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Messages - jedione

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1


wondering if their is a good way to use one pie off the pc for this marquee..?

im a pc dude.....

2
Themes / Re: Pandora Remix Layout
« on: September 10, 2019, 06:57:11 AM »
i love the visuals of it,  lightning....is cool,  thanks 

3
Scripting / Re: fe.signal Q:
« on: September 09, 2019, 06:34:59 PM »
maybe adding your video delay to it might make it work..?

back to work...  weekend   please come soon...

4
Scripting / Re: fe.signal Q:
« on: September 09, 2019, 06:28:35 PM »
could work.... ;D

5
Scripting / Re: fe.signal Q:
« on: September 09, 2019, 06:20:51 PM »
ill look in to that....sounds promising..

hmm save state, plugin. 

yes i see that the "when = Transition.ToNewSelection" is the problem,  what else should i expect from that..doing its job

if i find a break through ill post it up thanks...      by the way i did also try your,  code with animation

same thing  ...lended code

Code: [Select]
fe.layout.width = 1280;
fe.layout.height = 1024;

fe.load_module( "animate" );

local image_left = fe.add_image( "firstletter/[Buttons]", 70, 930, 1100, 50);
local image_right = fe.add_image( "firstletter/[Buttons]", 70, 930, 1100, 50);

image_left.visible = false;
image_right.visible = false;

fe.add_ticks_callback( "tick_left" );
fe.add_ticks_callback( "tick_right" );




function tick_left( ttime )
{
    if (fe.get_input_state("Left")==true)
            {
                image_left.visible = true;
            }
   else if (fe.get_input_state("Left")== false)
            {
                image_left.visible = false;

            }
            return true;
   return false;
}


works good....  but as soon as you "depress" the button,   done...no way to set delay

as animation delay is before,   and not after...   

shucks.. :(

6
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« on: September 08, 2019, 05:51:56 PM »
would be nice to try,   this code out...does this mean that am can be compiled with the new tokens?  off brand

and at some time committed,,,, ::)

7
General / Re: sound Q:
« on: September 08, 2019, 05:45:52 PM »
solved thanks.....

8
Emulators / Re: List of Turn Based games by system
« on: September 08, 2019, 05:43:34 PM »
sick...thanks

9
Scripting / Re: fe.signal Q:
« on: September 08, 2019, 04:21:01 PM »
looks like everyone is taking the month off... :(

10
Themes / fat grid "demo far from done
« on: September 08, 2019, 04:18:56 PM »
here is a quick mock up, i call fat grid

again using a newer style of alphabetical search, that looks good and can be droped into any theme
via, donut

still waiting, for someone to respond to my left right fade post...

youtube = https://youtu.be/ABRGQV6wvXM

11
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« on: September 06, 2019, 11:23:53 AM »
on-the-fly sort order change,      bring it on,      please make it into a module!    ;D


12
Themes / new shump theme, preview
« on: September 05, 2019, 10:30:11 PM »
might put out,   little bizzy for a theme..

implementing new way to have alphabet navigator..with images. 

and some blending mode, with alphas ..let me know what ya think.. thanks

youtube = https://youtu.be/AZlnzhh8F1Q

13
Scripting / fe.signal Q:
« on: September 01, 2019, 07:20:54 AM »
well what i have here is some code on switching the signal for buttons,

up,down,left,right.

under left i have added a fade animation,

so when u start layout u can go,  up,down,right  and doesent show animation, great..
when i go left, it shows the animation, like it should , great

but... now after showing animation with, left,  up,down& right also trigger the animation,  whitch i dont want..

anyone know how to insert some code to make animation reset or stop their,   

hope this makes sence...

Code: [Select]
fe.layout.width = 1280;
fe.layout.height = 1024;

fe.load_module( "animate" );


function on_signal( sig )
{
switch ( sig )
{


case "up":
fe.signal( "next_game" );
 

return true;


case "down":
fe.signal( "prev_game" );


return true;

case "left":
fe.signal( "next_game" );

  local abc = fe.add_image( "firstletter/[Buttons]", 70, 930, 1100, 50);
local fade_conf = {
when = Transition.ToNewSelection,
      property = "alpha",
        start = 255,
        end = 0,
        time = 2000,
        loop = false,   
}
animation.add( PropertyAnimation( abc, fade_conf ) );

return true;


case "right":
fe.signal( "prev_game" );


return true;


}

return false;
}

fe.add_signal_handler(this, "on_signal");

14
Themes / Re: Genesis Mini theme, preview
« on: September 01, 2019, 06:55:04 AM »
that is,  crazy...   

ill just wait for someone w/ the skills that can "sort" things out :P

15
Themes / Re: Arcade Theme v0.6 [Released]
« on: August 28, 2019, 07:16:23 AM »

thats one of my fav options, in a theme now,  specially with large rom lists

thanks....great ad on.... :)

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