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Messages - Crismikiller

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1
Scripting / Re: Smooth Effect Spinwheel
« on: January 12, 2021, 10:19:11 AM »

2
Themes / Re: NESiCAxLive 2 theme
« on: October 22, 2020, 09:39:59 PM »
Estou tentando fazer um mais próximo possível do original. O projeto está caminhando.

3
Scripting / Re: system menu "game counter" release.....
« on: October 21, 2020, 09:06:10 PM »
YESSSS!

4
Scripting / Re: system menu "game counter" release.....
« on: October 21, 2020, 10:40:31 AM »
Permission required.  :'(

5
Scripting / Re: Number of games in the "Display menu"
« on: October 04, 2020, 03:56:39 PM »
In the Menu Display, display the number of the systems not the games.

6
Scripting / Number of games in the "Display menu"
« on: September 30, 2020, 09:02:44 AM »
Hello everyone. How do I display the amount of games on a system in the "Display menu" as it appears on the Emulationstation? I saw in the PCCA theme but I can't extract the correct code. I adapted some themes from ES to AM and I would like to put the number of games in the "Display Menu".

Google translator.

7
Scripting / Re: Need help with a theme idea
« on: September 24, 2020, 02:17:31 PM »
The 6 (six) is de middle.


local wheel = fe.load_module( "conveyor" );
#                                 1           2           3           4           5          ►6◄          7           8           9          10         
   local wheel_x = [ flx*0, -flx*1.000, -flx*1.000, -flx*0.621, -flx*0.309,  flx*0.003,  flx*0.315,  flx*0.747,  flx*1.059,  flx*1.371,  flx*1.100,  flx*1.100, ];
   local wheel_y = [ fly*0,  fly*0.448,  fly*0.448,  fly*0.448,  fly*0.448,  fly*0.448,  fly*0.418,  fly*0.448,  fly*0.448,  fly*0.448,  fly*0.448,  fly*0.448, ];
   local wheel_w = [ flw*0,  flw*0.250,  flw*0.250,  flw*0.250,  flw*0.250,  flw*0.250,  flw*0.370,  flw*0.250,  flw*0.250,  flw*0.250,  flw*0.250,  flw*0.250, ];
   local wheel_h = [ flh*0,  flh*0.160,  flh*0.160,  flh*0.160,  flh*0.106,  flh*0.106,  flh*0.166,  flh*0.106,  flh*0.106,  flh*0.106,  flh*0.106,  flh*0.106, ];
   local wheel_r = [     0,      0,          0,          0,           0,          0,          0,           0,         0,          0,          0,          0,    ];
   local wheel_a = [     0,      0,          0,        150,         150,        150,        255,         150,        150,        0,          0,          0,    ];

   local num_arts = 10;

class WheelEntry extends ConveyorSlot
{
   constructor()
   {
      base.constructor( ::fe.add_artwork ( "wheel" ) );
   }

   function on_progress( progress, var )
   {
      local p = progress / 0.1;
      local slot = p.tointeger();
      p -= slot;
      
      slot++;

      if ( slot < 0 ) slot=0;
      if ( slot >=13 ) slot=13;

      m_obj.x = wheel_x[slot] + p * ( wheel_x[slot+1] - wheel_x[slot] );
      m_obj.y = wheel_y[slot] + p * ( wheel_y[slot+1] - wheel_y[slot] );
      m_obj.width = wheel_w[slot] + p * ( wheel_w[slot+1] - wheel_w[slot] );
      m_obj.height = wheel_h[slot] + p * ( wheel_h[slot+1] - wheel_h[slot] );
      m_obj.rotation = wheel_r[slot] + p * ( wheel_r[slot+1] - wheel_r[slot] );
      m_obj.alpha = wheel_a[slot] + p * ( wheel_a[slot+1] - wheel_a[slot] );
   }
};

local wheel_entries = [];
for ( local i=0; i<num_arts/2; i++ )
   wheel_entries.push( WheelEntry() );

local remaining = num_arts - wheel_entries.len();

for ( local i=0; i<remaining; i++ )
   wheel_entries.insert( num_arts/2, WheelEntry() );

local conveyor = Conveyor();
conveyor.set_slots( wheel_entries );
conveyor.transition_ms = 250;
try { conveyor.transition_ms = my_config["transition_ms"].tointeger(); } catch ( e ) { }

conveyor.preserve_aspect_ratio = true;

8
Scripting / Re: Display Menu Text without use [overview]
« on: September 24, 2020, 09:50:27 AM »
Mas eu gostaria de colocar 2 textos diferentes. Eu consigo usando o código "fe.list.name" nos sistemas, mas no display menu ele é diferente. Só preciso disso pra terminar dois temas que tenho aqui.
But I would like to put 2 different texts. I can use the code "fe.list.name" on the systems, but in the display menu it is different. I just need this to finish two themes that I have here. (Google Translate)

9
Scripting / Display Menu Text without use [overview]
« on: September 22, 2020, 08:35:41 AM »
Como posso adicionar um texto relacionado ao emulador que está selecionado no minha lista sem usar o "Overview"? O código "fe.list.name" não funciona no Menu.
How can I add text related to the emulator that is selected in my list without use Overview magictoken? The code "fe.list.name" does not work in the Menu.

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