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Messages - Enkak

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: Yesterday at 02:12:22 PM »
Working on box art mode for rev 4.5 I found a bug in the scaling of thumbs that impacted versions from around 4.0, great, after much fiddling I think I fixed all that, now all the thumbs scale perfectly centered! This to say that box art mode still has a quite long way to go ;D

The work never ends :D Great news though on finding that bug. Also agree with verion that this is an awesome theme. :)

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 19, 2019, 05:28:43 AM »
Very curious as usual to see the final result of your theme with those new additions to console systems. Your Display menu solution is really looking great here after added some images to it. :)

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 16, 2019, 04:43:12 AM »
Ah great to hear that. Similar to how the main arcade layout mixes vertical and horizontal games with snapshots?

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 16, 2019, 04:37:09 AM »
Not bad at all :) :D

And then you have cases like the SNES and others where the Japanese boxes are completely different dimension wise, going from horizontal to vertical. Since there's many good translations for Japanese games things can get crazy if you have those mixed like I have. For those special cases I chose the default mode of the layout and begone with it before going mad trying to use alternative layouts that used the boxart.  ;D

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 15, 2019, 03:18:15 AM »
Is console games box art supposed to use the "flyer" artwork category by default?

It really depends on your system emulator settings. You can create/have a specific boxart artwork section, or duplicate it depending what some of the layouts code need to find.

SNES example here:

Code: [Select]
artwork    boxart          ..\..\collections\Super Nintendo Entertainment System\boxart
artwork    cart            ..\..\collections\Super Nintendo Entertainment System\cart
artwork    cover           ..\..\collections\Super Nintendo Entertainment System\cover
artwork    flyer           ..\..\collections\Super Nintendo Entertainment System\boxart
artwork    marquee         ..\..\collections\Super Nintendo Entertainment System\logo
artwork    snap            ..\..\collections\Super Nintendo Entertainment System\video;..\..\collections\Super Nintendo Entertainment System\snap
artwork    video           ..\..\collections\Super Nintendo Entertainment System\video
artwork    wheel           ..\..\collections\Super Nintendo Entertainment System\logo

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 14, 2019, 10:25:29 AM »
Sounds like a good plan :) And I guess that for consoles we can also use for now the duplicate method if needed to make some use boxart and other snaps.

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 14, 2019, 07:58:52 AM »
Smart idea using Displays mode to have better square crop ;) My version is better because it disables thumbnail smooth gradient and game wheel artwork, so you just get the plain box art. But then the question is, what about the game play video kicking in? In Arcade mode it looks cool, here it looks fine on the SNES (4:3 box art) or the game boy (box art is square and screen is almost square), but for the Genesis for example, with vertical box art, the display will be severely cropped.

Those look great. :)

For genesis or other cases maybe the best option is a different option in "General" section for vertical art? Unsure about the video snaps working on that though. :(

Controlling different boxart or flyers dimensions can be hard. I'm giving a little help to the Chicuelo port regarding some extra layout options for vertical art like flyers or boxart like the NES, Saturn, PS2, etc., other for SNES and one for square art. It can get tricky and hard. ;D

So probably best is to have extra layout options for anyone that wants them (similar to Display menu), with default one being the arcade version using snaps?

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 14, 2019, 07:09:10 AM »
And this is a sneak sneak sneak preview of how it could be with box-art... I'm not sure I like it though...

Oh I like it, looks really good actually and can work as alternative displays if people don't want to use screenshots. And noticing there the new meta data icons. :)

I was writing a reply before your new one arrived. :D

I was testing using Display method for GBA to see the crop and it looked good, better than using square option in default layout. Small print attached. But your new version with Game Boy already look better :)

9
Themes / Re: Chicuelo Mix Theme Release (v1.1.1)
« on: May 13, 2019, 11:26:14 AM »
Hi rand0m and thank you so much for reply and all the hints. Will start doing more tests. :) 

In this print from a few days ago I added art and info for PC games and opted to take out the bottom info at the time until a better solution arrived, in this case your hints and instructions. Can't wait to test it and share some results. It really looks so nice and clean the theme, really love it. :)

PS: I'm noticing something peculiar when I use Chicuelo prominently. The display menu stops remembering the last system selected when you quit AM and most times it chooses a random system when I go back to AM. Maybe just a coincidence? Is there a way in AM to reset display menu memory just in case for testing?

This happened to me too after I added collections and custom favorites. Its just a hunch but I think if an item is listed in multiple places AM exhibits this behavior (not returning to parent folder).

Found the culprit finally. In main custom build for testing I had 2 displays with the options:
in_cycle             no
in_menu              no

I created those two systems displays before deciding to put their romlists together in Arcade.
Them remembered that in other clean build those systems had same options to "yes" or simply not there.
So deleting those displays in attract.cfg in custom test build or options to "yes" made the Display menu back to normal.

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 13, 2019, 07:51:21 AM »
Here I created in AM root folder another called "meta" and put there all the xml files. Then you can use import extras field like this:

import_extras        meta\Super Nintendo Entertainment System (custom).xml

I downloaded the original (mine says custom because I'm adding manually the number of players missing in consoles lists) xml list from here: https://hyperlist.hyperspin-fe.com/

Some are outdated but you can get newer versions in their forums. It's good for testing.

Wow that worked, I got a nice SNES setup with all metadata and it looks pretty good. Most consoles look nice with the Arcadeflow style of snapshot + wheel artwork, with one notable exception: Game Boy :O All those grey snapshots look very uninspiring even with the game title overlayed :D I'll see how it looks if you load box arts instead of snapshots, and video snaps loaded later on, but a box-art mode is probably better for console games :/

Glad to hear that it worked :)

Share some screenshots when you can to see the evolution of it. :p

Not sure how box-art will look because of different dimensions and so on. I'm having some problems with it on some extra layouts for other theme because SNES are rectangular, others are squared, etc. For Arcadeflow screenshot + wheel artwork is looking really great and promising. Also makes everything balance and connect with arcade main theme of course. :)

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 13, 2019, 07:06:55 AM »
A question for people using Arcadeflow as a console layout... sooner or later I'll implement a "boxart" version of the theme, I'm sure, but since then I'm tweaking it to fit console games better.

