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Topics - FrizzleFried

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General / Attract-Mode 2.5.1 Breaks My Layouts - [UPDATE - NO IT DOESNT]
« on: January 11, 2019, 05:34:05 PM »
Attract-Mode 2.5.1 breaks a number of my layouts.  It appears that the CARRIER module is not working properly in 2.5.1... I can say FOR SURE that it works in 2.3.0... and unfortunately I do not have any versions between 2.3.0 and 2.5.1 to determine exactly when the issue arises.

Can someone point me to where i can find the versions between 2.3.0 and 2.5.1 to test?

Anyone know knows more than I willing to poke around my layouts to see why they are broke on 2.5.1?

The layouts in question are:

SDArcade v2+ (I have not had time to test the original version yet,  but I am confident it too will be broken as it appears the issue is with the CARRIER module).
SDAMax v1 and v1.1

Can someone tell me the official way to report this issue to the author (if there is one)?

Thanks!

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Themes / SDAMax
« on: December 26, 2018, 10:12:20 AM »
SDA Max v1.0

Based on the SDArcade concept... just "maxified"... ;)

Supports vertical and horizontal modes...


https://youtu.be/05AWQbmrmjY

UPDATED to v1.1. Included in the update:

Up/down scrolling added
Progress bar added (vertical and horizontal)
New font allows more characters on screen (useful for long game names)
Other minor tweaks

You can see a (pretty low res admittedly) demo of the progress bar (horizontal/vertical) here:

https://youtu.be/BiktF13Do7o

You can see another low res demo of the vertical/horizontal scrolling here (note: this capture was taken before I changed fonts or added the progress bar):

https://youtu.be/RBeN6uxqZOc


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Themes / SDArcade V3.00
« on: December 11, 2018, 11:18:50 PM »

SDArcade is the PERFECT Attract-Mode front end theme for lower resolution arcade monitor setups.  Originally made by JediOne for the PC version of Attract-Mode in the vein of the ArcadeSD arcade multigame system,  Dee2er converted it for use with the Pi.  It's been through a number of changes since then.  Version 3 brings to the table a number of new features including backgrounds, static frames and more...

FEATURES:
• select vertical or horizontal mode
• 8 backgrounds or the original black
• 8 static frames or the original animated color changing frame
• 3 sizes of "preview" frame to choose from
• 5 header animation types
• select wheel graphics or marquee graphics for the header
• more...

You can download it here:


https://www.amazon.com/clouddrive/share/DsmVFTfrH4QC1kHfqrd7JmiRDnpNkmhKJMo97esgPth


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Themes / Custom Theme Page Online
« on: May 09, 2018, 01:23:09 PM »
OK,  I've managed to finally get my Attract-Mode Custom Theme page up and going... you can find it either by visiting www.idahogaragecade.com and clicking the AM LAYOUTS button at the top menu bar or you can pop in directly by clicking HERE.

I currently have 10 themes up... including the just released update to SDArcade...

5
Scripting / How Can I Accomplish This?
« on: May 06, 2018, 08:55:15 PM »
I have an image that is animated based the trigger to change game.  I need that image to remain blank (zero alpha) until the animation starts... how is that accomplished?


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Themes / Vertical Sphere
« on: May 06, 2018, 08:40:19 AM »


Vertical Sphere - A lower-resolution vertically oriented layout designed primarily for low-res arcade cabinets.

A quick demo can be seen here: https://youtu.be/deBYoiu09gA

You can download the layout HERE.

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Scripting / animate.nut question
« on: May 04, 2018, 07:00:01 AM »
OK,  I can easily make,  for instance,  the "wheel" or "marquee" of the next game that pops up appear and animate without issue...

...but how do I take an image that is already on screen (the last game selected) and animate THAT out of existence as the new games marquee/wheel image is being animated in to existence....

For example,  one of my current animations is a marquee image that "slides" from the top border down to be visible at game change.  How do I then make that image continue to slide down and under the preview below it (and out of existence) when the next game is selected.  I'm sure there is a simple setting to "choose" which game on the gamelist to pull art for,  right?   I'm just missing what is right in front of me I am sure.

