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Messages - rand0m

Pages: [1] 2 3 ... 12
1
Themes / Re: RetroMania Theme (Fork of RetroMode)
« on: Yesterday at 02:07:20 PM »
Game List View, its WIP (Work in progress) so might change drastically in future :)

https://i.imgur.com/2Y5ugDd.jpg

- ALL on Top-Left is filter name
- Have yet to add information panels like year of release, category, players etc on right side of flyer.
- using preserve_art for flyers so hopefully will be able to work with all flyer sizes (like SNES USA)

2
Themes / RetroMania Theme (Fork of RetroMode)
« on: March 17, 2019, 05:34:23 AM »
This theme is a fork of RetroMode theme. It aims to be light-wieght and extremely thorough including most systems (Console, Arcade or Computers) even those not emulated at the moment.

Video I: Showcasing Arcades & Computers > https://www.youtube.com/watch?v=lIxxbKcdZHY
Video II: Showcasing Consoles & Handhelds > https://www.youtube.com/watch?v=uX7qQCiw7Fk

Since its very early and theme is WIP expect major changes. The theme utilizes viking's excellent Nostalgia Platforms set and Clear-Logo Silver Ring set. Filters are applied on Nostalgia set to get a more grunge look + original is video while I am using snaps.

Nostalgia Platforms Set: https://forums.launchbox-app.com/files/file/219-nostalgia-169-video-set/
Clear-Logo Silver Ring Set: https://forums.launchbox-app.com/files/file/59-silver-ring-clearlogo-set/

I'll periodically keep updating this thread as the theme develops.

3
General / Re: Joystick Data
« on: March 15, 2019, 08:57:21 AM »
[Controls] column in romlist can be used for this purpose, rest will be same. Similar to how filters are made for [Category] you can use [Controls] as basis. You can use any other column like [Extra] or [Buttons] for that too. If all headers are populated you can use tags rest should be same, in filters a statement like [Tags] contain [control data] can be used.

4
Themes / Re: Chicuelo Mix Theme Release (v1.0.0)
« on: March 14, 2019, 02:02:34 AM »
+1 for the wildfire theme variation. great job on porting this over, it's definitely my favorite theme by far! it's very clean and easy on the eyes.

Wildfire's mixed elements from the theme Art-Book and Chicuelo (both on ES), I've asked Art-Books author for permission to port his work, share if he permits I'll add another layout in chicuelo's mix. Wildfire has not yet shared his theme and I don't know what the final version will look like.

BTW everyone, there was a mistake in coding (layout.nut & layout_games.nut), I have updated the layouts in github, you can grab the layouts from there.

5
Themes / Re: RetroMode Theme
« on: March 14, 2019, 01:57:54 AM »
One option is to shorten the name in Title, unless you have linked artwork through titles and not [Name] this will only effect how Title is displayed in game list. Title could become "Fatal Fury 3: Road to Final Victory". Or you can leave the Title as it is, AM will display part of title but you could easily make out the rest.

The problem is with long names you will encounter stuff like the picture below.  I'm using your Chicuelo Mix theme (awesome theme btw) and you can see with the Final Fantasy Anthology games, it's kind of hard to tell what is what.  A good way to fix it would be to have the name auto scroll but i'm not sure if that's even feasible to code.



Gamelist is in all caps plus the text size is quite large, I didn't change this to keep AM port as close to the original theme on ES as possible. you can edit following parts in AM/layouts/Chicuelo Mix/layout_games.nut (open this file in any text editor)

Original Text
Code: [Select]
// Overwrite the select function
function select(slot) {
slot.font="Roboto-Light-Uppercase.ttf";
slot.align = Align.Left;
slot.charsize = 32;
slot.style = Style.Bold;
slot.set_rgb ( 120, 199, 239 );
}

// Overwrite the deselect function
function deselect(slot) {
slot.font="Roboto-Light-Uppercase.ttf";
slot.align = Align.Left;
slot.charsize = 32;
slot.style = Style.Bold;
slot.set_rgb (240, 240, 240);
}
}

Modify like This
// Overwrite the select function
Code: [Select]
function select(slot) {
slot.font="Roboto-Light.ttf";
slot.align = Align.Left;
  slot.charsize = 26;
slot.style = Style.Bold;
  slot.set_rgb ( 120, 199, 239 );
}

// Overwrite the deselect function
function deselect(slot) {
slot.font="Roboto-Light.ttf";
slot.align = Align.Left;
  slot.charsize = 26;
slot.style = Style.Bold;
slot.set_rgb (240, 240, 240);
}
}

If slot.charsize = 26 seems too small, increase to 28 or 30. There is an auto-scroll option (http://forum.attractmode.org/index.php?topic=300.0), I'll look into it but last time I checked it was not possible to give instruction based on the length of title so it applied to every item listed which kind of beats the purpose.

