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Topics - jedione

Pages: [1] 2 3 ... 8
1
Themes / fat grid "demo far from done
« on: September 08, 2019, 04:18:56 PM »
here is a quick mock up, i call fat grid

again using a newer style of alphabetical search, that looks good and can be droped into any theme
via, donut

still waiting, for someone to respond to my left right fade post...

youtube = https://youtu.be/ABRGQV6wvXM

2
Themes / new shump theme, preview
« on: September 05, 2019, 10:30:11 PM »
might put out,   little bizzy for a theme..

implementing new way to have alphabet navigator..with images. 

and some blending mode, with alphas ..let me know what ya think.. thanks

youtube = https://youtu.be/AZlnzhh8F1Q

3
Scripting / fe.signal Q:
« on: September 01, 2019, 07:20:54 AM »
well what i have here is some code on switching the signal for buttons,

up,down,left,right.

under left i have added a fade animation,

so when u start layout u can go,  up,down,right  and doesent show animation, great..
when i go left, it shows the animation, like it should , great

but... now after showing animation with, left,  up,down& right also trigger the animation,  whitch i dont want..

anyone know how to insert some code to make animation reset or stop their,   

hope this makes sence...

Code: [Select]
fe.layout.width = 1280;
fe.layout.height = 1024;

fe.load_module( "animate" );


function on_signal( sig )
{
switch ( sig )
{


case "up":
fe.signal( "next_game" );
 

return true;


case "down":
fe.signal( "prev_game" );


return true;

case "left":
fe.signal( "next_game" );

  local abc = fe.add_image( "firstletter/[Buttons]", 70, 930, 1100, 50);
local fade_conf = {
when = Transition.ToNewSelection,
      property = "alpha",
        start = 255,
        end = 0,
        time = 2000,
        loop = false,   
}
animation.add( PropertyAnimation( abc, fade_conf ) );

return true;


case "right":
fe.signal( "prev_game" );


return true;


}

return false;
}

fe.add_signal_handler(this, "on_signal");

4
General / sound Q:
« on: August 25, 2019, 11:17:39 AM »
any one konw what the diffrence is with sound in the options

sound Vs ambient sound ?

and how would you separate the two in a theme

so the music can be low in the background,  with clicking and other sopunds at full 100%

thanks

5
Scripting / script help
« on: August 24, 2019, 07:26:25 AM »
anyone know what might be missing to make this work...

what it should do.  is play a sound when one uses the custom2 key

Code: [Select]
class clickme
{

function sound1() {

local click = fe.add_sound("select.mp3");
click.playing=true;
}


function on_signal( signal )
        {
                if ( signal == "custom2" )
                {
                        sound1()
                        return true;
                }
                return false;
        }
}

local stuff = clickme();

i get error     the index 'loop' does not exist

thanks not the best at scripting... :P

6
Themes / Genesis Mini theme, preview
« on: August 17, 2019, 07:10:08 AM »
 Genesis Mini theme  preview

will update with video this weekend

short on time...if any one wants to help let me know..

showing were its at, ...


7
Scripting / shuffle problem
« on: June 02, 2019, 01:57:26 PM »
im dealing with an ishu with the shuffle module...

when using the new shuffle, and letter skipping alphabet,,,   it is moving up & down
very undesirable.

so iv just taken the old shuffle module and named it "slotmate"
and add it in new theme so there is no conflict to the new shuffle.
ie: fe.load_module("slotmate");


the old shuffle module is working fine not moving..around like new one


any chance new shuffle can be fixed? in the latest shuffle module :)

iv tried to add vid of it but utube not uploading at the moment..hope this make scene

8
Scripting / was music loop crash ever solved?" solved
« on: May 25, 2019, 05:19:01 PM »
was music loop crash ever solved?

cant seem to find,  any info...  but it happens when using..

kind of old topic...but still revalant :-\

after song ends...
Code: [Select]
local mysong = fe.add_sound("music/music-3.mp3");
mysong.loop = true;
mysong.playing = true;

9
Scripting / Q: a bought, adding favorites
« on: May 20, 2019, 09:38:54 AM »
looking for some direction, on the easiest way to add "favorites "   into a theme

i have never had them in a theme before...  where say like selecting and un-selecting
with an icon that shows up,,,  thanks anyone..

ok i see their is an "add/remove favorite" under controls  to assign to key or button
but how is this linked to an image to show or hide?

10
Scripting / houston we have a problem....
« on: May 19, 2019, 11:06:41 AM »
can anyone confirm this,,,

that, fe.layout.orient=RotateScreen.Right;

is not working in latest, AM build....thanks

it,s throwing a wrench in a vertical theme.... :-\

11
Scripting / aspect ratio, Q:
« on: May 12, 2019, 03:53:44 PM »

so lest say i set my theme to 4:3     

Code: [Select]
fe.layout.width=640;
fe.layout.height=480;

local flw = fe.add_text( "", 0, 0, 640, 480);
flw.set_bg_rgb( 170, 0, 21);
when i open AM it fills the whole screen even it i stretch it out horizontally,   
is their a way. to set AM to open to the correct size, short of punting it on the monitor i want and making it full size?

should i just put in on a layer,  havent tryed,  to see it..  just some advice would be nice...   alwas used to using

variables ie:  flx*0.200;  kind of one size fits all......

12
Themes / aura 4k Coin-ops "release"
« on: May 03, 2019, 04:23:18 PM »
sorry got caught up in a nother theme..  ;) better late then never

hey,, new theme..aura 4k coin-ops

its all or nothing right...
Size = 3.64 GB
what it comes with,,,  this is every thing you need to have it complete, excpt-roms!
but if you happen to have a full mame rom set your in luck!

thanks to iGarikoitz for his insaration..at retrofe
thanks to Radek Dutkiewicz (oomek) carrier module
thanks to zpaolo11x  for new scroller


instructions = their is a readme.txt included,,,ok

#1 any way here ya go...just scrape your compleate mame, file then replace
   the rom lists, with the one suplyed !

#2 set up your artwork ,,direct it to >cover >logo >video

#3 put the modules in the  "modules folder"

enjoy...

their are two places to DL, first one is google drive, & also Mega..

down load link is = https://drive.google.com/open?id=1IkS1lJMgtZT3y-p6XLibQPReFIsw0HIi
or mega = https://mega.nz/#!YGABxCjB!FrJbAHBUKCsGr_OsKAzd6qAvNDcxgaZroZVK7FKscDM

youtube preview = https://youtu.be/2VchxmZ1ifA








13
Scripting / animation, scale ....text Q:
« on: April 24, 2019, 08:12:27 AM »
any one know a workaround, for this...

scale text, in animation module, not working correct

works fine without "carsize" as soon as you add it freaks out..


14
Scripting / module location?
« on: April 16, 2019, 07:03:14 AM »
any one know ,,is it possible to call modules like "fade" from within a layout

i could of sworn iv seen it before,


 

15
Scripting / advanced progres bar
« on: April 11, 2019, 07:19:29 PM »
retro fe ,,,,has it   

launch box has it...

apparently,  we have seen it in AM ,,,,  Oomek,s layout....that will never come to be..


would anyone like to give it a tackle....  i would love to try to help...

dont we deserve to on this level guys.... :D



thanks..

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