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Messages - jedione

Pages: [1] 2 3 ... 58
1
Themes / Re: Portait mode theme, still learning
« on: April 02, 2020, 08:42:19 AM »
hey ..it looks like a cool theme...keep us posted,  love to try when u get it their...

2
Scripting / Re: Signal handling removing key repeat
« on: March 29, 2020, 08:03:16 AM »
here you are. my friend

should work good.

Code: [Select]
function on_signal( sig )
{
switch ( sig )
{


case "up":
fe.signal( "" );
 
return true;


case "down":
fe.signal( "" );

return true


case "left":
fe.signal( "prev_game" );

return true;


case "right":
fe.signal( "next_game" );

return true;

case "select":
default:

}

return false;
}

fe.add_signal_handler(this, "on_signal");

3
Themes / Re: [HELP] Ambience HD Revised version (v0.1)
« on: March 28, 2020, 08:06:09 PM »
Hey... Just an idea,   but I would jump on
Discord... And ask Oomek... He has alway been wiling
To give me some insite... Almost like he just waiting...
Don't think he checks AM that mutch...
I'm not that active on it... But everyone is invited..
And it. Would solve your issue quickly...
Also thanks for your mod... 😁

4
Emulators / Re: pinball fx3
« on: March 24, 2020, 07:39:10 PM »
thank you,   its working.....my friend... :)

5
Scripting / Re: [ListEntry] ### Format Instead Of #?
« on: March 23, 2020, 03:13:51 PM »
mabey somthing like this not shure if it works

Code: [Select]
fe.add_text( "[ListEntry] [[ListSize]]",
0, 0, 400, 20 );

no...it dont :-\

6
Scripting / Re: [ListEntry] ### Format Instead Of #?
« on: March 23, 2020, 12:21:37 PM »
maby like

listbox.format_string = "0[ListEntry]";

would be  ..
01-09
010-099
0100-0999   hmm


7
General / Re: fadetogame plugin used on teknoparrot help
« on: March 06, 2020, 02:55:00 PM »
here you can try this one,  works fine for me....

ATTRACT-MODE PLUG-IN: NOW LOADING

http://www.idahogaragecade.com/

go under AM layouts and you will find it... ;D

8
General / Re: Attract mode for Playback Videosnaps as Playlist
« on: February 16, 2020, 03:39:55 PM »
just wanted to men-chin that you could use your sequencer plugin,  to switch to random game,  with your one set time...
this works good for me....

say average snap is 20 sec just set for say 15 sec...   

9
Themes / Re: Arcade1Up Layout?
« on: February 05, 2020, 05:49:02 PM »



put in....

fe.layout.base_rotation = RotateScreen.Right;

10
Scripting / Re: show number of games on display
« on: January 31, 2020, 10:22:52 AM »
Unfortunately their is no way yet,
I asked Oomek on discord,  a wile back
And he told me he was working on this,
Not shure what has come of it....
It is a feature that is needed...

11
here is how i do it......

past this in your script....  then go set key, for custom2 "under controls"

make your layout changes, save, and refresh, with the press of a button... ;)

Code: [Select]
function reload(str) { if ( str == "custom2" ) fe.signal("reload") }
fe.add_signal_handler(this, "reload")

12
Scripting / Re: The background hides the list of the games.
« on: January 25, 2020, 12:26:45 PM »
you can also use

bg.zorder = -1

ext.....

13
General / Re: New splash screen Trongerpi
« on: January 24, 2020, 07:01:09 AM »
cool... you packed alot in to that...good job,  thanks for the share

14
Themes / Re: Arcade1Up Layout?
« on: January 19, 2020, 07:24:19 AM »

Just go to grid.nut

line #20

local gridArt = "marquee";  and change to..

local gridArt = "wheel";

enjoy.. :D

15
Scripting / Re: show number of games on display
« on: January 19, 2020, 06:59:12 AM »
this is just in the corner of the basic theme...

just modify as needed

Code: [Select]
l = fe.add_text( "[ListEntry]/[ListSize]", 320, 424, 290, 16 );
l.set_rgb( 200, 200, 70 );
l.align = Align.Right;

so for you

l = fe.add_text( "[ListEntry] Shooters", 320, 424, 290, 16 );
l.set_rgb( 200, 200, 70 );
l.align = Align.Right;

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