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Topics - verion

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I'm looking for a good quality image of black plastic bezel around monitor for my new theme.
Something like the attached image - but I need 2D front view

  • the bigger resolution - the better
  • looking for that orange peel texture
  • black
  • inner window cut-out can be rectangular with rounded corners (preferably, but kinescope shaped curves are also ok)
  • can be a part of bigger image - I can cut that out cleanly

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Themes / NEO GEO mini RED MVS edition
« on: June 07, 2018, 03:40:15 PM »
I'm really disappointed with SNK NEO GEO mini creation.
Not that (cute?) Japanese red-white-blue version. Apparently it's a reality in Japan.

But that dull gray version that is prepared for "international" market. OMG! Tragic!
What an ugly piece of... plastic!

You can read my open letter to SNK here: https://tinyurl.com/neo-geo-mini-red-mvs
and see my mockup of red MVS version cabinet.

---

Anyways... below you can find my imagined interface/launcher for this non-existing red version.  ;D
It's little cramped - but remember, it's 3,5" screen.


3
Themes / CARBONITE theme [preview]
« on: November 30, 2017, 03:08:49 AM »
This is a preview of an upcoming CARBONITE theme - the first AM theme with fully fledged 3D coverflow game selector.

We are working on this theme with ArcadeBliss that handles all of the coding. And a big round of applause for him - because this is a year old concept that was gathering dust because I wasn't able to code it.
And what's more exciting - it's not a one-off project. ArcadeBliss is making this as a fully functional and user-configurable AM module. Yay!
Check out the module progress here HERE

---

The screen below is more of a mood board for the overall design. But the coverflow part is already coded and functional, so we are at least halfway through.

4
Themes / MAGNUS theme with coverflow game selector [preview]
« on: November 25, 2017, 01:52:17 PM »
This is a new MAGNUS theme with coverflow launcher.

Take a sneak peek at the new theme that we are creating together with liquid8d (coding). Prepare for really awesome features like cover flow selector and beautifully presented game artwork. The whole UI is made in 4K res - so your new big and shiny TV will be thrilled. It's of course down-scalable to lower resolutions. I think we are halfway through - but no ETA (as usual). Tell us what do you think.

You can see hi-res version | HERE |

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Scripting / MOVED: Critique this layout?
« on: November 17, 2017, 04:27:21 AM »

6
Themes / [video] mame game icons - full set preview
« on: December 27, 2016, 02:41:27 AM »
UPDATE: Video with full set here.

---------------------

For the FLAT BLUE theme I've started to test game icons.

There is a set of game icons created by MAMu_ and update by PROGETTO
MAMu set: http://icons.mameworld.info
PROGETTO update: http://www.progettosnaps.net/icons/

Below is a screenshot of a new game icons that I've used with FLAT BLUE theme
On the left - menu icons created automatically from game snaps. On the right - actual game icons (created by MAMu).

All icons are in low res (32x32px) and this looks too blurry and pixelated on hi-res screens. But after applying a set of transformations/overlays/filters in Photoshop it starts to look good enough (or not?).

What do you think? Do you like it?

---

It's done "by hand" for these 2 icons, but I'm sure I can script a set of commands/transformations in Photoshop to get similar effect and batch convert all 10k+ icons.

You can see hi-res version here.

7
Themes / [preview] CARBON theme (coverflow-like)
« on: October 08, 2016, 12:23:02 PM »
This is a sneak-peak of a concept I'm working on.

The main idea is to create cool-looking tiles from game snapshots or videos.

The tile is made from 3 elements: overlay, wheel graphics (game name), and underlying snapshot (or video).
All the shadows/reflections/glow are static PNG overlays so it should be realtively easy to code and can be used in 2D grid or in coverflow-like slideshow.

Screen layout is just a quick sketch to show the tiles in action - it's more about the tiles design itself.


What do you think?


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Themes / [update] VELVET theme - 3 horizontal aspects
« on: March 12, 2016, 09:35:38 AM »
UPDATE:
-------------------

Working prototype is ready.
You can see the video on FB

See the bonus feature at the end of the video - you can change the colour of a whole theme - via layout settings.
This way you can pick you favourite colour - or assign particular colour to emulator. Like - red for MVS NEO GEO.

It's still a minimal front-end theme - using just a text and a single snapshot (or gameplay video). For the people that don't have all that artwork and don't want to hunt it down (or don't care).


ORIGINAL POST:
-------------------

Here is a sneak peek of a new project.



This is a minimal front-end theme - using just a text and a single snapshot (or gameplay video).
It's for the players that really don't care about all that artworks - just want to fire up AM, select the game and play!