8
General / Artwork Question
« on: May 01, 2018, 07:19:47 AM »
OK,  both videoSNAPs and SNAPshots (still images) go in the "SNAP" folder... but how do I prevent a module,  say,  for instance,  the conveyor_helper module,  from using VIDEO snaps but rather only use STILL image snapshots when selecting "snap" as the artwork type?

OR if anyone can tell me how to configure the conveyor_helper module to display video for the SELECTED GAME ONLY,  that work beautifully as well.

I'm having an issue with speed on the Pi3 with one of my layouts I'm building and it's due to the fact the conveyor has 11 video-snaps all running at the same time. 

Reading through the code it appears the author INTENDED for there to be functionality to allow only the selected game video to run,  but I'll be darned if I can figure out how to set it up.

Thanks!

9
Scripting / Image w/switch
« on: April 27, 2018, 07:26:53 AM »
OK... here is my goal:

Currently I have a vertical layout that includes two arrows (left/right).  They are,  of course,  static.   I would like to create a 2nd set of arrows that looks like the first set but "depressed"... and then when someone selects the direction of the arrow,  the "depressed" image pop up "over" the standard one giving the impression the arrow is being pushed when the direction is being selected.  Also,  the image has to remain on screen the entire time the "switch" is activated... so if they hold the stick to the left to scroll through the games,  the button remains "activated" the entire time.

SO... I'm trying to come up with code that will make an image appear on screen in a specific location but ONLY while the switch is activated... when deactivated the image is to disappear.

Any suggestions?   

Thanks!

I've uploaded an image of the current layout so you can get an idea for the arrows...



10
General / Blank Screen
« on: April 11, 2018, 03:21:31 PM »
OK... things have been fine... from time to time while going from PC to Pi3 I'll lose my display settings but no big deal... I'll just re-set them up and away I go... well,  I lost my displays again recently but now,  after setting them up,  when i go in to any game in any display,  it's fine,  but upon return to the front end... the screen remains blank.  I can HEAR the display working (my displays click when I move from selection to selection and I can hear the videos)... and I can select a game to play.... which will play... but on return it's the same...blank screen.

I also can see characters come up when I move different directions... at the top left...

Any idea what happened?  What file might have gotten corrupted?   I know it's something small.


11
Scripting / Timed Event
« on: April 10, 2018, 01:41:12 PM »
Is it possible to have a video snap window with ZERO alpha for 'x' number of seconds... at which time the alpha would jump to 100% only to drop back to ZERO at change of game.

Essentially,  I have a snap on a "carrier" that I want to overlay a video on after 3 or 4 seconds...

I have the video positioned,  but the conveyor runs behind the video.  I found a neat bit of code that pauses the video for a time at selection,  but the video "box" remains opaque.... not transparent... so you can't see the snap behind it. 

Ideally I'd have a video box sitting there with zero alpha for x seconds at which time alpha would change to 100... again changing back to 0 at selection for a new game.    I've tried a few different timing methods ...all fail... but I'm merely a hack... so I figured I'd ask.

:D


12
Themes / Neo-Geo Low Res Theme
« on: April 03, 2018, 10:20:38 PM »


A simple Neo-Geo theme I put together...

...uses the animate module.

https://youtu.be/3uAKb6YuNFA


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Scripting / Shadow
« on: April 03, 2018, 03:03:35 PM »
...how would I go about adding a shadow to wheel art?   Doable with some simplicity or is this something that's complicated?

Another option would be an outline... basically I am trying to give the wheel art a little more "pop" versus the art that is behind it...


14
Scripting / Control Text
« on: March 27, 2018, 07:43:41 PM »
If I maneuver through the attract mode menus,  when i play a game,  before the "loading" screen pops in,  I get a blank screen with some text on it... it appears the text is my controller characters (or some of them) as I was maneuvering or what not... how do i either (A) avoid this screen or (B) make the text black so I can't see it?

Thanks!

15
Themes / Where's Daphne?
« on: March 25, 2018, 01:47:16 PM »
Where's Daphne is a low-resolution (640x480) focused update to the "Daphne - Dragon's Lair" theme by Mahuti.  I updated it for my ARpiCADE arcade machine (and to learn!).  You will have to have the "conveyer_helper" module installed for this to work.

You can download it HERE: https://1drv.ms/u/s!At62XLBuu0PSg3oucVcoSEMrRLOw




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