6
Themes / Re: RetroMode Theme
« on: March 11, 2019, 11:44:02 PM »
Create a Pinball section...???

I'll make a pinball section too but not sure about location yet. Pinball section can be placed in /Platforms along with Arcades, Consoles etc because Pinball machines are a specific system type. It can also be placed in Arcades as separate head if collection has greater number of arcade derived titles, lastly it can also be placed in collections/Genre as a separate head with Pinball being a specific genre (this will mean that one can create a unified Pinball section showcasing Pinball games from all systems).

I like the list but what happens when you have a name of a game that is really long?  Like "Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai" for example.

One option is to shorten the name in Title, unless you have linked artwork through titles and not [Name] this will only effect how Title is displayed in game list. Title could become "Fatal Fury 3: Road to Final Victory". Or you can leave the Title as it is, AM will display part of title but you could easily make out the rest. A somewhat longer name in current display:


7
Themes / Re: RetroMode Theme
« on: March 09, 2019, 08:18:24 PM »
Decided to make the new version a separate theme as differences were becoming too many. This theme (excluding the new blue/red variation) will be released as RetroMode and new version as RetroMania.

8
Themes / RetroMania Theme
« on: March 09, 2019, 08:15:33 PM »
This is a theme I have been working on, this video only showcases the DisplaysMenu, Arcades and Computers. I'll update Consoles, Handhelds and Collections menus later as the video was getting too big.

Two considerations behind theme design was to make it light-weight and very thorough, having a display menu for every system even if its not currently emulated. Front-end being used is Attract-Mode, I am also utilizing viking's excellent Nostalgia platforms set (with filters applied) and Silver ring logo set.

This theme is a fork of another theme RetroMode (check my past videos), since both themes utilize same artworks I'll probably be releasing them together. At first I was thinking of adding this theme as another layout of RetroMode but when differences became major I decided to make this a separate theme. This will probably be my main theme and I'll keep on updating it.

 I'll add links to theme download here once the theme is complete. be-warned though, it will take some weeks before a downloadable version is ready.

Video: https://www.youtube.com/watch?v=lIxxbKcdZHY

9
Themes / Re: Chicuelo Mix Theme Release (v1.0.0)
« on: March 04, 2019, 11:15:04 AM »
Thank you so much for this! It looks really great and it's currently one of my favorites. :)

PS: If you can adapt also later the theme variation by wildfire would be awesome. Maybe doing it like extra third layout.nut that people can pick from menu. It's the one with flyers/box and meta data inspired by Art-Book theme:

https://retropie.org.uk/forum/topic/15830/chicuelo-theme/708

Cheers and thank you again!

Thanks. I'm currently working on another theme and my pc is brimming with different logos/ artworks etc which I intend to use. I'm currently neck deep trying to organize this stuff because being lazy i postponed it for too long ;D. I'll try to create a third layout.nut but depending on how the organization goes it might take a few days (or week). I'll try to get a single layout.nut which works with standard Rectangular height > width Flyer/ Boxart, with a template in hand further modification will be easier.

10
Themes / Re: layout dilima
« on: March 04, 2019, 09:01:57 AM »
ok so how is this helpful? cool you dont like ambuilder i dont like robospin. um so how does this help?? thanks for a response but i asked for some help not an opinion.

so then no one can help me with this??

ok got it.

The layout is supposed to adjust itself to different aspect rations like 4:3 or 16:9. I think it crashes when aspect ratio doesn't match the ratios listed in the layout even when the author has instructed to use standard 4:3 if no match is found. Its a long shot but going to windows resolution setting and checking "show only supported resolutions" might help.

