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Topics - Giacomo1982

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Themes / New Theme - CHECKER 1.0.2
« on: November 07, 2018, 03:44:25 PM »
CHECKER 1.0.2 theme for Attract Mode 2.4.1

This is the theme I wrote to check the artworks and romlists of my systems.

The theme works only on 2.4.1 because unfortunately with the last update (2.5.0) the behaviour when an artwork miss has changed.


Themes / New Theme - STRIPES 0.9.8
« on: November 07, 2018, 03:33:20 PM »
STRIPES 0.9.8 theme for Attract Mode 2.4.1

Design is inspired by the old original SEGA console packaging.

I made personally the 4 old sega logos (Genesis, SegaCD, 32x, segacd32x) because the svg finded in internet are not very accurate.
Inside there's the font Sega used to make all logos, (Sega has slightly modified the proportions but it is very similar)

This theme works with all system but the colors are configured only for these consoles: Genesis, Sega-CD, SegaCD32X, 32X and Saturn.

There's a lot of options to manually customize it as your preferences.

VIDEO 1080p 60fps

Scripting / text scroller
« on: October 24, 2018, 03:27:56 PM »
Hi guys I'm looking for a function that scrolls text.
This is what I made, but it's not smooth and it works only one time when AM starts, can someone tell me how to improve this code, or where I can find a better scroller?

local line = 0;      // delay (-1 increase delay)
fe.add_ticks_callback( this, "scroller" );
function scroller( tick_time ) {
   line += 0.01;   // speed
   history.first_line_hint = line;

Thank you!  :D

Themes / Update - PREV NEXT 1.0.4
« on: October 20, 2018, 04:05:20 PM »
PREV NEXT 1.0.4 theme for Attract Mode 2.4.1

I added a rough scroller function made by me to view long text descriptions
I improved option menu by adding a lot of options
and I change a bit the code by removing a few unusefull things


PREV NEXT 1.0.0 theme for Attract Mode 2.4.0

A fully coloured theme

these are the main features:
background color by game category
right panel with history, logo, photo and colors of more or less 50 systems
each zone size is customizable by option menu
font can resized in option menu, for small screens like game boy zero :)
it makes a different sound when the current snap is missing
it write game title when there's no game logo

I want to add it a function to read from hystory.dat, can someone explain me how to do it?

Thank you guys I hope you enjoy my work.

to reduce archive size I removed system pictures, you have to add it manually
attract-v2.4.0-win64\layouts\PREV NEXT 1.0.0\assets\system logo
attract-v2.4.0-win64\layouts\PREV NEXT 1.0.0\assets\system photo

Themes / Update - HUD 1.0.4
« on: September 26, 2018, 04:18:01 PM »
HUD 1.0.4 theme for Attract Mode 2.4.1

I added a scroller for the game description, and an option to use the OVERVIEW instead the Extra
I updated the theme by adding a few options to customize layout
I changed the background to be more colorized
I added an Overview option
and I added a lot of logos in png 24bit (I know 8 bit are smaller but I prefer keep the quality instead saving a few kb)
also I correct a few coding mistakes...


HUD 1.0.0 theme for Attract Mode 2.4.0

this are the features:
a class with technical specifications of 42 consoles, it writes into layout CPU, RAM...
automatic advancing of games when video snap finish
art and background color change by game category
5 selectables fonts

I would like to thank Oomek who supported me while I was writing this theme!

Scripting / fbalpha core problem
« on: May 07, 2018, 12:46:37 AM »
Hi guys,

I have some problem launching NeoGeo roms with retroarch and fbalpha core with AM.  I find a post on github that talk about it

The strange thing is when I use EmulationStation retroarch run perfectly.

my command in AM is
-L ..\..\emulators\Retroarch_1.6.9_x64\cores\fbalpha_libretro.dll "[romfilename]"

Is there someone has a workaround?


Scripting / Progress Bar
« on: April 20, 2018, 03:22:04 PM »
Hi coders! I want to put in my new theme a simple rectangular progress bar, with [ListEntry] as a variable of width, I try this but doesn't work

local progress = [ListEntry]*0.01;
local bar = fe.add_image("white.png", flx*0.10, fly*0.05, progress, flh*0.05);

Please help me

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