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Messages - rand0m

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One way of doing things might be to create only a masterlist rather then different system lists and access the different lists data from masterlist e.g. for sega genesis create a rule [Magic Token] equals to sega_genesis. This would auto create single fav/ played time etc since we are following a single masterlist. Filters for system can be made by two or more rules so shouldn't be difficult.

The only issue is if AM will take more time processing the masterlist. MAME has around 6500 entries, Amiga has around 5000 so masterlist could potentially contain tens of thousands entries.

You are welcome. For Art of Fighting Cd are there any errors being registered? check last_run in attract mode folder. Also open the .cue file with note pad and check if the
 bin file name is exactly same as that of .cue file.

try putting a "\" at end of rom path i.e your rompath becomes:
Code: [Select]
rompath              D:\attract mode\emulators\RetroArch\NEOGEO ROMS\roms\
Try that with MAME too.

Also %file in not needed in arguments try:
Code: [Select]
args    -L "D:\attract mode\emulators\RetroArch\cores\fbneo_libretro.dll" "[romfilename]"

General / Re: Query.
« on: November 29, 2019, 08:35:37 AM »

General / Additional Fields Added in Romlist (Template)
« on: November 29, 2019, 04:55:25 AM »
As requested (#579) Andrew has added 4 new fields to AM romlists. Additions are Region, Language, Series and Rating. These are placed at the end after buttons:

Previous Romlist Fields/ Headers
Code: [Select]
Current Romlist Fields/ Headers
Code: [Select]
Series and Language can be derived from their respective ini's which are a part of MAME extras. Simply follow the same procedure as that of adding catver.ini or nplayers.ini (additional import files). Region and Rating can be added by using custom dats.

Since fields are a part of romlist they can easily be called through magic tokens and operate just like previous fields. You can grab latest download from daily build downloads thread and it will include these changes (checked).

#579 (github):
Daily build download:

I really wanted these fields included because previous ones were MAME specific, this will really help in organizing console systems. Much thanks to Andrews!

Themes / Re: Ambience HD theme [WIP]
« on: November 23, 2019, 11:33:17 AM »
Yup beautiful theme.

Themes / Re: (WIP) theme for scrolling Overview game descriptions
« on: November 23, 2019, 11:32:30 AM »
Great theme dmmarti, the overview text is a bit small though. Is the scrolling automatic or manual? I also struggled a lot with manual scrolling (press a button to scroll) but couldn't find a way to do it.

General / Re: fbalpha CPS3 roms wont load in Attract Mode Windows 7
« on: November 09, 2019, 02:27:32 PM »
I commented in another post and I will ask the same question here, is it possible to install one emulator (expect RetroArch) for playing different console games like sega 32x, CPS3, GBA, any emulator who will support all these games. I search for CPS3 Emulators and Sega 32X but only RetroArch is relevant for both. Any other suggestions?

You can check this site too, its usually updated >

General / Re: Problem with Demul Naomi
« on: November 07, 2019, 12:21:18 AM »
Hi guys,

I'm new to Sega Naomi Emulators especially Demul and I need your help. I followed the tutorial about Naomi games, downloaded a non merged 0.185 MAME romset and use the batch files to extract Naomi, Naomi2, Naomi GD, Naomi 2 GD, Gaelco, Hikaru, Atomiswave ROMs to differents directories.

1) In Demul, only Atomiswave games are working. For example, I get a load file error with Dead or alive 2 (Naomi); "Unable to find 'epr-21576d.ic27' in romset 'Naomi'". I don't understand because I added all my ROMs directories in Plugins, Maple & Paths. What did I do wrong?

2) Do I need any CHD to play the Naomi games?

Hi, welcome aboard. I am also working on Sega arcade systems atm :)

1- DEMUL requires different commands for different systems, so make sure your emulator.cfg files is using the correct commandline:
Code: [Select]

2- You will need chd files for roms which need it CHD folder should be named as the rom-name (few exceptions) like for a rom named chd folder should be named pac-man and be placed in the same folder as of rom. Use the follwoing db website:
Code: [Select]
and search by inputting the filename. Scroll down to files and expand "Show Mame required files" to check if any .chd is listed (the chd folder name will also be listed). The CHD tag below the game picture on top will also be highlighted.


1- Make sure to use the new gpu vid driver in plugins. Some games will crash while using old (specially naomi 2). Once you are sure the games/ systems work you can then switch to old as required.

2- Open Demul.ini in demul folder. Scroll down to [files] section. Make sure all paths are listed and make sure that "romsPathsCount = 3" is updated to show the actual number of paths. Demul will only check path# which are in "romsPathCount" so if PathCount is say 2 demul won't check any rom paths exceeding 2.

General / Re: Windows games still running when exit
« on: November 05, 2019, 07:49:32 PM »
Is this happening when you have setup an exit key in emulator.cfg? If so you can either use the actual game exit key as AM exit key (use secondary emulator settings) or use something like a bashscript or autoit to send a kill signal to game process when exiting.

try adding "\" after mame in rompath

Code: [Select]
rompath              e:\jeux\mame\

General / Re: Roms into subfolders
« on: October 25, 2019, 02:24:46 PM »
remove <Dir> in romext and check, also I think workdir line is not needed.

Scripting / Re: Shuffle v2.2.0 - Loop feature now added
« on: October 24, 2019, 10:08:38 AM »
Well nothing... To compile Attract-Mode again... thanks for the info Rand0m...

The filter issue still persists, just checked.

Themes / Re: [video preview] BIONIC theme (vertical theme)
« on: October 20, 2019, 03:34:56 PM »
Amazing design verion.

Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 20, 2019, 03:22:37 PM »
Ha you beat me to it!!

I’m still finishing off testing and uploading packages, so there may be some changes still to what is posted now.  The official announcement should be ready soonTM

Sorry for jumping the gun Andrew. I have updated the first post with download links.

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