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Messages - mahuti

Pages: [1] 2 3 ... 9
1
General / Re: Hotkey+F causing emulators to restart
« on: November 24, 2020, 12:35:04 PM »
I compile AM on the RPI4. The experimental version doesn't work for me... I don't even recall in what way, but through trial and error, I've managed to make some compile instructions that make it pretty painless.

Anyway, the trouble you mentioned with making everything work... that's why I have that massive text doc I keep, so that I can reference my past successes and track them  ;D 

Retropie has some massive deficiencies. The fact that the main file doesn't seem to do much... it's nuts. I don't get it. Anyway, I work around it for now... hoping that the next time I have to do something it just works. RetroPie is so annoying that It would almost be easier to just ditch it and install and configure everything myself, rather than having to keep a list of work arounds and locations for this, that and the other.

2
General / Re: Hotkey+F causing emulators to restart
« on: November 23, 2020, 04:35:58 PM »
When I said that I've never had luck with the global settings really I meant... I feel like maybe 3 years ago it worked as expected. Last few years though, I've had to do system specific configs. I'd consider it a bug... but I have a feeling that whomever's in charge of the controls system really isn't too worried about arcade-type builds where controls are concerned. If I can't configure a control through emulation station, then it's mindbogglingly difficult to change the simplest stuff.

3
General / Re: Hotkey+F causing emulators to restart
« on: November 21, 2020, 01:13:07 PM »
I've never had luck changing things globally with RetroPie.

4
General / Re: Hotkey+F causing emulators to restart
« on: November 21, 2020, 08:45:01 AM »
The master file isn't really a master. Its a default, and some settings you really have to work at changing.

Edit these:
/opt/retropie/configs/all/retroarch.cfg
/opt/retropie/configs/EACH_OF_YOUR_CONFIGURED_EMULATORs/retroarch.cfg
/opt/retropie/configs/all/retroarch-joypads/YOUR_CONFIGURED_JOYPADS.cfg  /opt/retropie/configs/arcade/retroarch.cfg

I keep track of all the things I have to do with the pi here https://github.com/mahuti/arcadepi that doc may be of some use with other weird and annoying pi things.

5
Scripting / Re: Log File
« on: November 18, 2020, 11:23:00 AM »
I think  we are getting off on the wrong foot here.  ;D Let's move on from stuff unrelated to the question if possible.

Just FYI there is a Linux app for lighting called LEDSpicer that also handles automation of joysticks and LEDs on Linux. I have it set up for U360s, GGG hardware, servosticks, etc.

I'll take a look at your plug-in. Thanks for posting it. I'm always excited to see more linux contributions

6
Scripting / Callback Segmentation Fault
« on: November 15, 2020, 09:53:25 AM »
I'm getting a segmentation fault when I use the check_key callback in a layout. I'm assuming it's because I'm calling other functions and objects from the callback, but not doing it correctly.

I'll look at some other layouts later to maybe learn a thing or two, but for now I need a break.  ;D Any suggestions would be appreciated.

Code: [Select]

local key = config['key'];
local slide_time = "350ms";

local key_delay = 250;
local last_check = 0;
   
function check_key( ttime )
{
    local is_down = fe.get_input_state( key );

    if (is_down)
    {
        if ( ttime - last_check > key_delay )
        {
            last_check = ttime;

            if (info_view==0) {

                if ( config["show_games_list"] == "Yes" )
                {
                    // SEGFAULT IF THIS LINE EXISTS ////////////////////////////////////
                    PropertyAnimation(lb).key("x").from(xpos(44)).to(xpos(-405)).duration(slide_time).easing("ease-in-out-circle").play();
                }
           
            }
        }
    }
}
fe.add_ticks_callback("check_key");


7
General / Re: Joystick controls - SFML issue
« on: November 15, 2020, 02:20:04 AM »
I've done it a bunch on Linux. Haven't built it for Windows though.

https://github.com/mickelson/attract/blob/master/Compile.md

Looks like the recommended solution there for Windows is down towards the bottom. Look for "Windows (native compile)"

8
General / Re: Joystick controls - SFML issue
« on: November 14, 2020, 03:26:02 PM »
Quote
Nice avatar mahuti, I've always liked Skeletor

SFML, YOU NATTERING NINCOMPOOP, YOU COULDN'T DETECT DIRECTINPUT IF I BURIED YOU IN IT!
https://www.youtube.com/watch?v=mNz6eHfsESQ

So anyway.... maybe this?
https://joytokey.net/en/

SFML doesn't support DirectInput or Xinput as far as I know... so you'll need to convert that to keypresses I suppose. At least for AM.