I need a way to sense if the current system is an arcade, a console or an handheld. My idea was to use the "System" field in the emulator setting. Is it feasible or how do you use that?

The idea is that if the System field contains "Arcade" then the theme will work as usual, if it contains "Console" it will sense the orientation of the screen from the snapshots (Vectrex I didn't forget about you) and adapt some parts of the UI, if it contains "Handheld" it will stop correcting the aspect-ratio of the screenshot since handhelds usually have square pixels.

I don't mind working that way, specially because I intend to have later a custom build using only your theme. The "system" field was used before for the gamesdb scrapping information/meta data but since that isn't working so well (or at all) lately these days I use only the import extras for that purpose so for me the "System" field feels like a good idea. I already had "Arcade" in the main system field so it would be easy to change the others.

The snapshots hack is working very good as you can see in the print, thx again. :) You can also notice that the theme is already picking info automatically from the xml list

In my snes9x setup, how do I tell AM that it has to read the xml list file? And how do I generate it?

Here I created in AM root folder another called "meta" and put there all the xml files. Then you can use import extras field like this:

import_extras        meta\Super Nintendo Entertainment System (custom).xml

I downloaded the original (mine says custom because I'm adding manually the number of players missing in consoles lists) xml list from here: https://hyperlist.hyperspin-fe.com/

Some are outdated but you can get newer versions in their forums. It's good for testing.

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 10, 2019, 06:46:30 AM »
Working and font choice merges good with the ones that have logos. ;)

Probably some manufacturer names will need some tweaks to font size. Thinking about the isolated "t" here and other cases, but working really good already, thx again :) 


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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 10, 2019, 05:35:16 AM »
Is "manufacturer_images" another artwork source? I think this can be done, but aesthetically you'll have a mix of white stylized logos and colorful logos. Maybe going with plain text would be a good alternative.

Ah I meant the "manufacturer_images" folder in your theme where the layout normally picks the logos (like it's doing with Aero the Acrobat in the print) if there's the same name in the romlist. I like your logos monochromatic solution, but with consoles in the mix it can be too many manufacturers to make art/logos, so the plain text taken from a hyperlist/hyperbase xml list could be an alternative if there's no logos in the folder.
Similar to what we can do with media art paths maybe? That you can put 3 or more sources and the layout pick the source that has the media?

Quote
Also other idea/suggestion for the future if at all possible. Since consoles don't have an history.dat file, maybe the info in the history panel for those systems could be taken from Attract-Mode\scraper\insert system here\overview ?

I'll see if I can do it. I started getting artworks for a test environment, which is the pre-requisite to start experimenting with console stuff. Glad that the theme is reacting in a nice way with the current hack, there are still some icons missing (buttons, controllers and players) and of course it will not work for handheld consoles with non-4:3 aspect ratios, but it's a start :D

Yeah, and a good start :)

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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 10, 2019, 04:46:34 AM »
The snapshots hack is working very good as you can see in the print, thx again. :) You can also notice that the theme is already picking info automatically from the xml list, good sign and that seems to be working already except the eventual logos that are missing but that is normal since the theme was made to work with mame originally and logos taken from that list.

With consoles probably could be a good idea for the layout to be able to pick the image in "manufacturer_images" or text from the xml lists since there's too many manufacturers and would be almost impossible to do images for all.

Also other idea/suggestion for the future if at all possible. Since consoles don't have an history.dat file, maybe the info in the history panel for those systems could be taken from Attract-Mode\scraper\insert system here\overview ?

Cheers.


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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« on: May 10, 2019, 03:43:12 AM »
Regarding console games, I have crafted a hack that should work if you use snapshots for the thumbnails: this hack considers games horizontal if no "Orientation" data is found. It should work fine with console games made for TV (4:3). You can check it from this attachment.

As far as xml lists are concerned, and console in general, any hint you can give me as how to setup a nice console environment is good. I was able to configure SNES9X with a couple of ROMs, but how about snaps and box art? Where do you get them from? Scraping?

Thx for the layout hack test, will see later how it works. :)

Regarding snaps and box art for consoles/emulators, normally I get them from EmuMovies (you can get almost everything from there in free version) or just searching in google for x game screenshot or boxart. I can get them for you also if you need.

Not sure if this helps, the part of my config related to media in AM is currently like this (I'm using a central folder with relative paths):

Code: [Select]
import_extras        meta\Super Nintendo Entertainment System (custom).xml
artwork    boxart          ..\..\collections\Super Nintendo Entertainment System\boxart
artwork    cart            ..\..\collections\Super Nintendo Entertainment System\cart
artwork    cover            ..\..\collections\Super Nintendo Entertainment System\cover
artwork    flyer           ..\..\collections\Super Nintendo Entertainment System\boxart
artwork    marquee      ..\..\collections\Super Nintendo Entertainment System\logo
artwork    snap            ..\..\collections\Super Nintendo Entertainment System\video;..\..\collections\Super Nintendo Entertainment System\snap
artwork    video            ..\..\collections\Super Nintendo Entertainment System\video
artwork    wheel           ..\..\collections\Super Nintendo Entertainment System\logo


The only problem AM is having at the moment with hyperlist xml lists (mine says custom because I'm adding manually some info missing) is scrapping the players number even with that information being in the lists. It's something related to source code thought to work with MAME format list at the beginning I think.

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