The way layout is coded its not possible to change a few words, aspect is referenced time and again or I would have recommended you change the aspect ratio exactly to match with your current system. Still if you are facing this problem right now, try changing the following code:

Code: [Select]
// Find correct aspect
function findAspect( ratio ) {
    if ( ratio == 1.77778 ) return "HD (16x9)"
    else if ( ratio == 1.6 ) return "Wide (16x10)"
    else if ( ratio == 1.33333 ) return "Standard (4x3)"
    else if ( ratio == 1.25 ) return "SXGA (5x4)"
    else if ( ratio == 0.625 ) return "Wide Vert (10x16)"
    else if ( ratio == 0.5625 ) return "HD Vert (9x16)"
    else if ( ratio == 0.75 ) return "Standard Vert (3x4)"
    //use default aspect
    print("Unrecognized or missing aspect, using default: Standard (4x3)")
    return "Standard (4x3)"

Change it to:

Code: [Select]
// Find correct aspect
function findAspect( ratio ) {
    if ( ratio == 1.77778 ) return "HD (16x9)"
    else if ( ratio == 1.6 ) return "Wide (16x10)"
    else if ( ratio == 1.33333 ) return "Standard (4x3)"
    else if ( ratio == 1.25 ) return "SXGA (5x4)"
    else if ( ratio == 0.625 ) return "Wide Vert (10x16)"
    else if ( ratio == 0.5625 ) return "HD Vert (9x16)"
    else if ( ratio == 0.75 ) return "Standard Vert (3x4)"
    else if ( ratio =!  1.77778 || 1.6 || 1.3333 || 1.25 || 0.625 || 0.5625 || 0.75 ) return "Standard (4x3)"
   

11
General / Re: 2 player games - 2 controllers
« on: March 03, 2019, 05:28:02 AM »
These games were supposed to be playable by single player at a time and players took turns on same controls. Like Keil mentioned earlier, these are Alternating control schemes as opposed to Simultaneous. MAME recognizes this and you can use tools to create/ list games which use either type.

If you want to force two players control scheme on an Alternating title you can use Retroarch's per game control scheme and map it so same control is used by both players.

12
General / Re: PC not working
« on: March 03, 2019, 04:47:15 AM »

It has pins on the motherboard for a speaker. I’ll buy one off amazon and give it a shot. Thank you.

I once faced a somewhat similar problem and narrowed it down to a dislodged ram stick (by decoding the audio beeps). If LED lights on MB are working (and its an intel board) then this site might help decode the message: https://www.intel.com/content/www/us/en/support/articles/000005473/boards-and-kits.html

13
General / Re: Display Menu Screen Saver
« on: February 18, 2019, 11:55:11 PM »
menu-art folder worked for me. However, I think Frizzle wants the screensaver to change the display to one whos list contains actual game roms. Which is why suggested using the emulator field to determine if the display is a menu or not.

@Frizzle If you are ok with the screensaver changing to a preset display, try adding a transition for start layout to switch display.? If that works, you could edit the user config to incude a user definable variable for it.

afaik menu-art is hardcoded, a workaround with a big enough display menu romlist might be to populate menu-art subfolders with three sets of snaps but the limiting factor is that non-romlist items won't be displayed so # of snaps displayed == 3x romlist items (and thats if three snaps work in first place as I have tested only one).

14
General / Re: How to view enlarged snaps in Attract Mode
« on: February 18, 2019, 11:49:22 PM »
if image is larger (say 1400) and layout display is scaled down (say 800) then an on_signal function can be made to show image in original size. This would require images to have identical size and would work great as larger images will have a very negligible footprint (of scaling down) by using mipmap.

Else use "Pan and Scan" module for zooming > https://github.com/mickelson/attract/blob/master/config/modules/pan-and-scan.nut

15
General / Re: Attract Mode Rom List
« on: February 18, 2019, 11:41:43 PM »
Excellent. Like I said no buttons, for the system to pull from. (ARpiCADE). But thank you for saying exactly what is what. I am going to put buttons into Extra. LOL

In later versions of AM, following romlist template is being used/ usable:

Code: [Select]
Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons
[Buttons] is now usable and works like a anyother [Magic Token], I have tested/ used it myself. You can enter a value and directly call [Buttons] in a layout. I am using [Buttons] for control icons in a layout via following code:

Code: [Select]
local controlicon = fe.add_image ("D:/Attract-Mode v2.5.1 (x64)/resources/controllers/[Buttons].png", 1550, 292, 70, 70);

with [Buttons] being populated with relevant data.

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