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Topics - bionictoothpick

Pages: [1] 2
1
General / Windowed Mode
« on: December 31, 2019, 04:22:36 AM »
Can attractmode be run in a window?  Not many themes look good at 4k in portrait mode, so I could run a windows at 1920 x 1080 until my new theme is done.

2
General / New Computer/New Problem
« on: December 26, 2019, 07:17:25 PM »
The joystick is not navigating the attractmode menu.

Running attract-console.exe reveals the following repeated message:

Failed to set DirectInput device axis mode: 1

This issue is not yet fixed, but a workaround is to hide the joysticks using this program: https://github.com/briankendall/devreorder

And remap them using antimicro https://github.com/AntiMicro/antimicro.

BTW antimicro is the best all-in-one solution I've used for remapping controllers to keyboard. It can detect running programs...

3
General / Windows 10 (Relative Path with a Space)
« on: December 10, 2019, 03:18:18 PM »
Windows 10 Attractmode v2.6.0

If I use:
executable          VPinballX.exe
workdir             ../../VisualPinball

The program will launch...

If I use
executable          VPinballX.exe
workdir             ../../Visual Pinball

The program will not launch...(Yes I rename the folder to Visual Pinball and VisualPinball respectively.

Any idea?

4
Scripting / Fadeart Opposite
« on: December 17, 2018, 04:54:08 PM »
This is probably easy...

I want fadeart to show an image if the user doesn't do anything for a fixed time.

Basically have like a hint screen come up for navigating...

Thanks.

5
General / Launching a linux native game...
« on: July 22, 2017, 07:49:54 AM »
If this is the wrong forum, please direct me to where to post it:

I am running a version of attractmode on a raspberry pi.

I want to launch xscavenger (a lode runner like game) that requires X.

Not sure how to do it...


6
General / gamelist.xml
« on: March 31, 2017, 07:51:58 AM »
Are there plans to incorporate the emulation station form xmls for game info and scraping?

Am I missing something?

7
General / RETROARCH
« on: February 26, 2017, 05:28:11 PM »
Will you include a RETROARCH config for an emulator in next release?

8
General / AttractMode in the News
« on: February 03, 2017, 05:51:49 PM »
Hello,

I thought it might be neat to keep a list of articles about attractmode. Maybe not, but here is one nonetheless.

http://www.geekzone.fr/2017/02/01/larcade-a-petit-prix-deuxieme-partie-pimp-my-picade-attract-mode/

9
General / Menu Selection (Fake Layout)
« on: January 12, 2017, 02:54:37 PM »
I'd like to have a layout actually launch MUGEN from the system select menu.

Any ideas?

I have a layout with just one game, so selecting twice is something I want to avoid.



10
General / Play Count
« on: December 29, 2016, 07:59:43 PM »
Where is the play count stored?

I did google a bit, but thought this would be easier.

11
Themes / System Menu
« on: November 27, 2016, 06:04:29 AM »
When looking for artwork for the 'Displays Menu', artwork is loaded from the "menu-art" subdirectory. Artwork matching the Display's name or the Display's romlist name are matched from the corresponding artwork directories located there.

Additionally, when the selection is made attractmode moves to that layout. Attractmode doesn't default to the display menu mode, so I changed it in the general settings.

Feature Request
From the system select menu allow an option to choose a layout or to run a specific program directly (without entering a layout).

12
Scripting / Simple Art Strip
« on: April 27, 2016, 09:49:14 AM »
Is there a way to use simple Art Strip to have the alpha on all but the center wheel be faded a bit?
The code: my_strip.alpha=100; //This makes all of the wheels faded...I want the center one bolder.

Game One
Game Two
Game Three

Game Four
Game Five

13
Themes / Vertical Theme (Updated Video)
« on: April 25, 2016, 03:35:03 AM »
I'm working on a vertical theme which has taken my favorite elements from other themes.
Please keep in mind this is a vertical 32" screen at 768x1366 resolution.

Here is a video of the one I am currently using: https://youtu.be/ZRVhNF2MlZ4

14
Scripting / Genre Display from Magic Token Category
« on: April 25, 2016, 03:17:25 AM »
If the magic token for Category is: Shooter / Flying Vertical
I am not able to use a slash for naming the desired image. I started doing a find/replace for "Shooter /Flying Vertical" to Shooter_Flying_Vertical.png to display the images.

The code is simple for displaying using this renaming method, but I would prefer if the code would work with the original Category:
// Genre
local genre = PreserveImage("genre/[Category]",400,1075,368,368);
genre.set_fit_or_fill( "fit");
genre.set_anchor( ::Anchor.Center );

If you've read this far: Can I use something like if CATEGORY CONTAINS Flying Vertical then X=Shooter_Flying_Vertical

15
Scripting / Override layout.preserve_aspect_ratio=true
« on: April 07, 2016, 10:25:09 AM »
I want to ignore the preserve layout aspect ratio for an image so it fills the entire screen...

I want to put things above and below other layout themes...for example ArcadeBliss looks great for horizontal screens, and when I use it with the preserve aspect ratio for the layout it gets centered with black boxes above and below on my vertical monitor.

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