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Topics - jedione

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Scripting / same game start?
« on: Today at 03:57:28 PM »
how would one make it so every time you go into theme, it starts on the same game,,,,,,
not the last game selected....

thanks for any input.    could be somthing simple...  not shure

General / lynx install Q:
« on: June 24, 2020, 06:43:10 AM »
sorry but i am bran new to this,  being lynx

i am on rassberry pie 4,  running the twister os,

i would like to install AM on the desktop,    i am used to just DL am and running it frome the .exe  in windows 10

have never compiled before,   when i dl the lynx their is no exe in the file,  ?   after reading it looks like i need to open cmd and run some comands

could somone point me to a video,  or a detailed way to get going...


General / new pi4 with AM
« on: June 22, 2020, 06:08:56 PM »
new to this raspberry thing,  does anyone out their now of a good base image with the latest AM in it,,,,

ready to go....   what i have is a pie 4,   8 gig,

looking to make a great barcade out of it...

Scripting / bg, video stuttering Q:
« on: June 21, 2020, 01:47:01 PM »
was woundering if any one might have a fix for this,

when artwork is on screen,  with background video playing,  with the games that i can see on screen,  can select the game i want
and the bg vid is nice and will loop just fine,


when i select to far left or right,   it updates to the new game artwork to be seen,  and the bg vid will stutter, momentarily
the more you go the faster the stuttering wil be..

i think most peaple here kind of know what i mean.....

so is their somthing that can be done,  to keep the bg vid smooth and not say update,  or what ever it is doing?

thanks guys..

Scripting / start layout transition?
« on: May 18, 2020, 05:43:22 PM »
so what im trying to do is

when theme starts, it is automatically passed one signal , prev_game" or  "next_game"

because all my animations are set to, Transition.ToNewSelection`

not `Transition.StartLayout`

if any one can do this, or knows a work around......thanks

General / adding mame tags..
« on: January 09, 2020, 06:24:40 PM »
to add to mame tags,  all killer no filler    from bad mouth...thanks

how to:   

Code: [Select]
filter               neogeo
rule                 Tags contains neogeo

for a great fillter selection.... 2016


Emulators / mame Q:
« on: January 05, 2020, 05:32:46 PM »
so i have had mame 1.80 complete fore maybe 2 years     

works fine on all builds, till now...

here is my situation ...  just installed new os win 7 64 on ssd,   transfer d     all to it

when i start ui,  it starts,   choose game and it crashes .. 

but i can start comandline "mame64"   choose rome path,  save on exit and choose game and starts fine,

i think it might be an .ini thing   

looking for words of wisdom... thanks

General / 360 spinner, mouse
« on: January 03, 2020, 08:10:34 AM »
any one know if their is a way to make mouse support for AM.

would like to make a nice theme for use with my new 360 spinner with miny stering wheel
 it uses usb mouse       X    left to right

Emulators / pinball fx3
« on: December 29, 2019, 11:24:15 AM »
looking for some help...   

trying to set up pinball fx3

not sure what arguments are,  this is what i have so far and it just starts the main exe, 
no launch directly into game..

Code: [Select]
# Generated by Attract-Mode v2.6.0
executable           C:\am_pin\pinball\Pinball_FX3\Pinball FX3.exe
args                 "[romfilename]"
rompath              C:\am_pin\pinball\Pinball_FX3\data\steam
romext               .pxp
system               pinball
artwork    marquee         C:\am_pin\pinball\art\logo
artwork    snap            C:\am_pin\pinball\art\cover
artwork    video           C:\am_pin\pinball\art\video


note i did find this,,,  i got this from, the coin ops add on...

arguments = -offline -table_%ITEM_NAME%

dont know if that would help considering its fo "reto-fe"

General / retro pie thouhgt.....
« on: December 20, 2019, 05:52:47 PM »
not mutch to read here ....but i still think  that there should be a retro pie thread dedicated..

to separate it from pc...     

bump.....   i am pc,   ya i have a pie ,,   but iv got  blast 16 on it and it rocks..

when i want somthing,  great for me im all pc...for emulation..

just a thought......... :o

Themes / arcade legends 3 "wip" preview
« on: December 20, 2019, 05:04:47 PM »
here is a remake in progress of ARCADE LEGENS 3

showing a "sort" of filters..

if you like i will finish ..let me know...

youtube =

i added 5 filters, to show it,,  but did not set them up....havent gotten that far.... but shows functionality of it!!
also the wheel is not done with grafixz yet....

Scripting / Q: regards to system text placement
« on: December 11, 2019, 06:29:59 PM »

anyone know if it would be possible to......

say im in a regular layout. .... to show in text the systems that are in the "system menu"

without having to go back to   "system menu"

long shot.......but hay

Scripting / filter to text script help
« on: December 07, 2019, 07:50:16 AM »

this is in the layout.txt

could someone show me how you would scrip this!   

i just want it to display a different filter than the one im on,  in text on the screen...

<a name="game_info" />
#### `fe.game_info()` ####

    fe.game_info( id )
    fe.game_info( id, index_offset )
    fe.game_info( id, index_offset, filter_offset )

Get information about the selected game.


   * id - id of the information attribute to get.  Can be one of the
     following values:
      - `Info.Name`
      - `Info.Title`
      - `Info.Emulator`
      - `Info.CloneOf`
      - `Info.Year`
      - `Info.Manufacturer`
      - `Info.Category`
      - `Info.Players`
      - `Info.Rotation`
      - `Info.Control`
      - `Info.Status`
      - `Info.DisplayCount`
      - `Info.DisplayType`
      - `Info.AltRomname`
      - `Info.AltTitle`
      - `Info.Extra`
      - `Info.Favourite`
      - `Info.Tags`
      - `Info.PlayedCount`
      - `Info.PlayedTime`
      - `Info.FileIsAvailable`
      - `Info.System`
      - `Info.Overview`
   * index_offset - the offset (from the current selection) of the game to
     retrieve info on.  i.e. -1=previous game, 0=current game, 1=next game...
     and so on.  Default value is 0.
   * filter_offset - the offset (from the current filter) of the filter
     containing the selection to retrieve info on.  i.e. -1=previous filter,
     0=current filter.  Default value is 0.

Return Value:

  * A string containing the requested information.

Scripting / filters Q:
« on: December 05, 2019, 07:26:03 AM »
was wondering if anyone has a way to show all the filters on screen in text form...

i try this to no avail using index offset

Code: [Select]
local fill = fe.add_text( "[FilterName]", -200, 800, 700, 200 );
fill.index_offset = 1;

[code]local fill = fe.add_text( "[FilterName]", -200, 800, 700, 200 );
fill.index_offset = 2;

thanks for any help...

Scripting / neet shader, layer trick
« on: December 02, 2019, 02:31:46 PM »
just thought i would share was messing around with shader,, and layers and came up with this
might work good in a theme but moor refind...enjoy

youtube =

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