And it is an easy solution for gaming platforms other than MAME - because even if there is no way to scrap/download screenshot via AM - you can always make a screenshot and call it a day.

---

I've decided to name this theme VELVET.
PURPLE RAIN (thanks omegaman) is great too - but VELVET seems to be more versatile... and Prince wore velvet suits so... it's in more-or-less the same realm.

I've not decided how to name this theme - for now I have 3 options:

PLEXTOR
GRAFF
VELVET

What's best? Maybe you'll have a better name?

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Themes / [dev re-started] THE EYE theme
« on: March 02, 2016, 01:03:15 AM »
UPDATE:

THE EYE development re-started! Yay! My weak coding skills are no longer an issue - because it will be coded by ArcadeBliss. Currently we have a working prototype with a key features and testing a few new ideas.

You can see the video HERE





ORIGINAL POST:

This is a concept for a new theme called THE EYE



You can see video here:
http://tinyurl.com/the-eye-theme-concept

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Scripting / [help] how to determine if snap is horizontal or vertical?
« on: December 23, 2015, 06:02:26 AM »
how to determine if snap (or any other art) for current game is horizontal or vertical?

I would like to position and scale snap in background differently for vertical and for horizontal snaps - totally different set of coordinates.

something like this

if
snap_width/snap_height < 1
then
set of coorfinates #1

if
snap_width/snap_height > 1
then
set of coorfinates #2

11
TLDR; update:

you can download the whole pack from a dedicated webpage:
www.ONYXarcade.com/marquee

----

I'm sure that not everyone is reading rather lengty thread about my NEVATO theme.
So I'm reposting this as a separate thread.

This is my concept for emulator marquee art for this theme.
Of course when it will be released - you can use it with any AM theme.

---

What do you think?

What emulators do we need?
I mean - not the list of ALL exisiting emulators, but reasonably short list.
Please keep in mind that I'm not using any emulators other than MAME.

What I'm planning right now it's based on omegamans' choice for robospin code
MAME, NES, SNES, SEGA, ATARI, N64


If you want me to add something else please post the emulator name along with AM recognisable name emu name
like this:
kat5200 = atari

----

And by emulator name I mean system/platform name like AMIGA, not emulator "the program" name (like WinUAE)

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Scripting / what's the standard size of a marquee?
« on: December 16, 2015, 07:41:45 AM »
Well... I know that there is no standard (one golden aspect/size), but what's the most common size of a marquee?
Anyone knows?

google came up with 2 sizes 8x23" and 8x26"

I went through my marquees and most (2/3rd) of them are 8x26", but I have only 150 games and mostly more "modern" titles and I don't know if this is a coincidence or 8x26" marquees are more common.

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Scripting / [video] animated marquee - DMD pinball display style
« on: December 15, 2015, 12:28:27 PM »
Maybe I'm too picky - but scrapped marquees are not that great (quality wise, scrapping mechanism on its own - is a godsend!).
Faded colours, bad scans, etc. So I end up fixing almost every marquee that I wanted to use - or even making them from scratch.

So it got me thinking that I might be better spending that time actually "creating" something instead of "re-creating".

SMALL GIF here:



YT VIDEO
- - - - - - -
you can see the animated marquee in working theme:
https://youtu.be/1teabHUNAYA

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Scripting / [solved] how to force specific layout option list order?
« on: December 14, 2015, 12:20:01 PM »
In my theme layout options are in "random" order. Well... at least not in the order that is coded in layout.nut file.

Is there a way to force specific list order?

A small thing, but this really drives me mad.
I have three options regarding background - one is on 3rd position of the list, second is on 5th and third option is on 7th.


15
Scripting / [solved] global video-sound-mute switch via layout options
« on: December 13, 2015, 02:48:23 PM »
I would like to provide a global switch via layout options that will mute video sound (for every video in layout).
Below you will find my code.


Code: [Select]
//define layout option entry
class UserConfig {
</ label="Mute video snaps sound", help="yes = sound disabled, no = sound enabled", options="yes,no" /> mute_videoSnaps="no";
}



//when mute sound = YES in layout options - define variable "videoSound" (that will be used globally)
//that will mute sound
if ( my_config["mute_videoSnaps"] == "yes")
{
 local videoSound = Vid.NoAudio;
}


//video an cab screen
local cabScreen = fe.add_artwork ("snap", 300, 300, 400, 300);
cabScreen.video_flags = videoSound;

Unfortunately - this is not working :(

If I hard code
local videoSound = Vid.NoAudio;
it is working correctly.
But when I try to make this happend via layout options - no go.

---

I'll just add that I know that video sound can be disabled globally in AM (in SOUND options) - but I want it to be disabled for particular layout, not for all layouts.

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