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Messages - jedione

Pages: [1] 2 3 ... 41
1
Scripting / Re: Magic Token Word Wrap
« on: February 27, 2019, 07:47:22 AM »
here ya go,, this is working



Code: [Select]

local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;


local list = fe.add_text ("[Title]"flx*0.095, fly*0.025, flw*0.50, flh*0.200);

//list.set_rgb (R,G,B);
list.font ="blogger";
list.charsize = 80;
list.align = Align.Left;
list.word_wrap = true;

enjoy

2
Themes / Re: SDArcade 4.0
« on: February 16, 2019, 08:00:18 PM »
no biggy....im glad you have taken it  to such heights...moor than i would of done..

i still have a super clean minimalist VS that is custom just for my owne cab,,,though  haha...

right now messing with ,, new shuffle and blurs...animation....



to be continued ....

mabey...   we could colaberate.....some time

3
Scripting / Re: shuffle module Q: regards animation
« on: February 16, 2019, 07:42:20 PM »
im thinking i... couold send you a fully working copy,,,of the original....or did already..

using the original shuffle.nut  working with the animation...this would probably set it all strait for us..im thinking

would that be ok..keil..

4
Themes / Re: SDArcade 4.0
« on: February 16, 2019, 06:10:07 PM »
dude..... i loaded up on my 83  centipede  cab,,   galaxy with reverse stars.....and this is sick........right out of the box......thanks.

5
Themes / Re: SDArcade 4.0
« on: February 16, 2019, 05:40:07 PM »
reserved......



ohh no he diddent........good looking out....cant wait to look at some new code.....

thanks bra.........

6
Scripting / Re: shuffle module Q: regards animation
« on: February 16, 2019, 05:37:03 PM »
tell me if im wrong but wouldn't that mean,,  with the old code it is already set as "objects"
because i get it to work fine...with it ?

witch would mean it is "simpler"   speaking from a laymen s terms ...maybe




7
Scripting / Re: shuffle module Q: regards animation
« on: February 16, 2019, 05:28:46 PM »
yes i will need that help...and as always  thank you

i know you put some good effort into making the release of this module,,and i just want to
be part of it..  to use the future code...instead of the old code.   thanks bro. :D

8
Scripting / shuffle module Q: regards animation
« on: February 16, 2019, 02:41:47 PM »
hey guys,   i have too theems that i am ready to release,  but ....the shuffle module was updated
and i would like to use it...   i have them working with the original shuffle.nut,    but not the new one

so original sample code working....
Code: [Select]
class ShufflePow extends Shuffle
 {

        function select(slot)
 {
slot.visible = true;
}

function deselect(slot)
 {
slot.visible = false;
}

}


local pow = ShufflePow(9, "artwork", "flyer");


pow.slots[0].set_pos(flx*-0.051, y, w, h);
local pic_cfg = {
when =Transition.ToNewSelection,
property = "scale",
start = 1.0,
end = size,
time = 0500,
//tween = Tween.Linear,
}
animation.add( PropertyAnimation( pow.slots[0], pic_cfg ) );
pow.slots[0].mipmap = true;
each slot has a # so i can give it its own animation!


now with the new code,,,for new module
Code: [Select]
## Overwrite the select function
#######################################
function select(slot) {
slot.visible = true;
slot.set_rgb (200,160,0);
}

## Overwrite the select function
#######################################
function deselect(slot) {
slot.visible = false;
}
}

## extended image list
#######################################
local pow = [];
pow.push(fe.add_image("art/icon.png", x1, fly*0.118, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.173, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.228, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.283, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.338, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.393, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.448, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.503, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.558, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.613, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.668, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.723, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.778, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.833, w1, h1));
pow.push(fe.add_image("art/icon.png", x1, fly*0.888, w1, h1));

## Create an instance of the extended class
#########################################

local list = ShuffleList(list, "text");
local pow = ShufflePow(pow, "image");

their is no way to add an animation to a selected position?   if that makes sence..
their all the same with just diff concordances...

help....thanks




9
maybe try this and let us know........move curser to bottom right corner of screen,,,right click now uncheck "peek at desktop"
logg out of windows  go back in make shure it stuck,,,   and now try...     

it seems that this helped me a long time ago...fingers crossed... :-\

10
Themes / Re: Chicuelo Mix Theme Release (v1.0.0)
« on: February 10, 2019, 05:26:33 AM »
OK just woke up this morning to this feat surprise..... Thanks bro

11
General / Re: The best choice of emulator machine
« on: February 08, 2019, 07:24:40 PM »
i think as long as built in pci or ad on ..

attached with DX for HLSL crt look...can happen i would be ok

that is my requirement,,       makes my cab grafix unforgettable ...mame rocks..

TB are super cheap now ,,,  wouldn't let that be a deciding factor....overall looks good..if you need the space

i just dont i run fulll towers from behind my cabs,    tried the pie ahhh.   nothing compared to just a quick

couple hundred pc set up smokes it all day long....................just my take though... :P


12
Soon I hope,      I love how Un cluterd it is.

13
Themes / Re: SDArcade V3.00
« on: February 03, 2019, 07:42:02 AM »
thanks and, vs4 looks realy good cant wait to pick it up at the garage

14
Themes / Re: SDArcade V3.00
« on: February 02, 2019, 08:08:00 AM »
quick, question.     had the final copy from you,  great upgrades
on AM 2.4.0 vs  and it is perfect,,,     just carried the theme over to VS 2.4.1  and carrier  x and y
are broken,  carrier is stuck at top wont ajust down...

for me anyone ells...?

15
Scripting / Re: Drop shadow layout, may be turned into something useful?
« on: January 29, 2019, 10:19:49 PM »
cant seem to get text shadow with the module...
any help ;)

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