
I was abandoning the idea of ​​lowering the animations.

11
General / Re: To developers (implementation)
« on: June 06, 2020, 06:43:03 AM »
joyrider3774,

Thanks for your response. I am making available here my animation in the mov format developed for my theme. As I mentioned earlier, the mov file supports transparency, however, it is a large file. My goal is to make it smaller, that it supports transparency and that the AM can see it. So my theme could run on rpi4 smoothly. But as it is, it runs on a regular PC for good.

The transparent video animations that worked in AM ...
.MOV
.AVI.


The WEBM format, supports transparency, however, I'm trying very hard to convert it with transparency. Even putting the option of yuva420p.
I think I must be doing something wrong. This format is perfect. The file is extremely small.

Well ... there's the animated gif, but I refuse to put it in this format because its quality is poor.

12
General / Re: To developers (implementation)
« on: June 06, 2020, 04:28:08 AM »
For me it is being a huge challenge to reduce the files in mov. So much research, I discovered the WEBM.

AM supports this form. My 8 mb mov file is 51 kb. It is an excellent compaction !!! The problem is that I'm running into transparency.
WEBM supports transparency, but I can't convert with this format. It always has a black background.

sickle, if you know any solution to decrease mov files transparently i would appreciate it, because i'm almost giving up.

13
General / To developers (implementation)
« on: June 02, 2020, 05:30:11 AM »
Would it be possible for AM to read APNG or WEBP files?

I have developed animations to use in my theme, but I notice that they get big. The quality is poor in GIF animations, especially when using shading effects. Converting to video (.MOV) the files get big and the theme gets heavy, especially when you have 3 or 4 animations.

For those who will use weak hardware, the use of these files is not viable. With APNG or WEBP files (Google), the animated images are very small, not to mention the agility when it comes to processing them. I also realized that AM supports FLV (Flash) files.

The files converted to this format have an excellent size, but I run into the problem of transparency. I don't know if FLV supports ALPHA (transparency) channels, but every time I convert to this format, I lose the transparency effect. The truth that the FLV file has been abandoned for some time, and I see few programs with advanced conversion options in this format.

So if you're not going to ask the developers a lot, you could implement these two formats in AM. Users working with Photoshop and After Effects will thank you very much !!! Note: If anyone knows a program that converts MOV files to FLV with "transparency", I would be very grateful.

14
I tried to make changes based on your information but unfortunately it didn't work.

I took a look at your code, the menu works fine but in my test it shows "behind" the usual UI of Attract Mode (the plain list with the snap background). I don't know why it happens, probably because your layout doesn't have any element besides that layout surface.

By the way if you change your case like this, adding just that single line:

Code: [Select]
case Transition.ShowOverlay:
overlaySurface.visible = true;
      if (var == Overlay.Favourite) overlayMenuTitle.msg = "CUSTOM MESSAGE"
if ( ttime < 255 )
{
overlaySurface.alpha = ttime;
return true;
}
else
{
overlaySurface.alpha = 255;
}
break;

you can have the custom message when add favourite is shown


Thank you!!! It worked perfectly zpaolo11x:D
I thank you and progets for taking the time to try to solve this problem. In both cases, the code works perfectly.

15
Scripting / Re: Change the message when adding a game to Favorites.
« on: May 02, 2020, 08:38:54 AM »
This is the portion of transition callback you have to use in the Layout

Code: [Select]
fe.add_transition_callback( this, "on_transition" )

function on_transition( ttype, var0, ttime ) {

   if (ttype == Transition.ShowOverlay) {
      if (var0 == Overlay.Favourite) overlay_label.msg ="Your Message Here"
   }

}

and overlay_label, overlay_listbox is a text object and a listbox object defined as custom control using:

Code: [Select]
fe.overlay.set_custom_controls( overlay_label, overlay_listbox )

I tried to make changes based on your information but unfortunately it didn't work.
I don't understand programming and I have a little difficulty in the English language, but I am hardworking.
If you can help me with the code I'm using, I would appreciate it.

See below.

Code: [Select]
// Overall Surface
local overlaySurface = fe.add_surface(1920,1080);
overlaySurface.visible = false;

// create extra surface for the menu
local overlayMenuSur = overlaySurface.add_surface(661,581);
overlayMenuSur.set_pos(284,160);
overlayMenuSur.add_image("images/screen.png", 0, 40, 660, 541);

local overlay_lb = overlayMenuSur.add_listbox(1,150,661,380);
overlay_lb.rows = 9;
overlay_lb.charsize  = 40;
overlay_lb.set_rgb( 128, 128, 128 );
overlay_lb.font="Ledsitex St";
overlay_lb.set_sel_rgb( 255, 255, 255 );
overlay_lb.set_selbg_rgb( 0, 0, 0 );
overlay_lb.selbg_alpha = 0;

local overlayMenuTitle = overlayMenuSur.add_text("",0,80,660,35);
overlayMenuTitle.charsize=50;
overlayMenuTitle.font="Ledsitex St";
overlayMenuTitle.set_rgb(255,165,0);


fe.add_transition_callback( "orbit_transition" );

function orbit_transition( ttype, var, ttime )

{
switch ( ttype )
{

  case Transition.ShowOverlay:
overlaySurface.visible = true;
if ( ttime < 255 )
{
overlaySurface.alpha = ttime;
return true;
}
else
{
overlaySurface.alpha = 255;
}
break;

case Transition.HideOverlay:
if ( ttime < 255 )
{
overlaySurface.alpha = 255 - ttime;
return true;
}
else
{
local old_alpha;
old_alpha = overlaySurface.alpha;
overlaySurface.alpha = 0;

if ( old_alpha != 0 )
return true;
}
overlaySurface.visible = false;
break;

}
return false;
}

// tell Attractmode we are using a custom overlay menu
fe.overlay.set_custom_controls( overlayMenuTitle, overlay_lb );

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