9
General / Re: pie 4 AM install
« on: November 14, 2020, 11:32:18 AM »
Code: [Select]
sudo pico /opt/retropie/configs/all/autostart.sh

Change emulationstation to attract.


Also, you might find this guide handy. Any time I do anything on the Pi I document it. https://github.com/mahuti/arcadepi

10
Scripting / Re: Log File
« on: November 14, 2020, 07:52:17 AM »
I usually launch AM from a remote terminal using

Quote
attract --loglevel debug

That gives me in-the-moment feedback.

11
General / Re: pie 4 AM install
« on: November 14, 2020, 07:47:55 AM »
Quote
and it is now working........thanks

Awesome!!

Quote
    what is this i tried to search,,, retrofit

Im sorry. That was autocorrect at work. I had attempted to type RetroPie.

12
General / Re: Joystick controls issue
« on: November 13, 2020, 09:58:29 PM »
I don't know much about this subject specifically... I've seen over the years posts about asigning specific drivers or using cronusmax.

13
General / Re: pie 4 AM install
« on: November 13, 2020, 09:37:13 PM »
Are you launching it remotely?

You can type

Code: [Select]
attract --loglevel debug
from a remote console to see any errors. If you can run attract -v then it should at least be installed and working.

For what its worth, on RetroPie you can now just install from the retropie setup. Seems to work just fine that way. The out of the box version has mmal support so compiling may not be necessary anymore.

14
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 12, 2020, 04:00:40 PM »
Quote
but I think the wheel covers to much of the flyer because this time we have a frontal look at the cabinet, maybe I move the wheel down, a upperhalfwheel in the downright corner?...hmm

In my layouts, I usually make the wheel optional. Personally, I don't really see the appeal of the wheel graphics, especially when you already have a cabinet, marquee, etc. If the wheel takes away something cool like what you're talking about, make it so the user can turn if off.

Quote
I like the layer over the marquee I used in the first version of my new black default cabinet in the last download...the marquee looks more milkglassy?backlit?...I like it

1. I'll look at adding it. I didn't notice.

Quote
I think some color was missing for me was black, yellow, red, blue a layeroption?

2. I only made a few colors as examples. I started building it so that I could dynamically change the colors using hex or RGB values. I did this before with my layouts so I only needed 1 graphic. If you want to use the t-molding in static graphics, you'd need to add the colors. But that shouldn't be hard... I think it's just a full layer of colors. When I'm back in the file, I'll go ahead and add some more colors though

Quote
ahh, the front of the panel needed different color too I think...

3. I made a layer for that too. I believe it's in the file.

Quote
...and I would add layer for some control panel, wheel, flight etc.. there are matching ones for this type of cabinet...

4. Those things should be a drop-in for the most part. I can add some examples to show you.

Quote
I have the complete progettosnaps-marquee-pack, I think it is relatively complete or have I missed another source...maybe some are for clones, I have no clone filter....

I think at some point I switched to using Emumovies marquees. Takes awhile to download them all if you want to do it for free. Years ago I bought a lifetime account there though so it's not much effort for me.  ;D

Quote
...can you post when you have a final version, please?

5. What else would you like me to add, other than the items above?


15
General / Re: Strange Display Problem
« on: November 11, 2020, 05:31:52 AM »
Login to your machine remotely through a terminal and launch attractmode using:

attract --loglevel debug

Take a look and see if there are any errors.

So if it runs fine until you get it in the cabinet, what is the difference between the testing setup you had and the way its set up inside the cabinet. Different monitor? Also did you install AM from Retropie or did you do a custom build?

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