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Messages - jedione

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1
General / new BlendMode...
« on: July 20, 2018, 05:28:12 PM »
does any one know how to implement the new Blend Modes....

 this is what i tryed.....   but dont do anything

Code: [Select]
local bg = fe.add_artwork( "snap", flx*0.200, 200, flw*0.500, flh*0.500 );
bg.BlendMode.Screen;

info from latouts.txt.

* `blend_mode` - Get/set the blend mode for this image.  Can have one of the
     following values:
      - `BlendMode.Alpha`
      - `BlendMode.Add`
      - `BlendMode.Screen`
      - `BlendMode.Multiply`
      - `BlendMode.Overlay`
      - `BlendMode.Premultiplied`
      - `BlendMode.None`


thats all the give us...no example?       Thanks.. :)



2
Announcements / Re: Version 2.4 sneaking in!
« on: July 20, 2018, 05:08:54 PM »
Zorder.



it is listed in the "Layouts.txt" file in the main folder

* `zorder` - Get/set the Image's order in the applicable draw list.  Objects
     with a lower zorder are drawn first, so that when objects overlap, the one
     with the higher zorder is drawn on top.  Default value is 0.

3
General / Re: running Am and games on extended dule monitor
« on: July 18, 2018, 05:45:03 PM »
i use to use it long time ago....so thanks for the sugestion
will look into!   thanks

4
General / running Am and games on extended dule monitor
« on: July 18, 2018, 05:28:48 AM »
asking for some help,  this is what i have

windows 10 running the latest AM build.

i want to run my primary arcade cab in my room from my computer near by.

iv got ,retroark  and mame all set up loading on "extended display" 
on the second monitor "\\.\DISPLAY2"

so im thinking ok the hard part is done...

now the Q:  i can not get AM to open up, or full screen on the extended 2nd monitor.
I can though,  just drag it over in windowed and maximize it and it is doing what i want except
for the windowd bar at the top...but as soon as i change to fullscreen it will snap back to screen #1
?
thanks

oh ya also in tab general i do have "enable mutable monitors  yes"

also read abought a "multymon" plugin? that might help

5
once you are done,  building your layout , then,  and only then...
does it become a theme.

true. ::)

6
Scripting / Re: Two functions to create boxes and frames
« on: July 11, 2018, 07:50:35 AM »
have to go to work,   but is this code actually work...

its a great idea.

7
Themes / Re: Arcadeflow theme v 1.7 [Release] Updated 5 July 2018
« on: July 05, 2018, 07:18:59 AM »
Arcadeflow_17,   is broken for me  :-[

Arcadeflow_14  is working fine

im on windows 10 with latest AM build..

anyone else ?

8
Themes / Re: Ambience HD theme [WIP]
« on: July 03, 2018, 07:09:26 PM »
welcome.....amazing ,crisp and clean.... ;D

9
General / Re: Demul In AM
« on: June 25, 2018, 07:15:14 AM »
open demule,

config > video,   checkbox "fullscreen"  then ok.

 ;)

10
General / Re: Demul In AM
« on: June 24, 2018, 05:24:03 PM »
args                 -run=dc -image=[romfilename]

works for me...?

11
Themes / Re: Ambience HD theme [WIP]
« on: June 23, 2018, 02:36:35 PM »
no one here wants to step on toes but, maybe  it's time for a side branch of AM
"Oomek"
kickstarter......

i would donate.......

just an idea .. :o

12
Themes / Re: Neo Geo Mini Theme
« on: June 20, 2018, 06:06:25 AM »
I´m working (with Oomeks help ;D) on my own version based on Verion`s.
I have to make a sepparate post.



https://www.youtube.com/watch?v=PrvltBXSXzY


after looking at the international , im thinking yours and Oomek, will be even better...
his ambiance already scrolls better then this...cant wait,thanks

13
Scripting / Re: New feature: vertical text alignment
« on: June 15, 2018, 07:51:37 PM »
REALLY GREAT WORK...THANKS

14
Themes / Re: request: modern theme for full size arcade cabinet
« on: June 13, 2018, 08:22:04 PM »
 :)

thanks. 

15
Scripting / Re: New feature: vertical text alignment
« on: June 13, 2018, 08:03:54 PM »
cool thanks,    ;)

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