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Topics - FrizzleFried

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Themes / DisplayView - A Theme for your Display Menu
« on: April 28, 2019, 08:22:38 AM »

DisplayView ... A theme for your display menu!  Check out how easy it is to set up a nice graphical way to switch between multiple ROMLISTS/Displays!

As with all my themes,  this was built for my low-resolution arcade cabinets.  It works fine with the PC and Pi3 ... and I imagine the Mac as well.

For more info... visit my arcade blog at the link in my signature or directly HERE.

Themes / DisplayBeta Theme
« on: April 22, 2019, 04:50:17 PM »
I've put together a pretty simple DISPLAY MENU theme for my own arcade cabinet use... I'm considering putting a little work in to it to release to the general public.  I'm not sure if it's worth doing though as I am not sure if anyone uses display menu themes much on their arcade cabs.  In any case... here is a quick demo of what I have...

Themes / Opacity Wide - A Horizontal Low-Res Layout
« on: April 06, 2019, 10:24:58 AM »
I am following up my Opacity layout from last week... which was a dedicated vertical oriented layout... with it's horizontal brother...

You can read more about and download Opacity Wide at my blog site (linked in my signature) or directly at the post HERE.

Themes / Opacity - A Low-res Vertical Layout
« on: March 31, 2019, 06:35:11 AM »
I've just posted Opacity... a new low-res vertical layout that works for the PC and the Pi (and likely the Mac) designed primarily for arcade monitor use...

You can read more about it at my blog site HERE.

Scripting / Snap Question
« on: March 29, 2019, 08:25:01 AM »
OK... just like most folks,  I have both my movie files and static snap PNG's both in the "snap" folder...

If I use the "snap" variable in my layouts,  it chooses the movie file (if available).  How do I force the PNG file to display rather than the movie file?

Themes / Shuffle & Slide
« on: March 27, 2019, 12:29:32 PM »
Shuffle & Slide (Shuffle v2.0),  another arcade machine low-res layout, can be found at my blog...

Here is a quick video of it in action...

You can visit my blog site at (Attract Mode layouts can be found in the AM LAYOUTS link on the menu bar) or you can drop straight in to this layout's page by clicking HERE.

General / Joystick Data
« on: March 15, 2019, 08:04:54 AM »
OK... I can make my layouts display PLAYER NUMBERS... as well as CATEGORIES...  and now I want to display CONTROLLER TYPE...


Any easy code to do so? 

Scripting / Magic Token Word Wrap
« on: February 27, 2019, 07:07:49 AM »
What am I doing wrong?  I want the TITLE of a game to WORD WRAP ... amazingly,  i've never done this... but I want to... from what I gather I should code it:

title.word_wrap = true

But that doesn't work.

What am I doing wrong?


General / Display Menu Screen Saver
« on: February 18, 2019, 07:28:16 AM »
I have the display menu option turned on at start for one of my arcade systems.  On this system,  if the game is left alone for 10 minutes in the display menu,  the screen goes blank... no screensaver.  I assume it's because there are no ROMs associated with the display menu.  Where would I look to point the screen saver in the display menu to look at a different ROMLIST for games to display on the screensaver?

Themes / SDArcade 4.0
« on: February 16, 2019, 12:04:45 PM »

SDArcade 4.0 has been released!

There are a boat-load of new features including favorites, progress bar, new header animations,  skins,  star animation speed adjustments, and more...

You can read more about it and download it at my blog site at or directly to the page HERE.

Scripting / Aspect Ratio?
« on: February 12, 2019, 07:35:26 AM »
When I use the "preserve_aspect_ratio = true;" command for my wheel images,  it works great for the wheel logos.  Whether in horizontal or vertical mode,  they appear as they should...

...however,  when I use that command and i come across a missing logo and my "attract mode missing logo" image pops up... it looks fantastic in horizontal mode,  but it's VERY VERY squished horizontally in vertical mode?

Now,  if I leave that command off,  everything is stretched to the boundries of the image box that is created... but then all the wheel logos are aren't exactly correct (and change their dimensions based on vertical/horizontal mode)... including the attract mode missing logo image. 

