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Topics - bionictoothpick

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Scripting / Fadeart Opposite
« on: December 17, 2018, 04:54:08 PM »
This is probably easy...

I want fadeart to show an image if the user doesn't do anything for a fixed time.

Basically have like a hint screen come up for navigating...


General / Launching a linux native game...
« on: July 22, 2017, 07:49:54 AM »
If this is the wrong forum, please direct me to where to post it:

I am running a version of attractmode on a raspberry pi.

I want to launch xscavenger (a lode runner like game) that requires X.

Not sure how to do it...

General / gamelist.xml
« on: March 31, 2017, 07:51:58 AM »
Are there plans to incorporate the emulation station form xmls for game info and scraping?

Am I missing something?

« on: February 26, 2017, 05:28:11 PM »
Will you include a RETROARCH config for an emulator in next release?

General / AttractMode in the News
« on: February 03, 2017, 05:51:49 PM »

I thought it might be neat to keep a list of articles about attractmode. Maybe not, but here is one nonetheless.

General / Menu Selection (Fake Layout)
« on: January 12, 2017, 02:54:37 PM »
I'd like to have a layout actually launch MUGEN from the system select menu.

Any ideas?

I have a layout with just one game, so selecting twice is something I want to avoid.

General / Play Count
« on: December 29, 2016, 07:59:43 PM »
Where is the play count stored?

I did google a bit, but thought this would be easier.

Themes / System Menu
« on: November 27, 2016, 06:04:29 AM »
When looking for artwork for the 'Displays Menu', artwork is loaded from the "menu-art" subdirectory. Artwork matching the Display's name or the Display's romlist name are matched from the corresponding artwork directories located there.

Additionally, when the selection is made attractmode moves to that layout. Attractmode doesn't default to the display menu mode, so I changed it in the general settings.

Feature Request
From the system select menu allow an option to choose a layout or to run a specific program directly (without entering a layout).

Scripting / Simple Art Strip
« on: April 27, 2016, 09:49:14 AM »
Is there a way to use simple Art Strip to have the alpha on all but the center wheel be faded a bit?
The code: my_strip.alpha=100; //This makes all of the wheels faded...I want the center one bolder.

Game One
Game Two
Game Three

Game Four
Game Five

Themes / Vertical Theme (Updated Video)
« on: April 25, 2016, 03:35:03 AM »
I'm working on a vertical theme which has taken my favorite elements from other themes.
Please keep in mind this is a vertical 32" screen at 768x1366 resolution.

Here is a video of the one I am currently using:

Scripting / Genre Display from Magic Token Category
« on: April 25, 2016, 03:17:25 AM »
If the magic token for Category is: Shooter / Flying Vertical
I am not able to use a slash for naming the desired image. I started doing a find/replace for "Shooter /Flying Vertical" to Shooter_Flying_Vertical.png to display the images.

The code is simple for displaying using this renaming method, but I would prefer if the code would work with the original Category:
// Genre
local genre = PreserveImage("genre/[Category]",400,1075,368,368);
genre.set_fit_or_fill( "fit");
genre.set_anchor( ::Anchor.Center );

If you've read this far: Can I use something like if CATEGORY CONTAINS Flying Vertical then X=Shooter_Flying_Vertical

Scripting / Override layout.preserve_aspect_ratio=true
« on: April 07, 2016, 10:25:09 AM »
I want to ignore the preserve layout aspect ratio for an image so it fills the entire screen...

I want to put things above and below other layout themes...for example ArcadeBliss looks great for horizontal screens, and when I use it with the preserve aspect ratio for the layout it gets centered with black boxes above and below on my vertical monitor.

General / index files created from history.dat
« on: March 29, 2016, 07:27:36 PM »
What determines which history.idx file is checked? I was wondering if a non-mess emulator could access that idx to display the history information.

Scripting / if help (resolved)
« on: March 24, 2016, 07:00:55 PM »
if (3>2)
{ x code

works fine.

if (fe.get_input_state("Custom1")==true)
{ x code
x code never executes (even though I have Custom1 configured in controls and am pressing the selected button.

What am I overlooking?

General / history.dat for consoles
« on: March 24, 2016, 09:07:58 AM »
history.dat files from consoles are available here, and if your rom name matches info.idx file it will show the information...

Now to find a nice way to incorporate in my magazine theme...maybe if choose to display it will show up in a window with a magazine page feel...

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