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Messages - jedione

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Scripting / Re: Q: a bought, adding favorites
« on: Yesterday at 07:22:48 AM »

for anyone who wants,    this is the easiest code i could find,,,,  tested and working ;D

taken from,  theme "Dal1980 v1.0 Hello-Nintendo"  thanks

Code: [Select]
local favHolder = fe.add_image("parts/favourite-off.png", 430, 28, 60, 56);

function getFavs(index_offset) {
    if(fe.game_info( Info.Favourite, 0 ) == "1") return "parts/favourite-on.png";
    else return  "parts/favourite-off.png";

fe.add_transition_callback( "update_my_list" );
function update_my_list( ttype, var, ttime ) {
    favHolder.file_name = getFavs(0);
    if(ttype == Transition.StartLayout){
        favHolder.file_name = getFavs(0);
    else if(ttype == Transition.EndNavigation){
        if(resetDrawGrid) drawNextPage(0);
        favHolder.file_name = getFavs(0);
    return false;

Scripting / Re: Q: a bought, adding favorites
« on: May 20, 2019, 09:58:40 AM »
well till,  some one can show an simpler method,  im going to be borring this code from

arcadebliss cab

Code: [Select]
</ label="Favorite Icon Type", help="Show which favorite icon should be should on non favorite filters", options="NONE,SOLID,WIREFRAME", order=10 />

local favIconType="images/favorites/favorite-solid.png";
switch (my_config["favicon"])
case "NONE":
case "SOLID":

local fav = sur.add_image(favIconType,fi[0],fi[1],fi[2],fi[3]);
//local fav = sur.add_image(favIconType,GAMEITEMWIDTH-19,GAMEITEMHEIGHT-20,16,16);
fav.visible = false;

Scripting / Q: a bought, adding favorites
« on: May 20, 2019, 09:38:54 AM »
looking for some direction, on the easiest way to add "favorites "   into a theme

i have never had them in a theme before...  where say like selecting and un-selecting
with an icon that shows up,,,  thanks anyone..

ok i see their is an "add/remove favorite" under controls  to assign to key or button
but how is this linked to an image to show or hide?

Themes / Re: [video preview] BIONIC theme (vertical theme)
« on: May 20, 2019, 07:06:38 AM »
just getting to that...  and learning some new stuff,  dident even know

    * `glyph_size` - Get the height in pixels of the capital letter.
        Useful if you want to set the textbox height to match the letter height.
   * `char_spacing` - Get/set the spacing factor between letters.  Default value is 1.0
   * `line_spacing` - Get/set the spacing factor between lines.  Default value is 1.0 
     At values 0.75 or lower letters start to overlap. For uppercase texts it's around 0.5 


thanks for the feed back...  will be messing with the saturation and transparency a bit, for best desired look

Scripting / Re: houston we have a problem....
« on: May 19, 2019, 01:41:53 PM »
well, ,     it dam thanks alot..

dont know why,  the old way by just adding,  a quick line vs  enabling a plugin and all is necessary

its a vertical cab so ill just set-it and forget-it :P

Scripting / houston we have a problem....
« on: May 19, 2019, 11:06:41 AM »
can anyone confirm this,,,

that, fe.layout.orient=RotateScreen.Right;

is not working in latest, AM build....thanks

it,s throwing a wrench in a vertical theme.... :-\

Themes / Re: [video preview] BIONIC theme (vertical theme)
« on: May 19, 2019, 07:17:46 AM »
5/19/19 UPDATE:

Starting to come together... Preview =

Themes / Re: [video preview] BIONIC theme (vertical theme)
« on: May 17, 2019, 07:14:53 PM »
quick update, of were this is going....  layout started..  thinking to add some basic Tweeks, in the options

dont want to get to carried away.,,   .like to keep a theme simple..ya know,

Themes / Re: Epsilon & Phobos [Release]
« on: May 16, 2019, 06:51:02 PM »

Themes / Re: Epsilon & Phobos [Release]
« on: May 16, 2019, 06:26:01 PM »

here is what i did..

changed: all the gif to a png,  and now won 't crash at all... :D 
ie:  icon.gif to new. png, 

just need to make a square box and animate it with pulse ,, instead...

solved.. for me ...i think its an AM bug.. Honestly      sorry for blowing your thread up..

Themes / Re: Epsilon & Phobos [Release]
« on: May 16, 2019, 06:05:33 PM »
just got in , tryed new layout, no error now...  but still crashing realy weird..  somtimes 5-sec one time abought 30 after scroling..

obliviously  it's working for you...i did have one theme un-releast   that worked great on my main rig AMD.. that used the shuffle

that was doing the same thing as the theme when i would put it on my, intel i7   ,,,Hmm but that would be vice-vesa...

shit well just omited, the shuffle from the layout.....   won't crash at perfect at a loss now  ?

ill see if keil, the creator of shuffle has seen this at all...    thanks and good theme..peace

Themes / Re: Delphini WIP
« on: May 16, 2019, 05:40:04 PM »
hey looks good,, Q: what shader are you using for the videos...thanks

Themes / Re: Epsilon & Phobos [Release]
« on: May 16, 2019, 06:27:43 AM »
thanks for the release,  cool theme i can dig it....

one issue,  on latest AM,  when theme opens after abought 10-30 sec moving through list,
theme crashes AM...just shuts it down.

upon loading theme in consul says this, not shur if related....
Code: [Select]
*FUNCTION [update_game_info()] C:\auraAM\layouts/Epsilon/layout.nut line [458]

[game_name] INSTANCE
[region0] INSTANCE
[flw] 1920
[ttime] 0
[var] 2
[ttype] 0
[this] TABLE
Script Error in transition function: update_game_info - the index 'icon_bottom' does not exist

AN ERROR HAS OCCURED [the index 'icon_bottom' does not exist]

Themes / Re: Epsilon & Phobos [Release]
« on: May 16, 2019, 06:16:58 AM »
you most likley do not have the updated "shuffle" module!
that is what will happens ,,,   get it here.

Themes / Re: [WIP] BIONIC theme - a new approach to vertical theme
« on: May 15, 2019, 03:21:59 PM »
ohh ill be getting some help from others to, always have...but as for sitting on this theme no way
i think,  we can get this out, Farley quickly

true, abought  zpaolo11x,,,      dudes  got the skills...

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