What is going on here where the missing logo image is being negatively affected in such a way... it's almost as if that one image is being corrected HORIZONTALLY but being stretched vertically?

Scripting / Stupid Programming Question
« on: February 07, 2019, 06:23:22 AM »
Yes... I am sure it is...


Currently I have the following code in my settings...

</ label="Star speed", help="Speed of starfield | negative = backwards|positive = forwards|0 = stop (-25 to 25, default=4)", order=o++ /> speed="4";

This allows folks to choose the speed of the "star field" on the layout.  I want to change the way this works to make it more friendly for arcade cabinets.  Rather than allow them to type in a number between -25 and 25,  I would prefer to have options such as "WARP 10, WARP 5, CRUISING, PUTTING, STANDING STILL, REVERSE SLOW, REVERSE FAST, REVERSE WARP 5, REVERSE WARP 10" and then assign each a "speed" number.

Amazingly,  I am having such a hard time doing this.   

I can get the setting to show up right (of course)... but my code to actually assign "speed="x"" just doesn't work.

Now,  this SPEED setting is for a separate NUT file that is loaded up with a DO_NUT from the layout... but one would think this should be as easy as putting this in the settings section:

</ label="Star speed", help="Speed of starfield", options="WARP 10, WARP 5, CRUISING, PUTTING, STANDING STILL, REVERSE SLOW, REVERSE FAST, REVERSE WARP 5, REVERSE WARP 10" order=o++ /> starspeed="WARP 10";

if (my_config["starspeed"] == "WARP 10" )
if (my_config["starspeed"] == "WARP 5" )


then move on to the DO_NUT line... but nope.  I am no programmer,   just a hack at best,  so any help would be appreciated.

Scripting / Layout To Load Other Layouts
« on: January 29, 2019, 08:00:31 AM »
I am almost sure this has been asked and answered before,  but my SearchFu stinks and I can't find it.

I would like to create a layout that has a menu of other layouts of which to choose from.  When choosing,  it would load the other layout,  but with the ability to exit back to the first (or re-load the first)...

Currently I have a dedicated button that switches between themed layouts... but it would be nice to have a centralized menu to choose,  for example "Daphne, CPS1, CPS2, IREM" etc... which would load each individual layout... then just a button to switch back to the initial menu.

I believe categories work this way,  but I do NOT want to have to modify/edit my romlists,  which I do believe is a requirement to use categories.

I imagine I would need code to load the other menus and then a small but of code that I would have to add to each of my "themed" layouts to load the main menu back?


General / Attract-Mode 2.5.1 Breaks My Layouts - [UPDATE - NO IT DOESNT]
« on: January 11, 2019, 05:34:05 PM »
Attract-Mode 2.5.1 breaks a number of my layouts.  It appears that the CARRIER module is not working properly in 2.5.1... I can say FOR SURE that it works in 2.3.0... and unfortunately I do not have any versions between 2.3.0 and 2.5.1 to determine exactly when the issue arises.

Can someone point me to where i can find the versions between 2.3.0 and 2.5.1 to test?

Anyone know knows more than I willing to poke around my layouts to see why they are broke on 2.5.1?

The layouts in question are:

SDArcade v2+ (I have not had time to test the original version yet,  but I am confident it too will be broken as it appears the issue is with the CARRIER module).
SDAMax v1 and v1.1

Can someone tell me the official way to report this issue to the author (if there is one)?


Themes / SDAMax
« on: December 26, 2018, 10:12:20 AM »
SDA Max v1.0

Based on the SDArcade concept... just "maxified"... ;)

Supports vertical and horizontal modes...

UPDATED to v1.1. Included in the update:

Up/down scrolling added
Progress bar added (vertical and horizontal)
New font allows more characters on screen (useful for long game names)
Other minor tweaks

You can see a (pretty low res admittedly) demo of the progress bar (horizontal/vertical) here:

You can see another low res demo of the vertical/horizontal scrolling here (note: this capture was taken before I changed fonts or added the progress bar):

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